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Oculus Rift and FSX

If you sit in a plane that has a good virtual cockpit, and you have a good surround sound system, you probably won't need much alcohol until your brain starts thinking you're really in there :D
Must be quite a thrill. Even with the low resolution device, sitting in a simple plane, like the default glider, and flying over photoscenery... :very_drunk:
 
It's not a money issue -- Oculus is now owned by Facebook, which has a Scrooge McDuck-level cash vault. It's more that they can take their time to get it right because they have that much cash.

That said, apparently Oculus just listed a whole bunch of job openings having to do with procurement and supply chain. Which makes me think they're gearing up to start production. Also, I bought a DK2 late last year, which I figured would cause the much better production version to come out super-fast afterwards... :dizzy:

It's an amazing, unprecedented experience. Just the feeling of coming on on a runway approach is so much different, so much more realistic, than the usual 2D experience.

If you have access to a Rift and want to see what a combat sim might be like once everything is optimized, try the free Star Wars: Battle of Hoth demo. Gameplay gets repetitive very quickly, but the experience of twisting around in the cockpit as you chase TIE Fighters is awesome. (And you see R2, and you can open and close the S-Foils. : )

RE: Not needing much alcohol: I don't partake personally because I get fuzzy headed enough in my normal sober state, but from comments on Reddit /Oculus, apparently pot + Oculus = very believable sensation. :) (Hey, it's legal where I live! But still, kids, don't do drugs!)
 
If you sit in a plane that has a good virtual cockpit, and you have a good surround sound system, you probably won't need much alcohol until your brain starts thinking you're really in there :D
Must be quite a thrill. Even with the low resolution device, sitting in a simple plane, like the default glider, and flying over photoscenery... :very_drunk:

It was so good......even with the low resolution. It wasn't for some people, but for the majority of us that tested it (I had to have 3 goes just to make sure!), it was excellent. With TrackIR you have to look at the screen, with this it was just as if sat in the real aeroplane. I didn't go much on the Alabeo Tomahawk when bought it (and not that keen on the real thing) but with the Rift and flying circuits in PNW, it was so immersive. Never ever experienced anything like it before. Friends wanted to buy a DK2 there and then. I think I will wait until the release of the commercial project which I believe is later this year.

Cheers,

Martin
 
I guess trackir and the final version oculus will be my next treats then (if higher resolution version), to finally enter the world of FSX flying the planes as if I was really there. Amazing how technology has advanced and how immersive it has really become. Close to a dream come true. All thats needed left is body sensors so you're actually able to dial and flip the switches, which might be 5-10 years away. The alcohol suggestion wasn't that good, you might become angry and try to punch your virtual copilot :biggrin-new:
 
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