It's not a money issue -- Oculus is now owned by Facebook, which has a Scrooge McDuck-level cash vault. It's more that they can take their time to get it right because they have that much cash.
That said, apparently Oculus just listed a whole bunch of job openings having to do with procurement and supply chain. Which makes me think they're gearing up to start production. Also, I bought a DK2 late last year, which I figured would cause the much better production version to come out super-fast afterwards...
It's an amazing, unprecedented experience. Just the feeling of coming on on a runway approach is so much different, so much more realistic, than the usual 2D experience.
If you have access to a Rift and want to see what a combat sim might be like once everything is optimized, try the free Star Wars: Battle of Hoth demo. Gameplay gets repetitive very quickly, but the experience of twisting around in the cockpit as you chase TIE Fighters is awesome. (And you see R2, and you can open and close the S-Foils. : )
RE: Not needing much alcohol: I don't partake personally because I get fuzzy headed enough in my normal sober state, but from comments on Reddit /Oculus, apparently pot + Oculus = very believable sensation.

(Hey, it's legal where I live! But still, kids, don't do drugs!)