• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Maskrider?

I'm lovin it. :triumphant:

MR%20Boela.jpg




MR%20Boela2.jpg


Oh boy...the price for gas just went up again...
 
Well thats enough damage for today.
Out of ordinance anyway.

If that don't warm up a cold winters day I don't know what will. :playful:

I've have been running your Boela scenery for a week or two now Chris and don not see a glitch anywhere.
Just had to scrape together a different .dp file for Leroy10's storage tanks. (they're originally water ya know)
At first I couldn't figure out why there were water splashes when they were taking hits.

Thought about making it public?

Bo_Dmg.jpg


I might need a different shallow texture, or maybe not...

Dave
 
Hiya Dave,

Happy to see that you are enjoying Boela. It is indeed a target rich environment! I had forgotten about those old tanks being water tanks originally. Somewhere along the line I must have got hold of a damage profile minus the water splash. There is another set of nice oil storage tanks floating around someplace- I think Pen32win did them. Looking at your screenshot it does appear that we use a couple of different textures from each other. Number one it looks as though your standard shoreline texture might not be the same as mine and yes, we definitely use a different set of water textures. Off the top of my head I can't remember which ones mine are but I really like them- lots of coral heads and such in the shallows. "Pacific Blues" maybe? Sorry I can't think of the author.

To answer your question, yes I have been thinking of making Boela public. I am in the process of refurbishing all of the DEI airfields as well as adding a few others that were originally only built for the stock mesh and masks. But I will put together a little teaser pack in the next day or so and post a link in this thread. ;^)

I few screenies of work so far: Boela, Monakwari, Ambon-Laha, Morotai

boela30-soh.jpg

monakwari-soh.jpg

ambon-laha-soh.jpg

morotai-soh.jpg
 
Dave, Chris is using a set of water textures included in my Carolines, New Britain or New Ireland scenery packages.
 
Thank you UT.

Well here go some more screenshots. I spent quite a bit of time last night reworking and obscure little airfield named Babo in what today is West Papua Indonesia.
Included are an overhead shot, a shot parked on the service apron and a couple of shots showing how nicely it can be damaged. ;^)
babo05-red.jpg

babo04-red.jpg

babo07-red.jpg

babo06-red.jpg
 
Maskrider: Nice screenies and a great (as usual) base. In the last screenshot, how did you get your water towers to burn? Or are they someone else 's oil tanks?
 
Hiya SW-07.

The slightly larger tanks are Lindsay's "LW Water Tower Type B". I remember very clearly that originally they exploded in a huge cloud of water spray. Somewhere along the line, somebody, maybe Pen32Win, redid them and changed the DP to smoke and fire. The slightly smaller tanks with the mottled tops are Pen32Win's "Oil Tank Large Green".

I'll have a look through my old stuff and see if anything relevant WRT the change to those LW water tank DPs jumps out at me.

MR
 
Hiya SW-07.

The slightly larger tanks are Lindsay's "LW Water Tower Type B". I remember very clearly that originally they exploded in a huge cloud of water spray. Somewhere along the line, somebody, maybe Pen32Win, redid them and changed the DP to smoke and fire. The slightly smaller tanks with the mottled tops are Pen32Win's "Oil Tank Large Green".

I'll have a look through my old stuff and see if anything relevant WRT the change to those LW water tank DPs jumps out at me.

MR

Sir: I have paired the LW water towers with Ghostpony's napalm effect to get this:
 
Chris,
congrats for this and all your other wonderful sceneries; i have a question: are you using Ground2k to make the ground layouts of your last airfields?
Thanks in advance,
Gius
 
A long flight indeed. Speaking of long flights involving Rabaul, have you ever read the the biography of Saburo Sakai? In one mission, while he was stationed at Rabaul, he flew a zeke from Rabaul to Henderson. He and his ship were both badly shot up and he nursed it all the way back to Rabaul. It is an impressive story of shear will power and courage. He was a heck of a guy.

Speaking again of long missions to Rabaul. I got into making scenery when reading the book "American Aces Speak" by Eric Hammel (?). In that book one of the missions he described in detail was a mission of P-38s escorting a B-24 strike against Japanese installations all around Blanche Bay and Simpson Harbor- flying out of Dobodura (Popondetta). The mission is told through the eyes of the guy in charge of the escorting P-38s. Its a great mission- easy to build from the description- it was very detailed. NE out of Dobodura up around the tip of the Gazelle Peninsula through St George's Channel and then on into Rabaul with some groups splitting off and coming around from the north and others heading directly up Blanche Bay. Anyway I was discouraged because many of the airfields mentioned in the book were not available in CFS2. So I decided to build Dobodura. It was my very first scenery project. And I built that mission and fine tuned it and it was cool!

MR
 
Chris,
congrats for this and all your other wonderful sceneries; i have a question: are you using Ground2k to make the ground layouts of your last airfields?
Thanks in advance,
Gius

Hi Gius,

Yes I am. The screenshots in this thread are of airfields where I relied almost exclusively on G2K to do all of the ground texturing and roads and such. If I recall correctly the only screenshot where I used the method in my tutorial is the Morotai. Morotai has a very complex hardstand, taxiway-runway layout- best done using the method described in my tutorial. But everything else in the Morotai scenery is done with G2k. I still use FSSC for all of the basic airfield stuff- runways, start points, flat areas, NDBs, fuel areas, etc..

MR

PS: Here are three screenshots of the G2K layout window for all of the ground texturing polys for Babo (the background project map is turned off to make it easier to see). The the zoomed-out shot shows all of the shorelines and airfield ground polys- minus the roads. The roads I do as a separate bgl. The land itself is also a different project and bgl- looks just like the shorlines but its land instead. The zoomed in shot shows just the ground polys directly involved with the airfield. The third shot shows what the road layout looks like superimposed over the rest. If I were to start this project today I would very likely do it as a 2 stage project. First the wider surrounding land and shorelines and then a smaller close-up portion of the area just around the airfield. And of course there is also a landclass and a waterclass bgl associated with the scenery- made using EZLandclass usually.

MR

babo-g2k-layout00.jpg

babo-g2k-layout01.jpg

babo-g2k-layout02.jpg
 
A long flight indeed. Speaking of long flights involving Rabaul, have you ever read the the biography of Saburo Sakai? In one mission, while he was stationed at Rabaul, he flew a zeke from Rabaul to Henderson. He and his ship were both badly shot up and he nursed it all the way back to Rabaul. It is an impressive story of shear will power and courage. He was a heck of a guy.

Speaking again of long missions to Rabaul. I got into making scenery when reading the book "American Aces Speak" by Eric Hammel (?). In that book one of the missions he described in detail was a mission of P-38s escorting a B-24 strike against Japanese installations all around Blanche Bay and Simpson Harbor- flying out of Dobodura (Popondetta). The mission is told through the eyes of the guy in charge of the escorting P-38s. Its a great mission- easy to build from the description- it was very detailed. NE out of Dobodura up around the tip of the Gazelle Peninsula through St George's Channel and then on into Rabaul with some groups splitting off and coming around from the north and others heading directly up Blanche Bay. Anyway I was discouraged because many of the airfields mentioned in the book were not available in CFS2. So I decided to build Dobodura. It was my very first scenery project. And I built that mission and fine tuned it and it was cool!

MR
I believe he was also wounded and blind in one eye - took a cannon shell glancing off his head.......:eek:
 
Chris,

Interesting, do you have G2K running under WIN 7? I've not yet plucked up the courage to look at scenery building since moving to Windows 7.

Also, you were using SBuilder & Cfs2Autocoast when you were reworking Gaudacanal & the lower Solomons chain, any updates on how this method was working out for you?
 
Hi UT,

I am still running WindowsXP Pro on my scenery-making computer. It's not that I have any particular aversion to Windows 7 but just haven't seen any good reason to take a leap into the great unknown. My other computer, the one I am typing on at the moment, is running Windows 8.1 Pro. I don't even want to think about rebuilding my scenery-making infrastructure on Windows 8. However, it might be worth the effort to see what happens. I sort of by-passed Windows 7 although I am familiar with it since my daughter runs it on her computer.

WRT updating how it went using SBuilder and AutoCoast on the Solomon's rebuild, it actually was going quite well. I was having good success getting the results I wanted although at the moment, specific details of glitches and fixes don't come to mind. I really need to get back into it and shake out the cobwebs.

Chris
 
Back
Top