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Trucks

My second dumb question in this thread:

Air file record [510 - Propellor Parameters] ...decrease the prop diameter. But be prepared for any negative consequences to thrust...remember, this IS a propellor-driven flight model. Give it a shot.

Wish I could Bear but I don't know how to load it into the gun ..... don't have the gun either .....

Thanks for the fix .... that's definitely going in the right direction!


My second dumb question in this thread:

How does "jet power" differ from "prop power" ? (as used in CFS2)
Could that be substituted in lieu of the prop? or is jet just a modified prop that supplies more power faster?

If you can't explain this here in 10,000 words or less, maybe grab me on-line & try to stuff this knowledge into my thick melon?



The reason I'm interested is that these vehicles & related technology will be incorporated into final phase of Vietnam-4-CFS2 (on-land combat)

Although this phase is still quite a ways off in the future, developing and refining the concept will take a fair amount of time.

The Vietnam-4-CFS2 project has and is spawning many new ideas which extend the abilities of CFS2 into areas that were previously considered "impossible". Tango's brilliant SA-2 was the first product & PROOF that this actually can be done. (no "lock-on" guidance, but it is the next best thing)

Research continues into the role of "player ships" for the "Brown water navy" phase. PSULLEYKEYS & Good_2_Be are currently exploring different ideas to make this work properly.

Also a concept for making runways unusable thru the deployment of a special bomb is in the works. This could also be modified to work as hidden "land mines" for the land combat.

So you see; the only limiting factor here ............... is imagination.

- Brother Dirt
 
Ack !!!

You G-Max wizards, get on it. I see that 44 of you have already downloaded the source files. Give us some scenery objects.

(Heck, I didn't know there were 44 people who knew how to open G-Max...much less who could also read.)


Clicking the <Start> button is easy... However, DOING SOMETHING with those intensively detailed truck files is gonna be tough !

I gotta admit ~ I haven't seen anything this complicated since my divorce decree.... :help:

SC

:kilroy:
 
:icon29: Cheers, big thanks to Roy Malone for converting my trucks for use in CFS2.

Would like to help get the proper file format for the trucks to be used as scenery, but:faint:I know nothing about CFS2 program requirements. Is there an SDK for CFS2?

Anyone know where I can get a CFS2 game. You guys are having so much fun.....:ernae:

Regards, B17Sam
 
It's going...

...to require an experienced Gmax modeler to do a poly-reduction on the source file and produce a scenery object BGL for the vehicle. But there's nothing terribly complicated about it at all. :amen:
 
Poly reduction for static trucks

...do a poly-reduction on the source file

:karate:I'll get busy chopping the polys:running: A static scenery model would not need all of the undercarriage detail and certain 3d objects could be replaced with a simple texture.
 
...How does "jet power" differ from "prop power" ? (as used in CFS2)
Could that be substituted in lieu of the prop? or is jet just a modified prop that supplies more power faster?

Dirty,

I thought you'd get a reply sooner from others with all the attention to this thread, but the answer is too complicated to pass the "10,000 words or less" test. Suffice it to say that when building automotive vehicles, jet thrust in this sim is an aggressive animal and just isn't the most suitable choice without a LOT of power-to-weight tweaking for such a lightweight object. It can be done, but the original FS9 models already had decent air files - why bother to re-build them with jet power? The return on this time investment is minuscule.
 
Sam...

...do a poly-reduction on the source file

:karate:I'll get busy chopping the polys:running: A static scenery model would not need all of the undercarriage detail and certain 3d objects could be replaced with a simple texture.

I work in FSDS so I can't help you with the Gmax process, but creating a scenery BGL should be the same in Gmax as in FSDS. :kilroy:

I was hoping one of our Gmax gurus here in the basement would jump in here. :whistle:
 
As much as I'd like to dive into this one I'm a little busy right now. If no one has gone after it when I complete my current list o' things to do I'll have a go at it.

Either that or you're going to have to figure out a way to extend the day to say, 35 Hours....:costumes:
 
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