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Attention all DC-3 fans !

Hard to wait, as always, but check the gauges, guys... manifold pressure is working but RPM, oil pressure and fuel pressure aren't hooked up yet. No doubt Jan and Mike Cyul are just out of the frame in that first picture, jammed in behind the panel, working with wires 'n stuff... he said, volunteering to hold the toolbox or the pliers or anything else that'd be helpful... :cool:

You're welcome, Alan, you'll find the toolbox in the radio compartiment as well as a parachute and life preserver, can get awfully hazardous up here on these testflights ! Check out the AH and Whiskey Compass here, wrong way around ! And i can't seem to get that ol' AH to behave correctly no matter what i've tried sofar. I called Mike for help, he'll be rushing in asap. We'll hook-up the pressure and temp gauges next. Bring some food and beer will you !? :teapot:

vvc632.jpg
 
You're welcome, Alan, you'll find the toolbox in the radio compartiment as well as a parachute and life preserver, can get awfully hazardous up here on these testflights ! Check out the AH and Whiskey Compass here, wrong way around ! And i can't seem to get that ol' AH to behave correctly no matter what i've tried sofar. I called Mike for help, he'll be rushing in asap. We'll hook-up the pressure and temp gauges next. Bring some food and beer will you !? :teapot:

vvc632.jpg

BTW, Exceptional screen shot!!!
 
Having followed this thread since the beginning when I created the updated paint kit and skins pack, I've watched this project turn into a genuine phenomenon. It is truly uplifting to see so many people put so much energy and love into something to share with their fellow sim enthusiasts.

This cockpit is an inspiration and surely destined to be hailed as a true achievement in flight simulation.

Thank you sir for this Magnum Opus you have created.
 
Looks like I'll be learning to fly the old school way just so I can enjoy the sensational cockpit!! :applause:
 
Looks like I'll be learning to fly the old school way just so I can enjoy the sensational cockpit!! :applause:

I'll seriously be looking forward to a community multiplay , so many superb paints , it is going to be a blast and a half with such an exciting invitingly looking cockpit, when I was helping with the of the 2004 Christchurch airport scenery I lived in the MAAM B-25 ... so I know this is seriously going to knock the socks off ..... come to think on the days releases .... I'm simply not going to wear socks :adoration:
 
Having followed this thread since the beginning when I created the updated paint kit and skins pack, I've watched this project turn into a genuine phenomenon. It is truly uplifting to see so many people put so much energy and love into something to share with their fellow sim enthusiasts.

This cockpit is an inspiration and surely destined to be hailed as a true achievement in flight simulation.

Thank you sir for this Magnum Opus you have created.


+1
it is fantastic:applause:

cheers Ralf


ps;the fantastic Milton D18 cockpit needs also a update like this..................
 
Check out the AH and Whiskey Compass here, wrong way around ! And i can't seem to get that ol' AH to behave correctly no matter what i've tried sofar. I called Mike for help, he'll be rushing in asap.
Invert the axis for the animation. Could do the trick.
 
I'll seriously be looking forward to a community multiplay , so many superb paints , it is going to be a blast and a half with such an exciting invitingly looking cockpit.

That is a great idea. Count me in, I'll take a day off if I have to, and will be joining in the PH-PBA :jump:
 
Invert the axis for the animation. Could do the trick.

Hoi, Rob. Yes, but that's the easy bit. I can only get just a tiny bit of inclination out of the AH even with keyframes at each 10th on the timer scale (0 - 200). That's the problem... Using Linear Position for vertical axis and Linear Rotation for lateral. Mike is getting back to me about it. I still have Hansi's code for the floating whisky compass, works nicely! Check Giant Food Ad and Harris Teeter Ad. ( ok, reversed atm.. ;-)

Can't remember but did you and Hansi work on 3D gauges for the FSX TBM ? I guess still 2D, right ? ( DC-2 too, right ? ) Could be that it was the first time for both Hansi and me to work on 3D gauges with the N3N.

groeten
jan
 
floating whisky compass, works nicely! ( ok, reversed atm.. ;-)
Do you mean that it is 180 degrees in error or that it rotates in the wrong direction during a turn?
In a real aircraft it WILL rotate in the "wrong" direction but will stabilize to the correct reading after the turn ends.
Please excuse me if you already know this. I responded just in case....
Regards
Neal H
 
Do you mean that it is 180 degrees in error or that it rotates in the wrong direction during a turn?
In a real aircraft it WILL rotate in the "wrong" direction but will stabilize to the correct reading after the turn ends.
Please excuse me if you already know this. I responded just in case....
Regards
Neal H

Thanks, Neal ! No, the Whiskey Compass turns in the correct 'wrong' direction alright. As you no doubt know in a RW Whiskey Compass the scale floats in liquid and keeps a more or less horizontal position during a turn of the aircraft, a bit like an Artificial Horizon. This effect has always been missing in our virtual WC until some clever programmer actually added it a year or two ago. I can't remember which model it actually was ( i wonder if somebody knows ??....) and it's not like i couldn't sleep because we had to do with a WC that stayed put with the lateral axis of the aircraft before, but i did think it was a very cool effect and really loved it when Hansi sent me the code to use with the N3N VC.
There are two ways to start the animation of the movement of the scale along its lateral axis, left side down or left side up. Like this: :wiggle: I'm known to always pick the wrong way first... :mixed-smiley-010:

It's my first go at 3D gauges and this is one of the easy issues to fix. :)

cheers,
jan
 
Hoi, Rob. Yes, but that's the easy bit. I can only get just a tiny bit of inclination out of the AH even with keyframes at each 10th on the timer scale (0 - 200). That's the problem... Using Linear Position for vertical axis and Linear Rotation for lateral. Mike is getting back to me about it. I still have Hansi's code for the floating whisky compass, works nicely! ( ok, reversed atm.. ;-)

Can't remember but did you and Hansi work on 3D gauges for the FSX TBM ? I guess still 2D, right ? ( DC-2 too, right ? ) Could be that it was the first time for both Hansi and me to work on 3D gauges with the N3N.

groeten
jan
Nope, no 2D gauges, all gauges in the DC2 are 3D (4 years have past since the boxed version came out. Time flies!!) 3D gauges also alavilable in the download version ofcourse. We have a 'real' floating ball in the whiskey compass, also in the TBM.
I will check my source files.

R.
 
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