Hi all,
I played around with it for some time now, but I want to inform you about this:
Beside Aircrafts, many different other objects can be "shined" - especially aftermarket GMAX models.
Like many original objects, the settings for "Specular" & "Specularity" are just not defined - the entries are already in the models, but they are all set to 0.
That means, the CFS2 engine does not know what to do with light, that hits a surface and thus no reflections are present: The objects appear dead!
With Martin Wrights MdlMat Tool
(Which can be found under graphics / beta here: http://www.mwgfx.co.uk/index.htm )
These objects can be enhanced very simply with a very easy graphical user interface:
In this case, I have changed the settings to 30 30 30 with a specularity of 20 - which I find very suiting for, for example: Ships:
It gives only a slight reflecting effect, but the result is a much more interesting appearance, especially at round shapes and when moving round the object!
Unfortunately my impression is:
75% of all new objects (aircraft/ships/houses etc.) do not use it at all.
20% don`t come with best suiting settings.
So, for the designers out there: Please use this feature on your models - I am pretty sure this can be set somwhere in GMAX
(with different materials and different settings for example dull and shiny parts at a model can be created).
And all others are encouraged to at least try it out on existing models.
Happy flying!!
PS: The ship is the IJN FUSO made by MAS (http://www.geocities.jp/mtyjr101/index.htm)
I played around with it for some time now, but I want to inform you about this:
Beside Aircrafts, many different other objects can be "shined" - especially aftermarket GMAX models.
Like many original objects, the settings for "Specular" & "Specularity" are just not defined - the entries are already in the models, but they are all set to 0.
That means, the CFS2 engine does not know what to do with light, that hits a surface and thus no reflections are present: The objects appear dead!
With Martin Wrights MdlMat Tool
(Which can be found under graphics / beta here: http://www.mwgfx.co.uk/index.htm )
These objects can be enhanced very simply with a very easy graphical user interface:
In this case, I have changed the settings to 30 30 30 with a specularity of 20 - which I find very suiting for, for example: Ships:
It gives only a slight reflecting effect, but the result is a much more interesting appearance, especially at round shapes and when moving round the object!
Unfortunately my impression is:
75% of all new objects (aircraft/ships/houses etc.) do not use it at all.
20% don`t come with best suiting settings.
So, for the designers out there: Please use this feature on your models - I am pretty sure this can be set somwhere in GMAX
(with different materials and different settings for example dull and shiny parts at a model can be created).
And all others are encouraged to at least try it out on existing models.
Happy flying!!
PS: The ship is the IJN FUSO made by MAS (http://www.geocities.jp/mtyjr101/index.htm)