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Aeroplane Heaven new Grumman F3F-2!

I can't get rid of the bombs and it would seem that the pop-up should do this, however nothing I do removes the bombs. G'is us a clue:dizzy:

Ditto Roger! All you get on the pop-up is a bomb cart when the plane is on the ground. I tried doing what TuFun suggested, but cannot find a second lever to release the bombs? "I don't know if there is a hotkey for the bomb release, but there is two levers on the left front side of the seat that is the bomb release. Move the top lever to the center to release both bombs and the lower lever is the release. Video shows the sequence." TuFun, BTW, could not see the video, as it is listed as Private.

YoYo, and all others, HOW DO YOU RELEASE THE BOMBS?

Caz
 
Ditto Roger! All you get on the pop-up is a bomb cart when the plane is on the ground. I tried doing what TuFun suggested, but cannot find a second lever to release the bombs? "I don't know if there is a hotkey for the bomb release, but there is two levers on the left front side of the seat that is the bomb release. Move the top lever to the center to release both bombs and the lower lever is the release. Video shows the sequence." TuFun, BTW, could not see the video, as it is listed as Private.

YoYo, and all others, HOW DO YOU RELEASE THE BOMBS?

Caz

Left front side of the seat pan are two white knobs. Shift the white knob to the center and then select the other white knob to drop bombs.


 
A clear case of ****. For both FSX and modern sim users.

I don't understand your logic, you ask the man what sim does he use then you tell him to ****. Why did you bother to ask if your help was only to retort with ****?
I didn't know how to do this either but some kind soul helped me so, I am paying it forward......

attachment.php



Now, isn't this more helpful then gaffing someone off with ****. Do unto others is the "golden rule"; I believe it's still a timely adage in this day and age.


Edit: I guess Tufun came up with his video the same time as I was composing this.
 
Left of the seat, two white knobs, one's attached to a 'gear lever' assembly which you can use to select bombs. The other knob (Might have to move the viewpoint a little to the left to see it properly) drops the selected bomb(s).

Tada, that did it Ferry, thanks. I could not see that white knob under the left front of the seat.

Caz
 
Ok guys.
I decided to do missing (for me) view from pilot position with "moving chair". The new view is dedicated for takeoff and landing only. Firstly open a canopy. It looks like on this picture. Its a next view after default view from cocpit (dedicated for users of TrackIR especially - if You are a user of TiR - 2D settings panel with eyeview resets every time if You turn on TiR again). Use it if You like itand You need it ;).

eaa16c8cfae207a2.jpg

Installation:
Go to :\Microsoft Flight Simulator X\SimObjects\Airplanes\AH_GrummanF3F-2, open aircraft.cfg.
Take to position [CameraDefinition.001] and change every CameraDefinition one more. For example 001 - set to 002, 002 set to 003 ect.
After this back too 002 and before it put this blue bold text only (the rest is example how it must look):

[CameraDefinition.001]
Title = "TakeOff & Landing view"
Guid = {660dce0d-17bb-4041-9d20-76a753bc21ac}
Origin = Virtual Cockpit
MomentumEffect = no
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = None
ShowAxis = YES
AllowZoom = No
InitialZoom = 0.5
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=0.0, 0.26, -0.12
InitialPbh=15, 0, 0


[CameraDefinition.002]
Title = "Right Wires"
Guid = {BBBC7CA2-FB78-4c24-A02E-B5B56811FCEF}
Origin = Virtual Cockpit
MomentumEffect = Yes
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = None
ShowAxis = YES
AllowZoom = TRUE
InitialZoom = 0.30
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=0.5, -0.09, -0.1
InitialPbh=5, 0, 20


[CameraDefinition.003]
Title = "Radios"
Guid = {26767370-5BFD-43ff-98B9-FCB5718E0034}
Origin = Virtual Cockpit
MomentumEffect = Yes
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.40
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=-0.15, -0.2, 0
InitialPbh=0, 0, 0


[CameraDefinition.004]
Title = "Electrical Panels"
Guid = {9265BA83-D8B6-4f0f-B6E4-0497869C34BA}
Origin = Virtual Cockpit
MomentumEffect = Yes
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.4
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=0.0, -0.35, 0
InitialPbh=25, 0, 70


[CameraDefinition.005]
Title = "Left console"
Guid = {5463B33C-610F-4d65-932F-8EF424E05803}
Origin = Virtual Cockpit
MomentumEffect = Yes
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.60
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=0.2, 0.0, -0.15
InitialPbh=40, 0, -45

//-----------------end.

Save it for sure. Use "A" key from VC view to see the result.

Btw. If You like it and AH will want to use it in the future patch - no any problems. Just idea to add this animation if canopy will be open, will be nice:

b735487d55bd0cf4.jpg


F3F-1_4-F-7_Jax.jpg
 
I started to working on HiRes new textures for F3F-2. If You like more dirty and used effects (weathering) on the plane this skin will be for You.
Now I working about clean bare metal version. In the final it will be F3F-2 of U.S.Marines VMF-2, Captain C.A.Roberts from 1940. WiP.

94aea880a7e0cc71.jpg


 
I'd be happy for a suggestion on this Ed. I don't have any difficulty landing her on a runway but for carriers.. it's a nightmare. Not tried her with TIR yet.
ATB
DaveB:)
Here's the formula. It's easily done and you can make adjustments (especially to raise your eyepoint which are not reset if you change views and then come back to the VC) to your view up or down, fwd or backward, left or right.

Changing the eyepoint in Aircraft config:

First number moves the eyepoint fwd or backward. (higher numbers fwd)

second number moves the eyepoint left or right of center (higher numbers right)

third number moves the eyepoint up or down (higher numbers move up)
 
Hey all, been following this plane since announced and bought it day one but still struggling to like it for several reasons. I'm not saying I'm sorry I bought it 'cause I'm not and I think at it's price point it is fine. I have the loud environment trouble some have but that's no big deal. The main thing I'm still struggling with is the sync of the engine sounds with what shows on the rpm gauge and that the prop pitch control in the cockpit doesn't move with my joystick analog lever(Yes it's unlocked). You can see the prop physically change pitch if the engine is off but the control never moves. Also the rpm gauge never goes above about 2600. I did uninstall re download and reinstall but made zero difference. Am I missing something???


Thanks

Steve
 
I can answer those.

1) The prop start coding is bespoke and is based on sim RPM. The engine RPM gauge can only reflect what the sim is saying the RPM is. It is what it is.
2) The Wright Cylone is rated max at 2700 RPM. Props of this type are designed to maintain RPM irrespective of engine RPM.
3) The prop pitch control in the VC is bespoke coding because of the locking system and will not respond properly to exterior inputs or keystrokes.

Hope this helps.:engel016:
 

The same problem like on my skin and default repaints (it will be solved in a patch too?). Antenas - sliver, black, silver ect. Where it is on the paintkit, anyone know?

56d3689d452e312b.jpg


Btw. WiP still. Some of historical accuracy :) :

Nowy-11_zps7kaq6yqw.jpg~original


Nowy-112_zps0ytr72dr.jpg~original
 
Last edited:
Brand new Grumman just out of the paint shed. Alphas have been changed to reflect polished metal, painted metal and painted fabric. This plane served with VF-5 aboard the USS Ranger.



 
I can answer those.

1) The prop start coding is bespoke and is based on sim RPM. The engine RPM gauge can only reflect what the sim is saying the RPM is. It is what it is.
2) The Wright Cylone is rated max at 2700 RPM. Props of this type are designed to maintain RPM irrespective of engine RPM.
3) The prop pitch control in the VC is bespoke coding because of the locking system and will not respond properly to exterior inputs or keystrokes.

Hope this helps.:engel016:

Well I had to look up the meaning of bespoke:stupid: but thanks for the answers. As far as #2 I hope you meant ".....irrespective of engine manifold pressure" since of course the engine and prop are directly connected. I'm warming up to the aircraft but still not wild about the engine sound with respect to rpm's. I had fun last night doing carrier traps and look forward to further development:encouragement:.

Steve
 
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