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HMS Bounty for FSX Released

Milton Shupe

Staff Contributor
Staff member
HMS Bounty for FSX - VERSION 1.0
Built Specifically for FSX - (separate package required for FS9)


by Milton Shupe, Nigel Richards, Rob Barendregt, Sasha Rieger, and Rob Ibey. Helmsman by Craig "Full" Richardson


HMS Bounty 18th Century Tall Ship square rigger completely wind driven, individually animated and controlled sails, animated flags with direction and wind speeds, animated helm, and Sail Management Window to control all ship fuctions. Ship responds to wind speeds and direction with yaw, keeling, and pitch depending on sails deployed and yard arm positions. Ambient sounds, variable wind and gale storm sounds, ship's bell, "Salute", anchor weigh/drop all add to immersion.


WILL NOT WORK IN FS9 as it contains FSX native texture formatting and FSX specific sim interfaces. (Separate FS9 package available.)


BIG NOTE: The latest version of FSUIPC is Required for the HMS Bounty to work.


Note: Realism settings should be set to "Hard" for best Wind Effects (Will not work on "Easy" realism in FSX.)
 
Thanks Milton and the Team!!!! Works great. In case anyone wants them I made a port and starboard camera definition for myself. Just add them after the existing camera definitions:

[CameraDefinition.5]
Title = "Starboard"
Guid = {75BF24D1-664F-464A-1578-278377EED2F4}
Description = Looking at Starboard Side
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = .65
ShowWeather = Yes
InitialXyz = 70, 4.5, -10.0
InitialPbh = 0, 0, 270
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum

[CameraDefinition.6]
Title = "Port"
Guid = {38BF48D1-339F-464A-4987-224877EED2F4}
Description = Looking at Port Side
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = .65
ShowWeather = Yes
InitialXyz = -70, 4.5, -10.0
InitialPbh = 0, 0, 90
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum


Bob.
 
Just went from Botany to Sydny on real weather 14kts wind blowing to due North, now to figure out how to tac, thats not easy, Sydney harbour isnt that wide.
 
Hint: all hands ready to wear ship (gybe)! Splice the mainbrace you scurvy seadogs, well done that team! :ernaehrung004:
 
I love this and have been keeping a weather eye on it's development. The attention to detail is breath-taking:applause: What's more.. I managed to get up and running and heading SW toward the Scilly Isles with the minimum of fuss (auto sails):encouragement:

One observation I've made regards the wake. I'd been watching the ship viewed from the stern.. admiring the craftsmanship.. and noticed an intermittent shadow down the sides. A pan round shows it to be the wake which is lapping some feet above sea level. Hope this shot shows what I mean..
bounty1.jpg


I'm pretty sure the wake looked fine at the stern so this might be an FSX 'thing'. I've seen rotor spray over the flightdeck of frigates before which certainly shouldn't be there!!
ATB
DaveB:)
 
Well shiver me timbers! :biggrin-new: Will this work in P3D?

Johan
In beta testing it worked fine in P3D, with two known limitations - if you use TacPack, you will need to disable it while sailing, and FSTramp has been observed to cause the ship to not move.

- JP
 
Milton..

I think the wake issue I reported above is definitely an FSXism.. not anything directly related to the model. I've loaded it up again and have seen the wake rise and fall over a period of time so I guess it's the rubbish FSX water:encouragement:

A couple of other things..
The detail on the Sail Config page was overwriting.. eg, on the Heading-Wind detail.. the B of Broad Reach was under/on top of the d of Wind. Undocking the page and stretching it slightly cured this.

For my second run.. I loaded up ASN SP2 and found I couldn't get Auto Skipper to engage. I'm glad really becasue vis was so poor.. you could barely see past the bow-sprit!! I shut ASN down and Auto Skipper came back;)

I think Bounty must be stretching the SoH server as I've not been able to get in for ages!
ATB
DaveB.. currently heading 251 at 14kts toward the Sillies!:encouragement:
 
The detail on the Sail Config page was overwriting.. eg, on the Heading-Wind detail.. the B of Broad Reach was under/on top of the d of Wind. Undocking the page and stretching it slightly cured this.
Dave,
Are you using a widescreen monitor or 4/3 monitor ? And what resolution ?
(the SM window is optimised for widescreen)

Rob
 
Hi Rob:wavey:

Widescreen.. res is 1440x900 native for this monitor.

I noticed a couple of FSX vagaries with the wind when I got close to St Helens (IoS). Despite having 30tks dialled in.. it suddenly went to zero and I stopped.. DIW. No way this should have happened with the wind direction.. I wasn't in the lea of the land at all. I tried slewing and eventually.. the wind returned then went again. Disappointing as I was within about 15mins of where I wanted to be but there you go. I'm presuming this is FSX playing up though I noted auto-skipper had turned off too.. perhaps due to the lack of wind.

I tired one of the default wind settings (35kts) and auto-skipper did well in furling the topsails to compensate. However.. the main-top kept appearing and disappearing accompanied with a red light flashing on the Sail Config window.. my presumption being that the windspeed was marginal for the main top. I tweaked it a little further down to 30kts and auto-skipper put me under full sail again. It's all very clever stuff:encouragement:

My moving wake disappeared long before reaching the Scillies btw. Not unexpected really as boat/ship effects tend to do this anyway.. smoke being a good example.

All in all.. a smashing first long-ish distance run. Never have I been so glad to see landfall!!:very_drunk: Disappointed not to be able to take it to exactly where I wanted to go.. I was hoping to turn auto-skipper off and set the sails myself for the last part.. but.. this is a flight simulator after all so one must expect certain sea-based things not to work exactly as expected.

ATB
DaveB:)
 
I loaded up ASN SP2 and found I couldn't get Auto Skipper to engage. I'm glad really becasue vis was so poor.. you could barely see past the bow-sprit!! I shut ASN down and Auto Skipper came back;)
There are only two possible reasons why the AutoSkipper won't engage:

1. The anchor isn't raised yet.
So: sure you anchor was raised ??

2. The wind is in the deadzone (coming from between -50 and + 50 degrees of ships heading).
Please check (with ASN active) the compass rose and wind needle; also, Wind-Head displays "In Irons" now ..

Rob
 
Cheers Rob..

The anchor was raised.. I'd been sailing for over 2hrs. I didn't notice if Wind Heading said I was 'In Irons' or not. Note I'd been sailing on this particular course for some time. I made a slight adjustment to give me ample clearance between St Mary's and St Agnes (didn't want to run aground but there's never a guarantee that won't happen in FSX) and a while later.. the wind read zero. (it was coming from approx. 80deg and I was heading 250 maybe)

I'll go back and see if it's an anomaly with that area;)

ATB
DaveB:)
 
Hi Rob:wavey:

Widescreen.. res is 1440x900 native for this monitor.

I noticed a couple of FSX vagaries with the wind when I got close to St Helens (IoS). Despite having 30tks dialled in.. it suddenly went to zero and I stopped.. DIW. No way this should have happened with the wind direction.. I wasn't in the lea of the land at all. I tried slewing and eventually.. the wind returned then went again. Disappointing as I was within about 15mins of where I wanted to be but there you go. I'm presuming this is FSX playing up though I noted auto-skipper had turned off too.. perhaps due to the lack of wind.

I tired one of the default wind settings (35kts) and auto-skipper did well in furling the topsails to compensate. However.. the main-top kept appearing and disappearing accompanied with a red light flashing on the Sail Config window.. my presumption being that the windspeed was marginal for the main top. I tweaked it a little further down to 30kts and auto-skipper put me under full sail again. It's all very clever stuff:encouragement:

My moving wake disappeared long before reaching the Scillies btw. Not unexpected really as boat/ship effects tend to do this anyway.. smoke being a good example.

All in all.. a smashing first long-ish distance run. Never have I been so glad to see landfall!!:very_drunk: Disappointed not to be able to take it to exactly where I wanted to go.. I was hoping to turn auto-skipper off and set the sails myself for the last part.. but.. this is a flight simulator after all so one must expect certain sea-based things not to work exactly as expected.

ATB
DaveB:)

According to the manual :) and programming, the Auto Shipper will deactivate when conditions are not met: 1) wind is coming from the bow end and no forward speed is possible (Dead zone, or No-Go zone), and,or 2) the parking brake is set. It will stay active if wind is zero unless it detects a minor wind direction change even at zero speed from the Dead zone.

Wakes will only activate after a certain speed is achieved of course so if your speed declined, that may have triggered it. It will also come and go as the "terrain" changes (i.e. as the water level declines with terrain. The rising wake I have seen when sailing the Amazon as the water level varies over the miles; there are obvious ups and downs in the river and the wake will rise well above the water level, maybe 2-3 feet.

If you are manually setting weather, winds and gusts, and running auto skipper, if you keep gusts in the wind ranges as specified in the manual, you will not have the sails coming and going like that. The other option is to manually control sails but watch for the red flashing light meaning too many sails for the wind speed. If that happens, simply stow another sail. You have 30 seconds on the red light before a need to reset the sails with the auto-skipper switch.
 
Hi Rob:wavey:
Widescreen.. res is 1440x900 native for this monitor.
That explains the overlap then... (character size increase at lower resolution; most modern WS monitors have a 1920*1080, or better, native resolution)
Shouldn't overlap though; the string Wind-Heading should be truncated then. (little bug in my code, sorry. Will be corrected in a new release, if any).

I noticed a couple of FSX vagaries with the wind when I got close to St Helens (IoS). Despite having 30tks dialled in.. it suddenly went to zero and I stopped.. DIW. No way this should have happened with the wind direction.. I wasn't in the lea of the land at all. I tried slewing and eventually.. the wind returned then went again. Disappointing as I was within about 15mins of where I wanted to be but there you go. I'm presuming this is FSX playing up though I noted auto-skipper had turned off too.. perhaps due to the lack of wind.
No idea what happens here; but the only way I can investigate is if you post a screenshot in that situation, with (in one picture !):
- The Bounty in spotplane view (so I can see the sails)
- The SM window opened
- The Test window (Shift-3) opened
But see also my reply for reasons when the AS is turned off.

Rob
 
That explains the overlap then... (character size increase at lower resolution; most modern WS monitors have a 1920*1080, or better, native resolution)
Shouldn't overlap though; the string Wind-Heading should be truncated then. (little bug in my code, sorry. Will be corrected in a new release, if any).


No idea what happens here; but the only way I can investigate is if you post a screenshot in that situation, with (in one picture !):
- The Bounty in spotplane view (so I can see the sails)
- The SM window opened
- The Test window (Shift-3) opened
But see also my reply for reasons when the AS is turned off.

Rob

Thanks Rob (and Milton for the answer above):encouragement: I'll be sure to buy a better monitor when this one breaks!! Don't worry about the text.. it's no problem.

I just ran my approach to St Mary's again (as close as possible) and the wind I'd set remained. It indicated Broad reach until I turned when it went to Close Reach as expected. When I got to where I wanted to be.. I purposely turned it out of config so that In Irons appeared.. stowed the sails and dropped the anchor. Why the wind suddenly dropped before is anyones guess. It's likely that FSX had had enough.. extended flights (eg, over 2hrs) can bring unpredictable results;)

ATB
DaveB:)
 
Hard to imagine a ship becoming a favorite in a flight simulation. :encouragement::encouragement::encouragement:
 

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