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Mirage 2000C Released

Hank old chap, the M2M site says 4gb ram and a 1gb video card - mine is a 512gb card on an old rig. Oddly, JF say 2gb ram and a 512gb card. Somebody might be wrong...

JF has it wrong unfortunately, we state it at 4gb ram and 1gb video card. I honestly don't know how it will handle on a 512gb card.

Hank
 
There is Dave, very elegant and simple..... the actual starting procedure !!

(4 switches actually.... 2x fuel pumps, 1x starter pump and the starter switch)

:very_drunk:

hahahahahaha... cheers Hank:biggrin-new:

Well.. I bought it. Not only that.. I took the unusual step of looking at the manual. I didn't get very far though.. you need a LOT more than a couple of minutes to even glance through it let alone take any of it in!!

How does it run on my i5?? Actually, not bad.. not bad at all. I am getting some micro-stutters.. not all the time but they're there nonetheless. Anyone running the MV F-15 on a similar rig can expect similar performance I reckon. The Mirage is certainly no worse. To give prospective buyers an idea.. here's what I'm running FSX on:
Win7 Ultimate (64-bit)
Asus P8P67 mobo (rev1)
Intel i5 2500k 3.3-3.7gig (not overclocked)
8gig DDR3 RAM
Palit GTX560Ti 1.2gig DDR5
OS on a 250gig SSD
FSX on a Sata3 WD512gig HD
GenXv3/Treescapes on a Sata2 WD512gig HD

I'd consider this pretty much 'minimum spec'. Anything less and you'd be asking for trouble unless your sim settings were cranked down to compensate.
ATB
DaveB:)
Corsair 660TX PSU in a Corsair case
 
There is Dave, very elegant and simple..... the actual starting procedure !!

(4 switches actually.... 2x fuel pumps, 1x starter pump and the starter switch)

:very_drunk:

Yep, the starting routine is quite quick and easy. The first time I d/l'ed the beta, I was able to get it started up without much difficulty at all. In fact, I spent more time looking around the v/c thinking I had more switches to flip than that! Compared to some of the other aircraft in my hangar, it's a nicely 'simple' jet to fly. There's depth, but it's still possible to take it up for a quick spin without having to open a textbook.
 
Thanks Jimmy:encouragement:

My first flight was (cough) ctrl+E but I'll make an effort. The annoying warning lamp has to go so I need to know how to kill it (not the one that resets when pressed):untroubled: The FD is unusual and a joy to fly.. especially from the tower view where you can admire your skills (or lack of)!:biggrin-new:

It really is beautifully made. I spent 20mins just looking at it in admiration. The detail.. the paint (only 1 I've looked at thus far.. Prototype). I've yet to delve into the VC. TBH, it's wasted on me. A very large percentage of what it can do I'll probably never see (like the MV F-15). I don't have TacPak.. yet. Pity about the micro-stutters but they're present all the time and generally.. it seems to put less load on my rig than the MV P-38 surprisingly enough. Still.. I'm a happy chappy. Off to find that 'what if' RAF paint now.
ATB
DaveB:)
 
Without Tacpack, can you still load rockets and tanks, albeit as static displays?

Thanks - Rob
 
Oh yeah.. taken as read;)

Just flew it from Culdrose up to Valley via the Llanberis pass (not the Loop for a change) and as I pulled up to park at Valley.. I popped outside to make sure I was on the T then went back inside and the model had holes everywhere:O I'd obviously pushed the i5 to breaking point.. nearly! Oh dear:mixed-smiley-027:

ATB
DaveB:)
 
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jdnwv49bseaqabtmw16.jpg
 
Without Tacpack, can you still load rockets and tanks, albeit as static displays?
Thanks - Rob

You can use the FSX Payload Settings. Enter the following station - pound values to add your basic tanks/A2A stuff:

STA1: R550 missile= 12, empty pylon= 5
STA2: RP541 tank= 20, S530D missile=13, empty pylon= 5
STA3: RP522 tank= 21, empty pylon= 5
STA4: RP541 tank= 20, S530D missile= 13, empty pylon= 5
STA5: R550 missile= 12, empty pylon= 5
 
Not that it matters much to anyone except lowly i5 users but I've just run the same flight as before.. 'back to back as it were' with the MV F-15 and disappointingly.. the Mirage appears to be quite a lot more system heavy. The F-15 landed at Valley fresh as a daisy and would've happily flown back I'm sure. Dino's F-14 runs very similar to the F-15 on my rig so I'll try the same flight again tomorrow.

I wonder what the Mirage would run like with ASN running??:pop4:

ATB
DaveB:)
 
Thank you very much hschuit! That works great! I had bookmarked the payload station numbers you gave last August for
the beta version, but they didn't work for the new release.

It's just eye candy of course, and I should spend the extra money for Tacpack some time. But this does look a lot better
than empty pylons, and really adds to an already excellent plane.

Thanks again - Rob
 
Some P3D v2/TacPack fun........ Mirage style of course.

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:very_drunk:
Hank
 

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I bought Cambrai-Epinoy last month when they did their annual sales and it looks very nice but the traffic (MAIW Mirages) refused to take off. I found several AFCAD issues such as missing / wrong hold-short nodes and unconnected parking spots which had to be fixed with ADEX.
Did anyone have these issues with other Skydesigners bases?
 
Yes Henk , actually with all of them. Also there are some issues with Global installed (global mesh).

Hank
 
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