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BPF Question

John Pirnie

Charter Member
Can someone help me with a problem. The aircraft our suppose to be on the deck of the aircraft carrier.

can you tell me how to set the ships config file so the plane is on the deck.


[flight_deck_section]
; this section defines the control points the
; AI (and LSO) use to steer towards the flight deck
width=32
length=245
takeoff_start=0,20,-70
takeoff_stop=-0,21,120
landing_start=0,500,-5000
landing_touch_down=0.1920005,12.321,-81.536003
landing_stop=0.1920005,12.321,0


When I start off on a mission I am setting in the water behind the carrier.:wavey:
 
takeoff_start= sets starting point on the ship. Try making the -70 smaller to somthing like -50 and try again.
 
I have done that.
It does not work.

Well I just checked.

takeoff_start=
//From center of model. Lateral (m) *use - for left*, vertical (m) *no longer used?*, longitudinal (m) *use - for Aft*

If your still in the water it might be a prob with [platform.#]. The vertical in takeoff_start= lookes to be no longer used and vertical is now set by being on the [platform.#] or if your not staring on a [platform.#]. you will be set in the water.
 
Well I just checked.

takeoff_start=
//From center of model. Lateral (m) *use - for left*, vertical (m) *no longer used?*, longitudinal (m) *use - for Aft*

If your still in the water it might be a prob with [platform.#]. The vertical in takeoff_start= lookes to be no longer used and vertical is now set by being on the [platform.#] or if your not staring on a [platform.#]. you will be set in the water.

I do not understand what you are talking about?
John

This is the ships cfg. file
This a British Carrier

[fltsim.0]
title=HMS Indomitable45
sim=VN_HMS Indomitable45
model=
panel=
sound=
texture=
kb_checklists=
[flight_deck_section]
; this section defines the control points the
; AI (and LSO) use to steer towards the flight deck
width=32
length=245
takeoff_start=0,20,-70
takeoff_stop=-0,21,120
landing_start=0,500,-5000
landing_touch_down=0.1920005,12.321,-81.536003
landing_stop=0.1920005,12.321,0
[platform.0]
; platforms are the actual surface that the planes
; land on. You can define as many platforms as you
; want by adding subsequent sections with increasing
; numbers. e.g. [platform.1], [platform.2] etc.
;
; vertices should be defined in model coordinates,
; and counter-clockwise order when viewed from above.
: REMEMBER, positive z is out the TAIL of the ship
; the shape may be concave or convex
; there may be from 3 to 20 vertices (limitation
; may go away later) and they must all be on the same
; plane.
vertex.0=10.880001,12.521,-117.376007
vertex.1=-12.416,12.521,-117.632004
vertex.2=-12.672001,12.521,-106.624008
vertex.3=-13.824001,12.521,-81.408005
vertex.4=-13.952001,12.521,-49.152004
vertex.5=-16.256001,12.521,-7.296
vertex.6=-16.256001,12.521,49.280003
vertex.7=-12.800001,12.521,76.800003
vertex.8=-12.800001,12.521,99.200005
vertex.9=-11.52,12.521,119.040009
vertex.10=12.800001,12.521,119.040009
vertex.11=14.336,12.521,100.224007
vertex.12=14.336,12.521,75.008003
vertex.13=14.336,12.521,48.256004
vertex.14=17.920002,12.521,-14.336
vertex.15=15.360001,12.521,-18.944
vertex.16=13.952001,12.521,-35.712002
vertex.17=14.080001,12.521,-81.536003
vertex.18=11.392001,12.521,-106.368004
[LANDING AIDS]
cable.0=13.312001,12.921,-81.536003,-12.928,12.921,-81.536003
cable.1=13.312001,12.921,-78.592003,-12.928,12.921,-78.592003
cable.2=13.312001,12.921,-75.520004,-12.928,12.921,-75.520004
cable.3=13.312001,12.921,-72.320007,-12.928,12.921,-72.320007
[Dynamics]
pitch_wave_moment_scale = 2
bank_wave_moment_scale = 6
pitch_damp_moment_scale = 2
bank_damp_moment_scale = 1

 
takeoff_start=Left or right in meters, vertical not used, Forward/Backwards in meters.

Also nothing is wrong with the data. I sit just fine with out falling into the water with it. IF your sitting too low (inside the model) edit the middel number in all of the vertex.#. vertex.# are in meters as well.
 
takeoff_start=Left or right in meters, vertical not used, Forward/Backwards in meters.

Also nothing is wrong with the data. I sit just fine with out falling into the water with it. IF your sitting too low (inside the model) edit the middel number in all of the vertex.#. vertex.# are in meters as well.

Show me!!!!
 
Similar Problem

Hi John
I have a similar problem with a ship that I am making, so I my as well butt in on your thread.
I have had this problem once before, and I am pretty sure that Bloodhawk knows how to fix it.

The CFG File for my ship is:

[fltsim.0]
title=IJN_Kaga1928_LOD
sim=IJN_Kaga1928_LOD
model=
panel=
sound=
texture=

[flight_deck_section]
; this section defines the control points the
; AI (and LSO) use to steer towards the flight deck
width=27.0
length=160.8
(Flight deck)
takeoff_start=0,18.888,-75
takeoff_stop=0,18.888,47.9
landing_start=0,500,-5000
landing_touch_down=0,18.888,-76.6
landing_stop=0,18.888,40.9

[platform.0]
; platforms are the actual surface that the planes
; land on. You can define as many platforms as you
; want by adding subsequent sections with increasing
; numbers. e.g. [platform.1], [platform.2] etc.
;
; vertices should be defined in model coordinates,
; and counter-clockwise order when viewed from above.
: REMEMBER, positive z is out the TAIL of the ship
; the shape may be concave or convex
; there may be from 3 to 20 vertices (limitation
; may go away later) and they must all be on the same
; plane.
vertex.0=-6.605,18.888,-57.293
vertex.1=-13.5,18.888,-53.141
vertex.2=-13.5,18.888,-47.903
vertex.3=-13.5,18.888,112.9
vertex.4=13.5,18.888,112.9
vertex.5=13.5,18.888,-47.903
vertex.6=13.5,18.888,-53.141
vertex.7=6.605,18.888,-57.293

[LANDING AIDS]
cable.0=12.55,19.3,-66.5,-12.55,19.3,-66.5
cable.1=12.55,19.3,-51.5,-12.55,19.3,-51.5
cable.2=12.55,19.3,-36.5,-12.55,19.3,-36.5
cable.3=12.55,19.3,-22.5,-12.55,19.3,-22.5
cable.4=12.55,19.3,-8.5,-12.55,19.3,-8.5
cable.5=12.55,19.3,4.9,-12.55,19.3,4.9
cable.6=12.55,19.3,28.7,-12.55,19.3,28.7
cable.7=12.55,19.3,42.1,-12.55,19.3,42.1

[Dynamics]
pitch_wave_moment_scale = 1
bank_wave_moment_scale = 1
pitch_damp_moment_scale = 1
bank_damp_moment_scale = 1

To John
The numbers highlighted in red, should be the height????
I noticed that yours are 20 and 21, but the deck height is 12.321.
This may have something to do with it.
Having said that, my cfg still has the same problem.

Cheers
Stuart
 
Downloaded the pack from http://www.sim-outhouse.com/sohforums/showthread.php?69564-VN-Illustrious-redo-UT-zip Worked fine out of the box. The code you posted work fine after I changed sim=VN_HMS Indomitable45 to sim=VN_HMS_Indomitable45. Worked fine with and with out the "_"

I'm attaching the ship and screen.

View attachment 24419
attachment.php


Thank you so much.
The VN ships work out just right.
I will compare the HMS and the VN ship side by side and see what
the difference is.
Thank you again.
John
:applause::applause:
 
Thank you so much.
The VN ships work out just right.
I will compare the HMS and the VN ship side by side and see what
the difference is.
Thank you again.
John
:applause::applause:

Hey John,

I think Stuart was on the right track. I see two things that have to change.

[flight_deck_section]
; this section defines the control points the
; AI (and LSO) use to steer towards the flight deck
width=32
length=245
takeoff_start=0,12.521,-70
takeoff_stop=-0,12.521,120
landing_start=0,500,-5000
landing_touch_down=0.1920005,12.521,-81.536003
landing_stop=0.1920005,12.321,0

Change those numbers and see if that helps. If you still fall through, let me know. I'll look the ship over and see if the deck is at the right height. It might be too low. We'll see.

 
puzzle solved

John F,

All the stock carrier LSO instructions are the same. Therefore I conclude the small differences in height in this section make no difference (does anybody take any notice of this guy anyway:a1310:).

John P is having an issue because he is trying to use Maxstukas Illustrious for the mission. The mission was written for the VN Illustrious redo that I did.

The mission was written before Max's new version even existed.

Max himself says in the readme (for part 3)

"The flydeck need be revised, the Aircrafts running away from of the ship tail"

Simple solution - run the mission with the carrier it was written for.
 
John F,

All the stock carrier LSO instructions are the same. Therefore I conclude the small differences in height in this section make no difference (does anybody take any notice of this guy anyway:a1310:).

John P is having an issue because he is trying to use Maxstukas Illustrious for the mission. The mission was written for the VN Illustrious redo that I did.

The mission was written before Max's new version even existed.

Max himself says in the readme (for part 3)

"The flydeck need be revised, the Aircrafts running away from of the ship tail"

Simple solution - run the mission with the carrier it was written for.


I believe it was set too high. I actually think that the ship was passing under while the plane was dropped at the startup. Basically missing the boat. LOL

Hey John when the mission is loading, try setting the park break. It might help keep you on the deck.

you can also try changing this

[Dynamics]
pitch_wave_moment_scale = 1
bank_wave_moment_scale = 1
pitch_damp_moment_scale = 1
bank_damp_moment_scale = 1

not as dramatic but you'll be able to see where you sit on the ship alot easier.


 
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