Mach3DS
Charter Member
I'm definitely the wrong person to ask! I have seen the "fresnel ramp" texture included in many models. I know it is used in application with volumetric prop effects but I'm too much of a novice to be able to explain it in any detail. if it can enhance or otherwise make use of light changes I would be very interested as I still think that the "aluminum" look could be even better, but it would take a major use of all light enabled textures to get the look truly perfect. I wish P3D would adopt a variable global environment map. actually I wish that we could enable self reflection so that wings or what have you and the textures would be reflected in the aircraft. I guess you could ultimately make a personalized aircraft environment map or something...that would really complete the overall effect.