Hi Allen
I do not really understand how ships take damage either.
There are a few things that I use as a guide:
I look at the damage points and try to relate them to the ships displacement.
Wasp is about 15000t, so main systems are about 15000, as shown in red.
Hull systems are more vulnerable to torpedo damage so I make them a little more, as shown in green.
system.0=%system_name.0%,15000,-1
system.1=%system_name.1%,15000,-2
system.2=%system_name.2%,15000,-3
system.3=%system_name.3%,15000,-4
system.4=%system_name.4%,15000,-5
system.5=%system_name.5%,15000,-6
system.6=%system_name.6%,15000,-7
system.7=%system_name.7%,15000,-8
system.8=%system_name.8%,15000,-9
system.9=%system_name.9%,15000,-10
system.10=%system_name.10%,15000,-11
system.11=%system_name.11%,15000,-12
system.12=%system_name.12%,15000,-13
system.13=%system_name.13%,15000,-14
system.14=%system_name.14%,15000,-15
system.15=%system_name.15%,15000,-16
system.16=%system_name.16%,20000,-17
system.17=%system_name.17%,20000,-18
system.18=%system_name.18%,20000,-19
system.19=%system_name.19%,20000,-20
system.20=%system_name.20%,20000,-21
system.21=%system_name.21%,20000,-22
system.22=%system_name.22%,20000,-23
system.23=%system_name.23%,20000,-24
system.24=%system_name.24%,10000,-25
system.25=%system_name.25%,10000,-26
system.26=%system_name.26%,10000,-27
system.27=%system_name.27%,10000,-28
system.28=%system_name.28%,10000,-29
system.29=%system_name.29%,10000,-30
system.30=%system_name.30%,100,-31
system.31=%system_name.31%,100,-32
system.32=%system_name.32%,100,-33
system.33=%system_name.33%,100,-34
system.34=%system_name.34%,100,-35
system.35=%system_name.35%,100,-36
system.36=%system_name.36%,100,-37
system.37=%system_name.37%,100,-38
system.38=%system_name.38%,100,-39
system.39=%system_name.39%,100,-40
system.40=%system_name.40%,100,-41
system.41=%system_name.41%,10000,-42
system.42=%system_name.42%,10000,-43
system.43=%system_name.43%,10000,-44
system.44=%system_name.44%,10000,-45
system.45=%system_name.45%,10000,-46
system.46=%system_name.46%,10000,-47
system.47=%system_name.47%,10000,-48
system.48=%system_name.48%,10000,-49
system.49=%system_name.49%,10000,-50
system.50=%system_name.50%,10000,-51
system.51=%system_name.51%,10000,-52
system.52=%system_name.52%,10000,-53
system.53=%system_name.53%,10000,-54
system.54=%system_name.54%,10000,-55
system.55=%system_name.55%,100,-56
system.56=%system_name.56%,100,-57
system.57=%system_name.57%,100,-58
I do not know what 'sinker' means.
I am also unclear on how the 'damage ratio' works when using DPEdit.
With regard to the Wasp AA, I have opened it in GMAx and the gun positioning is pretty accurate.
I reduced the range of the 20mm guns to 1500m as they were deadly at 3500m.
The 20mm guns are set as 'blocks' of 5, 7 and 11, reflecting their position on the ship. I did this to reduce the size of the DP file (which may be a problem if it is too large).
Cheers
Stuart