Carenado Dornier DO228

Cool! Hopefully the paint kit will be friendlier than their others have been lately.
They also seem more responsive to customer support inquiries now too.
 
Interesting.
The DO228 has Garreth turbines. I think its the first time Carenado does a Garreth. I hope they simulate it well and not just another default FSX turboprop.
The AC is clearly different as most things from Dornier. Here you have the Polar expedition version standing outside at the Dornier Museum in Friedrichshafen. Small but nice museum and as far as I remember, relatively cheap entrance.

DSCN0461_zpstjulr6rh.jpg
 
Just a tiny correction, but it's a (Honeywell) Garrett, no "h". ;)

This is the other aircraft that's licensed to use Lukla, so Aerosoft's Twotter might finally be about to get some company in the Himalayan peaks...

Me likey. :)

Ian P.
 
I cant see the "issue" with repainting

Thats the way they have done in the past and thats the way the will continue to do in the future

Repeated posts about no paintkit or lack of is rubbish, people just have to change their painting style
 
Hello Jeansy,

I cant see the "issue" with repainting
Thats the way they have done in the past and thats the way the will continue to do in the future
Repeated posts about no paintkit or lack of is rubbish, people just have to change their painting style

LOL, seems you never tried to repaint a aircraft of theres? I've so i know what i'm talking about. :wavey:

The problem is not a lack of repaintkit, the problem is the way the textures on average are mapped onto the model. Drawing simple lines across the fuselage, esspecially doors/panels etc, is a nightmare, due to different scaling and streching.

This is not Carenado bashing, just pointing out, that there is a reason why there are relatively few or none repaints of there models available on the normal sites.

Regards,

Macel
 
110% correct, Macel. This is one of their weaknesses. As I wrote somewhere else, these planes have more parts for the fuselage than TWA #800. Some folks are changing the colors of existing paints and changing registrations, but that is not repainting in my book. That is a mild version of it. Also as you said, the scaling and stretching varies from port to starboard. Not a good way to do things in my book. It is so easy for them to change this.

Don
 
One of the tricks I really like about Blender is that on the UV sheet, you can just hit ctrl-a and it will average out the scale (it's actually called "average normals") on every selected component. I use it a lot, when I'm modelling, to avoid exactly issues like this.

Cheers,

Ian P.
 
Carenado use a pelt unwrap to create their UV map. I suspect with that techniquem they're texturing in zbrush or substance painter, not photoshop. Both are 3d rendered painting programs, so the map doesn't matter to them. Most games use similar techniques these days, flightsim is one of the last, but by its nature, needs to be repaintable.... its the community/personal side. It matters. Carenado used to care... recently its just gotten awful. Their mapping sucks now.
 
Carenado use a pelt unwrap to create their UV map. I suspect with that techniquem they're texturing in zbrush or substance painter, not photoshop. Both are 3d rendered painting programs, so the map doesn't matter to them.

Exactly. It's the pelt unwrap that's the problem.
 
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