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The Staff of SOH
I've got the B-24 working with a proper flight model config and modern flight model. Give me a few days and I'll whip it into shape.The versions that got uploaded must be an older set of the files. Hopefully the latest copy can get integrated and solve the usability issues.
For the fuel tanks and other elements - zero effort was put into making the flight model, weights, fuel burn, etc. accurate other than a generic 'heavy' feel and roughly appropriate airspeeds. Flight models are the most obnoxious part to work on so a lot of it gets copied from plane to plane and tweaked. There is lots of room for improvement for anyone who is up to it![]()
Is there a way to deploy the B24 ball turret?
It's odd, because as you can see from my screenshots, things were fine on my computer. I'm aware that there are sometimes redundant files in the texture folder. That was partly a result of the conversion process, where I wasn't sure in the beginning which files I needed to convert, but as the additional json files never interfered (in my sim), I sort of forgot about them, and got on with making or converting more textures. I probably should have cleaned them up before posting, sorry about that.It is great to have these ports in the sim, especially with Jankees' magnificent skins
I am having trouble with a couple of his skins not appearing in FS2020 however. For the Boise Bronc and Pistol Packin Mama skins, I get the dreaded pink checkers of death in place of the external textures. Anyone else having the issue?
EDIT: I have spotted what I think might be the issue. The skins that don't work are missing one file for each texture. It is the COMP.PNG.DDS file. So, for example, the textures that work will have four files for the fuselage:
B24_FUSELAGE.PNG.DDS
B24_FUSELAGE.PNG.DDS.json
B24_FUSELAGE_COMP.PNG.DDS
B24_FUSELAGE_COMP.PNG.DDS.json
The ones that don't work for me are missing the third of these files.
If these files are not needed for the particular skin and the intention is to default to one of the backups given in the texture.cfg, then perhaps the fix is just to delete the _COMP.PNG.DDS.json files.
EDIT TO EDIT: Ok, the issue is different in different skins, but generally it seems to be either json files being there where there is no corresponding texture, or textures being there where there is no corresponding json file.
August
I've just amended the aerodynamics so far, but will take a look at the engines too!Had a quick flight, feels mostly OK but very under-powered I think (the empty weight having increased a lot).
The original was too fast, now it's too slow
I'm experimenting further...
I've been doing my own changes, mostly complementary to yours:
The flaps aren't anywhere near correct in the original, I've changed them to
flaps-position.1=10,200,0.2,0.2,0,0,0
flaps-position.2=15,170,0.3,0.4,0,0,0
flaps-position.3=20,144,0.4,0.5,0,0,0
flaps-position.4=25,122,0.64,0.5,0,0,0
flaps-position.5=30,103,0.8,0.5,0,0,0
flaps-position.6=40,87,1,0.5,0,0,0
but more work is needed.
The cargo loading is based on the firefighter but any 'realistic' change ends up with CofG too far aft, so I've changed to
station_load.0=510, 6.2, 0, 1.6, Crew, 1
station_load.1=2000,0,0,0,Bay 1
station_load.2=510,-3,0,0,Bay 2
mostly so it works well in FSEconomy.
There are several possible fuel configurations, I think you went with the 'military' config with lots of fuselage fuel, which is fine
though I'm not sure the centre tank was a 'collector', I think the wing tanks fed the engines?
Anyway I'm using the DC-4 in FSEconomy and the FSE DC-4 only has wing tanks so my fuel config matches that.
I've got the original P3D DC-4, which has a much more complex flap arrangement - I'll look to see if that can be ported.I've just amended the aerodynamics so far, but will take a look at the engines too!
I've been using a C54A pilots manual for all the reference figures but one of the things they omitted were the flaps; they gave a flap area but not the values for the drop and/or extensions.
The internal fuselage tanks were used in several long-distance configurations, including pax operations and fed the engines through four crossfeed valves. I've been looking at rewriting the fuel system using the modern 2020 section instead of the legacy one to make this more accurate but it will need to be operated using keystrokes as I've no clue how to change the cockpit model to animate levers etc.
I'll keep tweaking the flight model and engines first though to get it to fly correctly. Everything else can come after![]()