• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning old domain name stealing credentials

  • Special Server Maintenance

    Just when you think you have everything running some what better...

    You get a message from the Hosting company. Short story they need to move us to a new server. I have been working with them to plan a good date for all concerned. Here is what we have come up with as a schedule.

    1. November 4th 17:00 -5UTC shut off the forums and start backup proceedures. During this time there will be no access to the forums or the Resource Section.
    2. November 5th Continue with Backups and download same until complete.
    3. November 6th 7:00 turn over server to hosting company to move system to new server
    4. November 7th - 8th restore backups and upgrade forum software.

    If all goes well we should be back online on November 8th.

    To keep you updated we will post updates on AVSIM forums.

    Thank you for your support.

2 'gun' questions

mongoose

SOH-CM-2026
1. Can one have a gun with no m3d file? I haven't had luck with that so far. Could one have a 'nominal' m3d file which was basically empty. Basically I want to trim down a 'sound' gun to the very minimum 'vehicle' folder contents with just the most useful/basic xdp components in it

2. Can one have a 'gun' (country='neutral') which is not the 'enemy' as a facility, and yet still be activated by the player or associates? So far I haven't managed that!:dizzy:
 
So this is now very annoying!:banghead: I added some 'sound' guns to a LW airbase facility to represent an ILS system. I even changed the vehicle country from neutral to britain, but they show up as 'blue', not 'red' and therefore don't 'shoot' any sound.

I am wondering now whether that's why Ted wanted these as spawn files. In this case that really doesn't solve the issue as the reason I put them in the airbase facility,rather than separate facilities is that placement must very accurate WRT the airbase runway. Any spawn would have the same issue as I found out when trying to do spawn airbase approach lights sometime back.

Any ideas here?:wavey::wavey:
 
Well I have a sort of solution to the last post.
1. I took out all the Lorenz ILS 'sound' gun vehicles from the airbase facility and made them a separate facility; in fact 2; one for each end of the runway; but keeping the same item positions as they were in the airbase facility.

2. Then I thought; could I put them in the gsl as facilities with the same coordinates, etc., as the relevant LW airbase but call them 'British'? Somehow I doubted that would work; so...

3. I put the relevant one for the direction I was landing in the mission file as a British facility BUT then edited the mission xml so that the ILS facility had exactly then same co ordinates and angle as the relevant LW airbase I was landing on!
It worked!:wiggle:
Now it's a bit of a pain in the butt, as basically I have to add them to every airbase facility type that I want to have that feature, and then strip it out as separate facilities to use in missions.
I suppose they won't be functional in QC as I don't think facilities are set there??
 
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