Sorry Winder, but after reading your post I had to go do a test and I disagree with your analysis.
Me and one wingman vs six German 2-seaters at 6000ft, head-on merge (realism at 90%, auto-mixture on).
I flew an evasive pass (curvy), and the 2-seaters were breaking left right and centre...that's both them and me all over the place. They hosed me down good and proper. That's not me "parking on their tail", that's me being about as difficult a target as any target could possibly be for an air-gunner. Curving, head-on at speed and gunner's plane being about as unstable and erratic a platform as it could be. Hosed me down, engine knocked out, fabric and wood flying. I can make a video if you like.
You may not think this is important, but I can tell you it was this exact same problem that put a lot of people off playing IL2 against the bombers. Super-natural gunners and the golden/magic BB.
Nobody's saying that one should be able to park up a 2-seaters ass with impunity, but neither should one have intelligent tactics that worked in real life met with a hail of un-naturally accurate lead. Now it may be the case that the AI cannot be worked to allow one but preclude the other (accurate against a tail-parker, but inaccurate against a jinker), so in my opinion there are two options...the current one, where the gunners are super-natural, or the opposite, where the gunners have a hard time hitting the side of a barn, even when it's parked on their ass.
Me, I'd prefer the latter. I'm simply not going to attack two-seaters if they are able to spray me no matter WHAT I do (high-speed head-on pass, come up under the tail in their blind spot etc). THAT is just the kind of frustrating nonsense that'll put people off real quick, just like it did in IL2.
2-seaters are the bread to any fighter-pilots diet. Other fighters are the meat. If a pilot sees a 2-seater it should be a reason for joy, an easier target with which to raise ones tally, not an occasion to be fearful and declined.
I should have picked up, at worst, a few stray rounds on that pass, not a devastating barrage of knock-me-out MG sniper-fire. NO gunner could have pulled that off, never mind six of them, all cavorting and tumbling around. It was just plain wrong.
I'm not demanding that it be fixed in a patch, but I would respectfully ask for an instruction on which file to modify, and how, so that I can play the game MY way and not have it spoiled by something that is, in MY particular opinion, wholly unrealistic.
With the greatest respect old chap.
