IMO...
With the exception of screen shots, the P3D blog has always appeared to have less traffic and interest. I'm just as guilty as anyone...if I have a tech question that may apply in FSX or P3D, I go to the FSX forum. Same goes for updates on my airplanes and scenery development.
That said, I am only beginning to scratch the surface of Prepar3DV4 as it relates to using all of the new tools in the SDK and utilizing the 64 bit platform.
The transition to the new platform has required a complete re-structuring of how I approach managing my data
and how that data is to be efficiently processed. The initiation has been intensive for the last few weeks, wiring up an efficient folder hierarchy to supply four simulators while allowing airplane and scenery models to be efficiently compiled for each platform. That took some time.
Beyond that, I am looking at spending serious money on the EVGA GeForce GTX 1080 TI...if I can even get one as demand has exceeded supply in many cases. I feel that the card is an absolute must if I plan to use the sim to it's fullest potential.
Add together the above factors, and it becomes clear that the community in general is undergoing a polarizing transformation. The rigors of stepping into the 64bit environment can be intimidating, if not entirely prohibitive for many users. Following the initial release and feedback, it seems entirely plausible that many will choose to wait to make the move. Others will jump in, as I and others on this page have chosen to do.
For me, the transition has proven to be the realization of five years of preparation and hard work. I invested thousands of hours into first learning, then executing my own project development with the 64bit components integrated into the basic design. Having logged a few hundred hours of beta testing in 64bit, these projects only require some tweaks to bring them into focus.
If I take my own experience, and realize that developers both professional and recreational are evaluating the new tools, it is reasonable to arrive at the conclusion that all is quiet because everyone is down the rabbit hole working feverishly with the new toys.
I would anticipate that, over time, this P3D blog will see increasing traffic as more and more people test the waters and find the environment to their liking.
Once I get my four airport sceneries V4 tuned, I'll be adding screen shots and video highlighting features like ground texture bump mapping/specular, dynamic airport lighting, aircraft interior lighting, particle effects etc.
I'm one of the most hard core "born again" P3Dv4 believers at this point. When I look at what I can do in this new platform, I'm overwhelmed at the scope of possibilities (and work) ahead. This forum will be one of my most frequented...beginning now.
P3Dv4 Ground Surface bump mapping and specular lighting. KBIH Eastern Sierra Regional Airport and Abrams P-1 Explorer 64bit HD by Gman5250
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