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3 repaints uploaded for FSC Tempest MkV

RobH

Charter Member
I just uploaded these paints here and at Flightsim. There will be more paints coming later.

These contain all new specular and bump maps, that should not have any effect on your existing paints.

As usual, my photography doesnt do these paints any justice.:redf:
 
The Tempest is part of 'Hawker Heroes' from First Class Simulations. For the price of one add-on you get the Tempest, Fury (biplane), Hurricane IID and Typhoon. Quality varies but the Fury is a peach and the Tempest (with Rob H's paints) is nice too. These paints are just grand Rob, thank you.
 
Anyone know what causes those holes in the spinner? They show up in flight, not just in screenies. It's certainly not Rob's paints, it seems to be something in the model. It's also visible in the FCS Hurricane but I've never seen it in other models.
 
Yes. They're holes in the spinner. The ones the prop comes through.

They possibly shouldn't be quite so easy to see (after all, they spin at the same speed as the prop blades, so should be just as blurred!) but they should be there.
 
I really like what you've done to the spec and bump maps too!:applause: I'll use them with the other schemes.

temprh-1.jpg


temprh-2.jpg
 
Yes. They're holes in the spinner. The ones the prop comes through.

They possibly shouldn't be quite so easy to see (after all, they spin at the same speed as the prop blades, so should be just as blurred!) but they should be there.

I'm not really nit-picking, but the holes are as clear and dark as this actually flying in-game. I just wondered what caused the effect in this model and another from the same company but not in any other that I've seen. Not to take anything away from the Tempest, which is otherwise a nice model, and certainly not decrying these splendid paints.
 
I guess it is the way that it has been animated - only Dan could really explain, as far as I am aware, but I agree that they are far more visible on his models than any others I have seen.

Unless maybe other developers leave them off the "spinning" prop and only model them when stationary? That might save a few polys when in flight, if nothing else.
 
Ahoy!

A simple way to get rid of the black inside the spinner would be to edit the part out, texture wise.

The shadow is only painted on.

:ernae:
 
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