Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
RandomAttach
randomness="{value}"
probability="0.5" /
Is that tag something that is done in the xml file, or does it have to be added as part of the model?You should be able to set a visibility condition based on the date, for example if the following is used as the visibility tag for an object it should only appear in June.
(E:LOCAL MONTH OF YEAR, number) 6 == if{ 1 } els{ 0 }
To be more specific use LOCAL DAY OF YEAR
use
Code:RandomAttach randomness="{value}" probability="0.5" /
As a sub element of AttachedObject
Acceptable Values
ALWAYS_DISPLAY
LOCATION_RANDOM
PURE_RANDOM
See the SDK Enviroment Kit/BGL Compiler SDK/Compiling BGL
Is that tag something that is done in the xml file, or does it have to be added as part of the model?
is not too far away, so you might want to ship presents early... I don't normally model scenery, but assuming you're making things in gMax or whatever you can use the tools in the FSX SDK to tag the visibility states of things, e.g. making weapons or pilots appear and disappear. To make new visibility conditions you can add code to the modeldef.xml, I can't show you a full example because it messes with the forum formatting!
I'm not sure but you may be able to use Model Convertor X to tag things as well.
More succinctly, yes it is part of the model, however it may be possible to add it subsequently.
I like that idea actually, however I would think that would also limit those who would be able to benefit from the higher setting. Anyone with a slower system or who is unable to run their sliders any higher than normal would lose the effect.. . . . .I've used scenery complexity to make airshow scenery before. Set the normal airport objects to NORMAL and the airshow objects to EXTREMELY DENSE and then all the user needs to do is change the scenery complexity to show or hide the scenery. This and making a separate .bgl which the user can switch on or off are the two methods which have the least FPS impact.