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It's purely economies of scale.

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1. This is my opinion.
2. I am not singling out one person or product or company. ( Crikey it's getting bad when you need to start every post like that ).

Mil topics dont sell as well ( numbers wise ) as GA/Tubeliners, This is a fact. In the current simulator space it's almost 3 : 1 .
However.

Xbox is coming. Some rumours are it's about 3 -4 months on from the pc release. the reason why this is a good thing from a Military aficionado is most console users I know ( I am one ) are "I have a spare hour and I want to take up a spitfire and fly around like a lunatic for a while ". Now for the hardcore this is sacrilege. This is the sweet cherry on top though.

As more of these type of users come on board the scale of the market increases. This then means that it becomes financially viable to make a military subject. Further to this as the scale of the market increases the price actually goes down. Look at the price of a harley davidson/indian in America as compared to Oz. purely a function of population.

I know of a number of devs that would have no issue in selling a product for under 10 dollars to 1500+ people worldwide.

So sounds odd but if you're into "interesting" or military addons then you actually need to pin your hopes on the xbox release doing well.

Didn't realize how much more popular the tubeliners and GA stuff were compared to military hardware - thanks for your insight!
 
I didn't see one browsing this thread, but anyone know of any warbirds in development?

Not much of a CivAv guy, love my Spits, Stangs, Cats, and Bombers. :)

I think they'll be there. Most are waiting for a complete SDK to fully understand what it's going to be like. It's very different than FSX/P3D.
 
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Didn't realize how much more popular the tubeliners and GA stuff were compared to military hardware

MSFS department sofar here at SOH (military aviation) : 2 pages, 1045 posts.

MSFS department sofar at AVSIM (Tubeliners and GA) : 68 pages, 64643 posts.

That boils down to about 1 Spitfire in 60 7X7's,Airbuses, Cessna's and Pipers. :)

Btw, i can't wait to see a more or less battered steam gauge cockpit in MSFS as opposed to all of these spic & span, supercleandreammachine uninspiring glass cockpits.. Blèhhh... :ambivalence:
 
It might be something of a disappointment Cyber, quite a number of devs are looking into MSFS including the Militants but apparently 'Cost' will be the big hit.
PMDG will probably be leading the charge..................but quite a few projects in hand are taking a different approach (read: less bells and whistles) so we wait and see.
:encouragement:

"Cost" is in the eye of the beholder.... I'll pay for that which I value...
 
Does this mean Hello Blender, Bye Bye 3dsMax ??...

wow....3DSMAX IS the premier building tool of the entire industry of games, movie production and more. It is a prerequisite to even getting into a interview for a job with a gaming company. If your not fluent with 3DSMAX you are out the door.

No...Blender is free... for now, 3DSMAX is big money. MSFS will support many cad programs and of course it will support Blender and 3ds max as well as a TON of other cad programs as long as they can save the file in a format acceptable for the MSFS compiler.
 
Btw, i can't wait to see a more or less battered steam gauge cockpit in MSFS as opposed to all of these spic & span, supercleandreammachine uninspiring glass cockpits.. Blèhhh

The Robin is well-worn...but I agree, the more steam gauges the better :)
MilViz Beaver looks the best hope for now, plus any FSX-XML models we can manage to import...
 
MilViz Beaver looks the best hope for now

Agreed. I'm particularly looking forward to this one... but hoping it'll have 1) more flexibility with the textures and therefore paint kit (I did a lot of :banghead: with the FSX/P3D version until I finally gave up with my repaints); and 2) even more options which can be toggled on/off so each individual can have the Beaver they want (e.g. option for floats, different wing tips, 2- vs 3-blade prop, pointed vs rounded vs no spinner, round vs rectangular cabin windows, regular vs tundra wheels/tyres, old vs modern gauges). My personal preference would be to have sufficient options to "backdate" a Beaver to those flown by the US Army, USAF and British Army. The more one looks the more one realises there is a LOT of variability between Beavers, ancient and modern, given all the options.
 
Sonic Solutions To Produce Audio Add Ons For MSFS

I'm happy to announce that I'll be producing new sound packs for the new Microsoft Flight Simulator. I will be offering sound packs via my own site as well as other sites and market places yet to be announced. I will also be partnering up with third party developers who are creating aircraft and other content for the simulation and providing them with audio.

Having spent quite a bit of time with the new audio engine in MSFS called Wwise, I'm very excited to be using this engine again. I worked on the Mass Effect Series and Star Wars: The Old Republic using Wwise and know how powerful and solid it is.

Over the next few weeks I'm sorting through the SDK that I've received and all the documentation and getting the work flow sorted out. A big thanks to the folx at Osobo and Microsoft for helping me get set up and comfy. I've also been contacted by quite few developers looking for high quality audio for their planes and I hope to make some more announcements regarding that soon. More to come in the weeks ahead. Stay Tuned.

Cheers!

 
As to Civil vrs military types being represented in the sim, there are simply many more Gen Av and Air Transport types out there in the real world as well. A lot of aircraft out there such as the Beaver have been extensively modified over time as well. I flew three different Beavers and no two were remotely alike. Find three more Beavers and still I'd guess no two alike.

I do hope that Milviz or someone comes up with a good Corsair, the P3D Milviz FG1D was probably the most realistic with regards to operation and performance within the confines of FSX/P3D.
 
MSFS will be a very different experience to P3D (and FSX for that matter). Airliners will rule for the immediate future with GA a close second. Why? because, like in real life, there will be basically two types of "flyer". Those that want realistic airline operations and commercial routes, airports and so on and those that want realistic sport and leisure flying. For MSFS, I suspect that warbirds, as in real life, will be a niche within a niche which is a very small market.

Given the work involved in creating add-ons for this new sim, the return on investment will drive the decision on what to build. As for portovers, I suspect people will tire very quickly of those when they start comparing with such high standards in the "stock" aircraft. For those of us who just love warbirds and accept that an ROI is not going to happen, the field for warbirds is open. It's a brave new world folks.:engel016:
 
MSFS will be a very different experience to P3D (and FSX for that matter). Airliners will rule for the immediate future with GA a close second. Why? because, like in real life, there will be basically two types of "flyer". Those that want realistic airline operations and commercial routes, airports and so on and those that want realistic sport and leisure flying. For MSFS, I suspect that warbirds, as in real life, will be a niche within a niche which is a very small market.

Given the work involved in creating add-ons for this new sim, the return on investment will drive the decision on what to build. As for portovers, I suspect people will tire very quickly of those when they start comparing with such high standards in the "stock" aircraft. For those of us who just love warbirds and accept that an ROI is not going to happen, the field for warbirds is open. It's a brave new world folks.:engel016:


...people will "tyre" very quickly... We spell tyre with a y not an I. :playful: :very_drunk:
 
Okay,

the quote function did not work, so here again:

--------------------------------
JAVIS wrote:
Btw, i can't wait to see a more or less battered steam gauge cockpit in MSFS as opposed to all of these spic & span, supercleandreammachine uninspiring glass cockpits.. Blèhhh...
ambivalence.png

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I totally agree.

Where is my beloved DC-3????
 
Obviously, to each his/her own. But the crop of aircraft in the new sim is a disappointment for me, save for the 747-400. GA aircraft are pretty much of a yawn in my log book, though I can understand their popularity.

What I long for is flying AH's C-46 and DC-3 through he Alaskan and northern Canadian reaches, as only this new sim can represent them in all their glory. Or Mike Cyul's B-24 and C-87 flying over the Hump. Or a Warbird Sim P-51, gliding in on final over a gloriously lush grass field somewhere in England.

Yes, give me steam gauges and round engines. Give me the DC-4 and the DC-6. Give me an Otter and a Beaver. And let me virtually strap into a Phantom and an F-100. What will truly make this a special sim for me are those "niche" aircraft, compliments of our talented 3rd-party developers.
 
Obviously, to each his/her own. But the crop of aircraft in the new sim is a disappointment for me, save for the 747-400. GA aircraft are pretty much of a yawn in my log book, though I can understand their popularity.

What I long for is flying AH's C-46 and DC-3 through he Alaskan and northern Canadian reaches, as only this new sim can represent them in all their glory. Or Mike Cyul's B-24 and C-87 flying over the Hump. Or a Warbird Sim P-51, gliding in on final over a gloriously lush grass field somewhere in England.

Yes, give me steam gauges and round engines. Give me the DC-4 and the DC-6. Give me an Otter and a Beaver. And let me virtually strap into a Phantom and an F-100. What will truly make this a special sim for me are those "niche" aircraft, compliments of our talented 3rd-party developers.

I've been importing things into Blender, which is going really well, and brushing up on pure PBR in Max (which may likely mean saying goodbye to FSX), and so the steam gauges may not be dead yet. :)

Mike
 
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