• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning old domain name stealing credentials

  • Special Server Maintenance

    Just when you think you have everything running some what better...

    You get a message from the Hosting company. Short story they need to move us to a new server. I have been working with them to plan a good date for all concerned. Here is what we have come up with as a schedule.

    1. November 4th 17:00 -5UTC shut off the forums and start backup proceedures. During this time there will be no access to the forums or the Resource Section.
    2. November 5th Continue with Backups and download same until complete.
    3. November 6th 7:00 turn over server to hosting company to move system to new server
    4. November 7th - 8th restore backups and upgrade forum software.

    If all goes well we should be back online on November 8th.

    To keep you updated we will post updates on AVSIM forums.

    Thank you for your support.

A couple of questions

jmig

SOH-CM-2026
Two questions for those who already know how to use this program.
1. Can you assign buttons and switches for a controller directly in game to a function? Or will we have to wait for a 2020 version of FSUIPC?

2. Can you set it up to use multiple screens?

I guess that was two question with one follow up. :costumed-smiley-034
 
1. Yes, the control schemes are fully customizable in the Options section, down to the most detailed of functions.

2. You can't break things out into windows yet, but I think they've mentioned that's on the list. You can run the simulator itself in a window if you want to, say, stretch it across a three-monitor setup.
 
Thanks Denny! I am having the fits trying to get it to recognize and assign to my joystick. I just discovered that FSUIPC7 is a free beta at this time. I will try it.
 
I didn't have any trouble assigning functions to the HOTAS Warthog Stick/Throttle and T.1000 rudder pedals BUT it seems we can't use traditional view panning via the joystick hat (unless I am wrong). I wish they would have a selectable legacy view mode in terms of assigning the cameras. Otherwise this sim is quite incredible and it's obvious it has a long life ahead of it. Oh, one thing I noticed, I assigned a switch to my Warthog throttle for the Landing Gear. I took note that if I didn't immediately move the switch back to neutral, it would cause the landing gear lever (in the King Air) to bounce back and forth between the up/down position. I guess it's set up by default as being momentary for the use of a spring loaded button or keyboard key.
 
I didn't have any trouble assigning functions to the HOTAS Warthog Stick/Throttle and T.1000 rudder pedals BUT it seems we can't use traditional view panning via the joystick hat (unless I am wrong). I wish they would have a selectable legacy view mode in terms of assigning the cameras. Otherwise this sim is quite incredible and it's obvious it has a long life ahead of it. Oh, one thing I noticed, I assigned a switch to my Warthog throttle for the Landing Gear. I took note that if I didn't immediately move the switch back to neutral, it would cause the landing gear lever (in the King Air) to bounce back and forth between the up/down position. I guess it's set up by default as being momentary for the use of a spring loaded button or keyboard key.

You can set up traditional FSX/P3D view panning by assigning the POV inputs (which correspond to the hat switch) to the COCKPIT_LOOK_XX functions. For example assign the POV [up arrow] to COCKPIT_LOOK_UP. There are 8 of them on mine (some have only four depending on the controller). Once you do this you can pan around more or less like you do with FSX/P3D/XP - although it feels like XP11 in that it's quite a fast pan.

The controls setup interface is NOT intuitive but once you understand it it's easy to use - it's just not easy to figure out.

I don't know what they were thinking/drinking when they decided to assign the QUICKLOOK functions to those POV inputs, thus causing unnecessary angst to thousands of simmers worldwide.

Also, there's a function named "CHANGE AIRCRAFT" that's assigned to the keyboard F11 by default. But it doesn't seem to work for me. That would be nice.
 
I am slowly getting this "game" to function where I can fly.FSUIPC7 helped a lot. I assigned all my controls through FSUIPC7. So now I can fly. I had issues with the parking brakes. I use an abbreviated keyboard. I doesn't have a CRTL Num Del key. I was able to change the parking brake to a switch on the TM HOTAS, the only controller that is recognize by MSFS. This allowed me to release the parking brake so I could takeoff.

Using Window mode that Danny suggested, i am able to expand the view from the 27" monitor I use for instruments to include the projector. With Track IR, I am able to look around and up and down. The movement does seem uneven, however. I don't know if this is because the FPS are dropping? The settings are set as HIGH, which is what was recommended by MSFS for my system.

I am disappointed that MSFS does not display any airport buildings at my home field of KARA. KLFT the Lafayette airport, where I live is included and fairly realistic.
 
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