How is the default terrain implemented compared to FSX. Things like mesh resolution, terrain textures, auto-gen textures and placement, etc...? I know you can add FSX scenery add-ons, but I'd be more curious as to how the default world "looks" as compared to FSX. Any screen shots comparing the two would be helpful.
. Now if only I can get Vafs to dect prepar3d, my kacars will dect and work.