;AlphaSim Gloster Meteor F.8
[BOXES]
box.0=%box_name.0%,-0.25,-0.1,3.55,0.25,0.38,3.8
box.1=%box_name.1%,-0.35,-0.23,3.25,0.35,0.53,3.55
box.2=%box_name.2%,-0.44,-0.34,2.88,0.44,0.65,3.25
box.3=%box_name.3%,-0.5,-0.39,2.42,0.5,0.73,2.88
box.4=%box_name.4%,-0.55,-0.42,1.2,0.55,0.8,2.42
box.5=%box_name.5%,-0.58,-0.42,0.6,0.58,0.87,1.2
box.6=%box_name.6%,-0.58,-0.42,-0.85,0.58,0.92,0.6
box.7=%box_name.7%,-0.57,-0.38,-2.32,0.57,0.9,-0.85
box.8=%box_name.8%,-0.3,0.79,2,0.3,1.05,2.3
box.9=%box_name.9%,-0.35,0.8,1.3,0.35,1.22,2
box.10=%box_name.10%,-0.3,0.8,0.8,0.3,1.1,1.3
box.11=%box_name.11%,-0.23,0.35,1.5,0.23,1.15,1.9
box.12=%box_name.12%,-2.2,-0.32,-2.2,-0.56,0.02,0.83
box.13=%box_name.13%,0.56,-0.32,-2.2,2.2,0.02,0.83
box.14=%box_name.14%,-3.05,-0.3,-1.95,-2.2,0.04,0.68
box.15=%box_name.15%,2.2,-0.3,-1.95,3.05,0.04,0.68
box.16=%box_name.16%,-4,-0.22,-1.76,-3.05,0.08,0.6
box.17=%box_name.17%,3.05,-0.22,-1.76,4,0.08,0.6
box.18=%box_name.18%,-4.8,-0.12,-1.6,-4,0.12,0.5
box.19=%box_name.19%,4,-0.12,-1.6,4.8,0.12,0.5
box.20=%box_name.20%,-5.52,-0.04,-1.44,-4.8,0.17,0.42
box.21=%box_name.21%,4.8,-0.04,-1.44,5.52,0.17,0.4
box.22=%box_name.22%,-5.9,0.04,-1.3,-5.52,0.2,0.33
box.23=%box_name.23%,5.52,0.04,-1.3,5.9,0.2,0.33
box.24=%box_name.24%,-0.5,-0.25,-3.82,0.5,0.84,-2.32
box.25=%box_name.25%,-0.41,-0.05,-5.4,0.41,0.77,-3.82
box.26=%box_name.26%,-0.3,0.15,-6.32,0.3,0.7,-5.4
box.27=%box_name.27%,-0.17,0.29,-7.17,0.17,0.65,-6.32
box.28=%box_name.28%,-0.1,0.4,-7.6,0.1,0.55,-7.17
box.29=%box_name.29%,-0.07,0.65,-6.95,0.07,2.4,-6.2
box.30=%box_name.30%,-0.04,0.55,-7.55,0.04,2.4,-6.95
box.31=%box_name.31%,-2.15,1.48,-7.45,-0.07,1.61,-6.28
box.32=%box_name.32%,0.07,1.48,-7.45,2.15,1.61,-6.28
box.33=%box_name.33%,-2.6,-0.65,-2.2,-1.65,0.35,1.03
box.34=%box_name.34%,1.65,-0.65,-2.2,2.6,0.35,1.03
box.35=%box_name.35%,-0.33,-0.7,-1.2,0.33,-0.38,0.8
[SYSTEMS]
system.0=%system_name.0%,300,0
system.1=%system_name.1%,100,2
system.2=%system_name.2%,100,7
system.3=%system_name.3%,200,24
system.4=%system_name.4%,200,31
system.5=%system_name.5%,60,-1
system.6=%system_name.6%,55,8
system.7=%system_name.7%,50,9
system.8=%system_name.8%,200,10
system.9=%system_name.9%,120,11
system.10=%system_name.10%,180,12
system.11=%system_name.11%,400,18
system.12=%system_name.12%,50,19
system.13=%system_name.13%,150,22
system.14=%system_name.14%,400,23
system.15=%system_name.15%,150,25
system.16=%system_name.16%,50,26
system.17=%system_name.17%,200,27
system.18=%system_name.18%,150,28
system.19=%system_name.19%,150,29
system.20=%system_name.20%,400,30
system.21=%system_name.21%,150,32
system.22=%system_name.22%,50,33
system.23=%system_name.23%,200,34
system.24=%system_name.24%,150,35
system.25=%system_name.25%,150,36
system.26=%system_name.26%,350,37
system.27=%system_name.27%,350,38
system.28=%system_name.28%,200,41
system.29=%system_name.29%,150,39
system.30=%system_name.30%,150,40
system.31=%system_name.31%,300,3
system.32=%system_name.32%,300,4
system.33=%system_name.33%,100,42
[BOXMAPS.0]
; Box = Nose 1
boxmap.0=100,0
[BOXMAPS.1]
; Box = Nose 2
boxmap.0=100,0
[BOXMAPS.2]
; Box = Nose 3
boxmap.0=65,0
boxmap.1=25,42
boxmap.2=5,24
boxmap.3=5,31
[BOXMAPS.3]
; Box = Nose 4
boxmap.0=50,0
boxmap.1=20,42
boxmap.2=15,24
boxmap.3=15,31
[BOXMAPS.4]
; Box = Fuselage 1
boxmap.0=45,18
boxmap.1=5,19
boxmap.2=5,22
boxmap.3=5,26
boxmap.4=5,33
boxmap.5=15,24
boxmap.6=15,31
boxmap.7=5,42
[BOXMAPS.5]
; Box = Fuselage 2
boxmap.0=60,18
boxmap.1=10,10
boxmap.2=5,19
boxmap.3=5,22
boxmap.4=5,26
boxmap.5=5,33
boxmap.6=10,9
[BOXMAPS.6]
; Box = Fuselage 3
boxmap.0=60,18
boxmap.1=20,10
boxmap.2=5,19
boxmap.3=5,22
boxmap.4=5,26
boxmap.5=5,33
[BOXMAPS.7]
; Box = Fuselage 4
boxmap.0=60,18
boxmap.1=30,11
boxmap.2=5,19
boxmap.3=5,22
[BOXMAPS.8]
; Box = Cockpit 1
boxmap.0=100,-1
[BOXMAPS.9]
; Box = Cockpit 2
boxmap.0=100,-1
[BOXMAPS.10]
; Box = Cockpit 3
boxmap.0=100,-1
[BOXMAPS.11]
; Box = Pilot
boxmap.0=100,8
[BOXMAPS.12]
; Box = Port Wing Root
boxmap.0=60,23
boxmap.1=20,25
boxmap.2=5,26
boxmap.3=15,27
[BOXMAPS.13]
; Box = Starboard Wing Root
boxmap.0=60,30
boxmap.1=20,32
boxmap.2=5,33
boxmap.3=15,34
[BOXMAPS.14]
; Box = Port Wing 1
boxmap.0=95,23
boxmap.1=5,26
[BOXMAPS.15]
; Box = Starboard Wing 1
boxmap.0=95,30
boxmap.1=5,33
[BOXMAPS.16]
; Box = Port Wing 2
boxmap.0=80,23
boxmap.1=15,29
boxmap.2=5,26
[BOXMAPS.17]
; Box = Starboard Wing 2
boxmap.0=80,30
boxmap.1=15,36
boxmap.2=5,33
[BOXMAPS.18]
; Box = Port Wing 3
boxmap.0=80,23
boxmap.1=15,29
boxmap.2=5,26
[BOXMAPS.19]
; Box = Starboard Wing 3
boxmap.0=80,30
boxmap.1=15,36
boxmap.2=5,33
[BOXMAPS.20]
; Box = Port Wing 4
boxmap.0=75,23
boxmap.1=20,25
boxmap.2=5,26
[BOXMAPS.21]
; Box = Starboard Wing 4
boxmap.0=75,30
boxmap.1=20,32
boxmap.2=5,33
[BOXMAPS.22]
; Box = Port Wing Tip
boxmap.0=100,28
[BOXMAPS.23]
; Box = Starboard Wing Tip
boxmap.0=100,35
[BOXMAPS.24]
; Box = Tail (fwd) 1
boxmap.0=90,37
boxmap.1=5,19
boxmap.2=5,22
[BOXMAPS.25]
; Box = Tail (fwd) 2
boxmap.0=90,37
boxmap.1=5,19
boxmap.2=5,22
[BOXMAPS.26]
; Box = Tail (rear) 1
boxmap.0=90,38
boxmap.1=5,19
boxmap.2=5,22
[BOXMAPS.27]
; Box = Tail (rear) 2
boxmap.0=90,38
boxmap.1=5,19
boxmap.2=5,22
[BOXMAPS.28]
; Box = Tail (rear) 3
boxmap.0=100,38
[BOXMAPS.29]
; Box = Vertical Fin
boxmap.0=5,19
boxmap.1=5,22
boxmap.2=90,38
[BOXMAPS.30]
; Box = Rudder
boxmap.0=95,41
boxmap.1=5,19
[BOXMAPS.31]
; Box = Port Elevator
boxmap.0=60,39
boxmap.1=5,22
[BOXMAPS.32]
; Box = Starboard Elevator
boxmap.0=60,40
boxmap.1=5,22
[BOXMAPS.33]
; Box = Port Engine
boxmap.0=80,3
boxmap.1=5,7
boxmap.2=5,2
boxmap.3=10,23
[BOXMAPS.34]
; Box = Starboard Engine
boxmap.0=80,4
boxmap.1=5,7
boxmap.2=5,2
boxmap.3=10,30
[BOXMAPS.35]
; Box = Ventral tank
boxmap.0=100,12
[EFFECTS.0]
; System = Nose Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_s,
effect.2=60,LIBRARY,fx_intsmoke,
effect.3=95,LIBRARY,fx_smkpuff_m,
effect.4=100,BREAK,,
[EFFECTS.1]
; System = Oil Reservoir
effect.0=30,LIBRARY,fx_oilleak_s,
effect.1=30,LEAK,,
effect.2=60,LIBRARY,fx_oilleak_m,
effect.3=80,LEAK,,
effect.5=100,EMPTY,,
[EFFECTS.2]
; System = Hydraulics Reservoir
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LEAK,,
effect.2=60,LIBRARY,fx_coolant_m,
effect.3=60,LEAK,,
effect.4=100,EMPTY,,
[EFFECTS.3]
; System = Port Guns
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.4]
; System = Starboard Guns
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.5]
; System = Canopy
effect.0=50,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.6]
; System = Pilot
effect.0=30,BLOOD,,
effect.1=31,LIBRARY,fx_pilwound,
effect.2=100,DEATH,,
[EFFECTS.7]
; System = Radio
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,
[EFFECTS.8]
; System = Center Fuel Tank
Location = 0,0.35,0.5
effect.0=50,LIBRARY,fx_fuelleak_s,
effect.1=50,LEAK,,
effect.2=75,LIBRARY,fx_fuelleak_m,
effect.3=75,LEAK,,
effect.4=80,LIBRARY,fx_gasfire_m,
effect.5=85,LIBRARY,fx_gastank_s,
effect.6=90,LIBRARY,fx_gastank_m,
effect.7=100,BOMB,,
[EFFECTS.9]
; System = Reserve Fuel Tank
Location = 0,0.35,-0.9
effect.0=50,LIBRARY,fx_fuelleak_s,
effect.1=50,LEAK,,
effect.2=75,LIBRARY,fx_fuelleak_m,
effect.3=75,LEAK,,
effect.4=80,LIBRARY,fx_gasfire_m,
effect.5=85,LIBRARY,fx_gastank_s,
effect.6=90,LIBRARY,fx_gastank_m,
effect.7=100,BOMB,,
[EFFECTS.10]
; System = Ventral Fuel Tank
Location = 0,-0.55,-0.2
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=10,LEAK,,
effect.2=30,LIBRARY,fx_fuelleak_m,
effect.3=30,LEAK,,
effect.4=50,LIBRARY,fx_gasfire_m,
effect.5=60,LIBRARY,fx_gastank_s,
effect.6=80,LIBRARY,fx_gastank_m,
effect.7=100,BOMB,,
[EFFECTS.11]
; System = Fuselage Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_s,
effect.2=60,LIBRARY,fx_intsmoke,
effect.3=95,LIBRARY,fx_smkpuff_m,
effect.4=100,BREAK,,
[EFFECTS.12]
; System = Rudder Cntrl Cable
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,
[EFFECTS.13]
; System = Elevator Cntrl Cable
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,
[EFFECTS.14]
; System = Port Wing Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smk_m,
effect.2=50,LIBRARY,fx_smkpuff_m,
effect.3=80,LIBRARY,fx_smk_l,
effect.4=100,BREAK,,
[EFFECTS.15]
; System = Port Flap
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,
[EFFECTS.16]
; System = Port Ail. Cntrl Cable
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,
[EFFECTS.17]
; System = Port Gear
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,
[EFFECTS.18]
; System = Port Wing Tip Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=50,LIBRARY,fx_contrail_s,
effect.2=70,LIBRARY,fx_smkpuff_m,
effect.3=80,LIBRARY,fx_smk_m,
effect.4=100,BREAK,,
[EFFECTS.19]
; System = Port Aileron
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,
[EFFECTS.20]
; System = Starboard Wing Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smk_m,
effect.2=50,LIBRARY,fx_smkpuff_m,
effect.3=80,LIBRARY,fx_smk_l,
effect.4=100,BREAK,,
[EFFECTS.21]
; System = Starboard Flap
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,
[EFFECTS.22]
; System = Starboard Ail. Cntrl Cable
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,
[EFFECTS.23]
; System = Starboard Gear
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,
[EFFECTS.24]
; System = Starboard Wing Tip Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=50,LIBRARY,fx_contrail_s,
effect.2=70,LIBRARY,fx_smkpuff_m,
effect.3=80,LIBRARY,fx_smk_m,
effect.4=100,BREAK,,
[EFFECTS.25]
; System = Starboard Aileron
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,
[EFFECTS.26]
; System = Tail (fwd) Structure
effect.0=10,LIBRARY,,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=40,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_s,
effect.4=100,BREAK,,
[EFFECTS.27]
; System = Tail (rear) Structure
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,
[EFFECTS.28]
; System = Rudder
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,
[EFFECTS.29]
; System = Port Elevator
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,
[EFFECTS.30]
; System = Starboard Elevator
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,
[EFFECTS.31]
; System = Port Engine
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=10,DAMAGE,1,1
effect.2=30,LIBRARY,fx_engsmoke,
effect.3=30,DAMAGE,1,1
effect.4=45,LIBRARY,fx_engfire_s,
effect.5=60,LIBRARY,fx_engfire_m,
effect.6=60,DAMAGE,1,1
effect.7=90,LIBRARY,fx_engfire_l,
effect.8=100,BREAK,,
[EFFECTS.32]
; System = Starboard Engine
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=10,DAMAGE,1,1
effect.2=30,LIBRARY,fx_engsmoke,
effect.3=30,DAMAGE,1,1
effect.4=45,LIBRARY,fx_engfire_s,
effect.5=60,LIBRARY,fx_engfire_m,
effect.6=60,DAMAGE,1,1
effect.7=90,LIBRARY,fx_engfire_l,
effect.8=100,BREAK,,
[EFFECTS.33]
; System = Nose Gear
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,
[GUNSTATIONS]
; Port Guns
gunstation.0=1,24,2,0.1,880,2,0.05,300,4,40,1d1*34,0,0.085,2.5,-0.6,0,0,0,0,0,0,4.586
; Starboard Guns
gunstation.1=1,31,2,0.1,880,2,0.05,300,4,40,1d1*34,0,0.085,2.5,-0.6,0,0,0,0,0,0,4.586
; Canopy
gunstation.2=2,-1,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
;
gunstation.3=3,21,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
[guns.0]
gun.0=180,-0.45,0.165,0.5,0,0,1,180
gun.1=180,-0.45,-0.165,0.5,0,0,1,180
[guns.1]
gun.0=180,0.45,0.165,0.5,0,0,1,180
gun.1=180,0.45,-0.165,0.5,0,0,1,180
[guns.2]
gun.0=0,0,0,0,0,0,0,0
[guns.3]
gun.0=21,0,0,0,0,0,0,0
[HARDPOINTS]
mount.0=-4.1,-0.3,-0.2
mount.1=-4.43,-0.27,-0.2
mount.2=-4.76,-0.24,-0.2
mount.3=-5.09,-0.21,-0.2
mount.4=4.1,-0.3,-0.2
mount.5=4.43,-0.27,-0.2
mount.6=4.76,-0.24,-0.2
mount.7=5.09,-0.21,-0.2
mount.8=-4.6,-0.05,-0.3
mount.9=4.6,-0.05,-0.3
mount.10=-3.55,-0.3,-0.3
mount.11=3.55,-0.3,-0.3
[PAYLOADS]
payload.0=%payload_name.0%
payload.1=%payload_name.1%
payload.2=%payload_name.2%
[PAYLOAD.0]
; Payload = 4x 20mm
[PAYLOAD.1]
; Payload = 8x 60lb rockets
mount.8=wep_meteor_rkt_pylon_l, 1, 0
mount.0=wep_rocket_60lb_lower, 1, -1
mount.1=wep_rocket_60lb_lower, 1, 0
mount.2=wep_rocket_60lb_lower, 1, 0
mount.3=wep_rocket_60lb_lower, 1, 0
mount.9=wep_meteor_rkt_pylon_r, 1, 0
mount.4=wep_rocket_60lb_lower, 1, 0
mount.5=wep_rocket_60lb_lower, 1, 0
mount.6=wep_rocket_60lb_lower, 1, 0
mount.7=wep_rocket_60lb_lower, 1, 0
[PAYLOAD.2]
; Payload = 2x 1000lb bombs
mount.10=WEP_DB_US_1000lb_GP_b, 1, -1
mount.11=WEP_DB_US_1000lb_GP_b, 1, 10
[MISC_DATA]
unit_family=1
category=10
allegiance=1
max_group_size=8
min_speed=150
cruise_speed=629
max_speed=941
min_alt=500
cruise_alt=9100
max_alt=13700
crew=1
[EXTRA.0]
location=-2.12,-0.2,-2.7
effect=fx_eng_exhaust_gry
[EXTRA.1]
location=2.12,-0.2,-2.7
effect=fx_eng_exhaust_gry
[STRINGS]
"box_name.0"=Nose 1
"box_name.1"=Nose 2
"box_name.2"=Nose 3
"box_name.3"=Nose 4
"box_name.4"=Fuselage 1
"box_name.5"=Fuselage 2
"box_name.6"=Fuselage 3
"box_name.7"=Fuselage 4
"box_name.8"=Cockpit 1
"box_name.9"=Cockpit 2
"box_name.10"=Cockpit 3
"box_name.11"=Pilot
"box_name.12"=Port Wing Root
"box_name.13"=Starboard Wing Root
"box_name.14"=Port Wing 1
"box_name.15"=Starboard Wing 1
"box_name.16"=Port Wing 2
"box_name.17"=Starboard Wing 2
"box_name.18"=Port Wing 3
"box_name.19"=Starboard Wing 3
"box_name.20"=Port Wing 4
"box_name.21"=Starboard Wing 4
"box_name.22"=Port Wing Tip
"box_name.23"=Starboard Wing Tip
"box_name.24"=Tail (fwd) 1
"box_name.25"=Tail (fwd) 2
"box_name.26"=Tail (rear) 1
"box_name.27"=Tail (rear) 2
"box_name.28"=Tail (rear) 3
"box_name.29"=Vertical Fin
"box_name.30"=Rudder
"box_name.31"=Port Elevator
"box_name.32"=Starboard Elevator
"box_name.33"=Port Engine
"box_name.34"=Starboard Engine
"box_name.35"=Ventral tank
"system_name.0"=Nose Structure
"system_name.1"=Oil Reservoir
"system_name.2"=Hydraulics Reservoir
"system_name.3"=Port Guns
"system_name.4"=Starboard Guns
"system_name.5"=Canopy
"system_name.6"=Pilot
"system_name.7"=Radio
"system_name.8"=Center Fuel Tank
"system_name.9"=Reserve Fuel Tank
"system_name.10"=Ventral Fuel Tank
"system_name.11"=Fuselage Structure
"system_name.12"=Rudder Cntrl Cable
"system_name.13"=Elevator Cntrl Cable
"system_name.14"=Port Wing Structure
"system_name.15"=Port Flap
"system_name.16"=Port Ail. Cntrl Cable
"system_name.17"=Port Gear
"system_name.18"=Port Wing Tip Structure
"system_name.19"=Port Aileron
"system_name.20"=Starboard Wing Structure
"system_name.21"=Starboard Flap
"system_name.22"=Starboard Ail. Cntrl Cable
"system_name.23"=Starboard Gear
"system_name.24"=Starboard Wing Tip Structure
"system_name.25"=Starboard Aileron
"system_name.26"=Tail (fwd) Structure
"system_name.27"=Tail (rear) Structure
"system_name.28"=Rudder
"system_name.29"=Port Elevator
"system_name.30"=Starboard Elevator
"system_name.31"=Port Engine
"system_name.32"=Starboard Engine
"system_name.33"=Nose Gear
"payload_name.0"=4x 20mm
"payload_name.1"=8x 60lb rockets
"payload_name.2"=2x 1000lb bombs
; DPED Version 1.21