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A little something im working on, will release if any intrest

ian elliot

SOH-CM-2025
A little something im working on, will release if any intrest

Just thought i'd fix up my Alpha mk8 Meteor to fit properly into my Korean install, so ive adapted the exsisting texture's into a 77 sq RAAF Meteor, one off four Meteors credited with Mig15 kills in the conflict, flown by Flying Officer Bruce Gogerly in December 1951.
Im not a repainter, just know my way around PSP enough to do a bit of cutting, pasting and airbrushing, but im quite happy with the results. not sure yet if i want to just release the repaint or the whole ac. i know there have been problems getting the mk8 to show in CFS2. will figure it out over the week end.
cheers ian
 
Me too, Ian! The screenies look very good. I'd love to have it for my CFS2 Korea. Thanks!
:ernae:
 
What a fine piece of work. Any chance that you might do a few more 77 sqn Mk.8 meteors?
:applause::applause:

I had'nt planned to but if i could find good image's of the nose art and under wing serials, it should'nt be to difficult.
cheers ian
 
From what I have seen, I don't think the Aussies had underwing serials which simplifies matters & makes me feel better about the RAAF skins that I did for the FoxFour meteor :kilroy:..
 
Combat Meteor..........1951

I see where your going........

make room for a dp.........

looks good.
 
Just out of intrest, did anyone do a dedicated dp for this bird, really like your picture Rockster, rockets are a must but dp's are beyond me.
cheers ian
 
Just out of intrest, did anyone do a dedicated dp for this bird, really like your picture Rockster, rockets are a must but dp's are beyond me.
cheers ian

Try this as DP file for the F.8:

;AlphaSim Gloster Meteor F.8

[BOXES]
box.0=%box_name.0%,-0.25,-0.1,3.55,0.25,0.38,3.8
box.1=%box_name.1%,-0.35,-0.23,3.25,0.35,0.53,3.55
box.2=%box_name.2%,-0.44,-0.34,2.88,0.44,0.65,3.25
box.3=%box_name.3%,-0.5,-0.39,2.42,0.5,0.73,2.88
box.4=%box_name.4%,-0.55,-0.42,1.2,0.55,0.8,2.42
box.5=%box_name.5%,-0.58,-0.42,0.6,0.58,0.87,1.2
box.6=%box_name.6%,-0.58,-0.42,-0.85,0.58,0.92,0.6
box.7=%box_name.7%,-0.57,-0.38,-2.32,0.57,0.9,-0.85
box.8=%box_name.8%,-0.3,0.79,2,0.3,1.05,2.3
box.9=%box_name.9%,-0.35,0.8,1.3,0.35,1.22,2
box.10=%box_name.10%,-0.3,0.8,0.8,0.3,1.1,1.3
box.11=%box_name.11%,-0.23,0.35,1.5,0.23,1.15,1.9
box.12=%box_name.12%,-2.2,-0.32,-2.2,-0.56,0.02,0.83
box.13=%box_name.13%,0.56,-0.32,-2.2,2.2,0.02,0.83
box.14=%box_name.14%,-3.05,-0.3,-1.95,-2.2,0.04,0.68
box.15=%box_name.15%,2.2,-0.3,-1.95,3.05,0.04,0.68
box.16=%box_name.16%,-4,-0.22,-1.76,-3.05,0.08,0.6
box.17=%box_name.17%,3.05,-0.22,-1.76,4,0.08,0.6
box.18=%box_name.18%,-4.8,-0.12,-1.6,-4,0.12,0.5
box.19=%box_name.19%,4,-0.12,-1.6,4.8,0.12,0.5
box.20=%box_name.20%,-5.52,-0.04,-1.44,-4.8,0.17,0.42
box.21=%box_name.21%,4.8,-0.04,-1.44,5.52,0.17,0.4
box.22=%box_name.22%,-5.9,0.04,-1.3,-5.52,0.2,0.33
box.23=%box_name.23%,5.52,0.04,-1.3,5.9,0.2,0.33
box.24=%box_name.24%,-0.5,-0.25,-3.82,0.5,0.84,-2.32
box.25=%box_name.25%,-0.41,-0.05,-5.4,0.41,0.77,-3.82
box.26=%box_name.26%,-0.3,0.15,-6.32,0.3,0.7,-5.4
box.27=%box_name.27%,-0.17,0.29,-7.17,0.17,0.65,-6.32
box.28=%box_name.28%,-0.1,0.4,-7.6,0.1,0.55,-7.17
box.29=%box_name.29%,-0.07,0.65,-6.95,0.07,2.4,-6.2
box.30=%box_name.30%,-0.04,0.55,-7.55,0.04,2.4,-6.95
box.31=%box_name.31%,-2.15,1.48,-7.45,-0.07,1.61,-6.28
box.32=%box_name.32%,0.07,1.48,-7.45,2.15,1.61,-6.28
box.33=%box_name.33%,-2.6,-0.65,-2.2,-1.65,0.35,1.03
box.34=%box_name.34%,1.65,-0.65,-2.2,2.6,0.35,1.03
box.35=%box_name.35%,-0.33,-0.7,-1.2,0.33,-0.38,0.8

[SYSTEMS]
system.0=%system_name.0%,300,0
system.1=%system_name.1%,100,2
system.2=%system_name.2%,100,7
system.3=%system_name.3%,200,24
system.4=%system_name.4%,200,31
system.5=%system_name.5%,60,-1
system.6=%system_name.6%,55,8
system.7=%system_name.7%,50,9
system.8=%system_name.8%,200,10
system.9=%system_name.9%,120,11
system.10=%system_name.10%,180,12
system.11=%system_name.11%,400,18
system.12=%system_name.12%,50,19
system.13=%system_name.13%,150,22
system.14=%system_name.14%,400,23
system.15=%system_name.15%,150,25
system.16=%system_name.16%,50,26
system.17=%system_name.17%,200,27
system.18=%system_name.18%,150,28
system.19=%system_name.19%,150,29
system.20=%system_name.20%,400,30
system.21=%system_name.21%,150,32
system.22=%system_name.22%,50,33
system.23=%system_name.23%,200,34
system.24=%system_name.24%,150,35
system.25=%system_name.25%,150,36
system.26=%system_name.26%,350,37
system.27=%system_name.27%,350,38
system.28=%system_name.28%,200,41
system.29=%system_name.29%,150,39
system.30=%system_name.30%,150,40
system.31=%system_name.31%,300,3
system.32=%system_name.32%,300,4
system.33=%system_name.33%,100,42

[BOXMAPS.0]
; Box = Nose 1
boxmap.0=100,0

[BOXMAPS.1]
; Box = Nose 2
boxmap.0=100,0

[BOXMAPS.2]
; Box = Nose 3
boxmap.0=65,0
boxmap.1=25,42
boxmap.2=5,24
boxmap.3=5,31

[BOXMAPS.3]
; Box = Nose 4
boxmap.0=50,0
boxmap.1=20,42
boxmap.2=15,24
boxmap.3=15,31

[BOXMAPS.4]
; Box = Fuselage 1
boxmap.0=45,18
boxmap.1=5,19
boxmap.2=5,22
boxmap.3=5,26
boxmap.4=5,33
boxmap.5=15,24
boxmap.6=15,31
boxmap.7=5,42

[BOXMAPS.5]
; Box = Fuselage 2
boxmap.0=60,18
boxmap.1=10,10
boxmap.2=5,19
boxmap.3=5,22
boxmap.4=5,26
boxmap.5=5,33
boxmap.6=10,9

[BOXMAPS.6]
; Box = Fuselage 3
boxmap.0=60,18
boxmap.1=20,10
boxmap.2=5,19
boxmap.3=5,22
boxmap.4=5,26
boxmap.5=5,33

[BOXMAPS.7]
; Box = Fuselage 4
boxmap.0=60,18
boxmap.1=30,11
boxmap.2=5,19
boxmap.3=5,22

[BOXMAPS.8]
; Box = Cockpit 1
boxmap.0=100,-1

[BOXMAPS.9]
; Box = Cockpit 2
boxmap.0=100,-1

[BOXMAPS.10]
; Box = Cockpit 3
boxmap.0=100,-1

[BOXMAPS.11]
; Box = Pilot
boxmap.0=100,8

[BOXMAPS.12]
; Box = Port Wing Root
boxmap.0=60,23
boxmap.1=20,25
boxmap.2=5,26
boxmap.3=15,27

[BOXMAPS.13]
; Box = Starboard Wing Root
boxmap.0=60,30
boxmap.1=20,32
boxmap.2=5,33
boxmap.3=15,34

[BOXMAPS.14]
; Box = Port Wing 1
boxmap.0=95,23
boxmap.1=5,26

[BOXMAPS.15]
; Box = Starboard Wing 1
boxmap.0=95,30
boxmap.1=5,33

[BOXMAPS.16]
; Box = Port Wing 2
boxmap.0=80,23
boxmap.1=15,29
boxmap.2=5,26

[BOXMAPS.17]
; Box = Starboard Wing 2
boxmap.0=80,30
boxmap.1=15,36
boxmap.2=5,33

[BOXMAPS.18]
; Box = Port Wing 3
boxmap.0=80,23
boxmap.1=15,29
boxmap.2=5,26

[BOXMAPS.19]
; Box = Starboard Wing 3
boxmap.0=80,30
boxmap.1=15,36
boxmap.2=5,33

[BOXMAPS.20]
; Box = Port Wing 4
boxmap.0=75,23
boxmap.1=20,25
boxmap.2=5,26

[BOXMAPS.21]
; Box = Starboard Wing 4
boxmap.0=75,30
boxmap.1=20,32
boxmap.2=5,33

[BOXMAPS.22]
; Box = Port Wing Tip
boxmap.0=100,28

[BOXMAPS.23]
; Box = Starboard Wing Tip
boxmap.0=100,35

[BOXMAPS.24]
; Box = Tail (fwd) 1
boxmap.0=90,37
boxmap.1=5,19
boxmap.2=5,22

[BOXMAPS.25]
; Box = Tail (fwd) 2
boxmap.0=90,37
boxmap.1=5,19
boxmap.2=5,22

[BOXMAPS.26]
; Box = Tail (rear) 1
boxmap.0=90,38
boxmap.1=5,19
boxmap.2=5,22

[BOXMAPS.27]
; Box = Tail (rear) 2
boxmap.0=90,38
boxmap.1=5,19
boxmap.2=5,22

[BOXMAPS.28]
; Box = Tail (rear) 3
boxmap.0=100,38

[BOXMAPS.29]
; Box = Vertical Fin
boxmap.0=5,19
boxmap.1=5,22
boxmap.2=90,38

[BOXMAPS.30]
; Box = Rudder
boxmap.0=95,41
boxmap.1=5,19

[BOXMAPS.31]
; Box = Port Elevator
boxmap.0=60,39
boxmap.1=5,22

[BOXMAPS.32]
; Box = Starboard Elevator
boxmap.0=60,40
boxmap.1=5,22

[BOXMAPS.33]
; Box = Port Engine
boxmap.0=80,3
boxmap.1=5,7
boxmap.2=5,2
boxmap.3=10,23

[BOXMAPS.34]
; Box = Starboard Engine
boxmap.0=80,4
boxmap.1=5,7
boxmap.2=5,2
boxmap.3=10,30

[BOXMAPS.35]
; Box = Ventral tank
boxmap.0=100,12

[EFFECTS.0]
; System = Nose Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_s,
effect.2=60,LIBRARY,fx_intsmoke,
effect.3=95,LIBRARY,fx_smkpuff_m,
effect.4=100,BREAK,,

[EFFECTS.1]
; System = Oil Reservoir
effect.0=30,LIBRARY,fx_oilleak_s,
effect.1=30,LEAK,,
effect.2=60,LIBRARY,fx_oilleak_m,
effect.3=80,LEAK,,
effect.5=100,EMPTY,,

[EFFECTS.2]
; System = Hydraulics Reservoir
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LEAK,,
effect.2=60,LIBRARY,fx_coolant_m,
effect.3=60,LEAK,,
effect.4=100,EMPTY,,

[EFFECTS.3]
; System = Port Guns
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.4]
; System = Starboard Guns
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.5]
; System = Canopy
effect.0=50,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.6]
; System = Pilot
effect.0=30,BLOOD,,
effect.1=31,LIBRARY,fx_pilwound,
effect.2=100,DEATH,,

[EFFECTS.7]
; System = Radio
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,

[EFFECTS.8]
; System = Center Fuel Tank
Location = 0,0.35,0.5
effect.0=50,LIBRARY,fx_fuelleak_s,
effect.1=50,LEAK,,
effect.2=75,LIBRARY,fx_fuelleak_m,
effect.3=75,LEAK,,
effect.4=80,LIBRARY,fx_gasfire_m,
effect.5=85,LIBRARY,fx_gastank_s,
effect.6=90,LIBRARY,fx_gastank_m,
effect.7=100,BOMB,,

[EFFECTS.9]
; System = Reserve Fuel Tank
Location = 0,0.35,-0.9
effect.0=50,LIBRARY,fx_fuelleak_s,
effect.1=50,LEAK,,
effect.2=75,LIBRARY,fx_fuelleak_m,
effect.3=75,LEAK,,
effect.4=80,LIBRARY,fx_gasfire_m,
effect.5=85,LIBRARY,fx_gastank_s,
effect.6=90,LIBRARY,fx_gastank_m,
effect.7=100,BOMB,,

[EFFECTS.10]
; System = Ventral Fuel Tank
Location = 0,-0.55,-0.2
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=10,LEAK,,
effect.2=30,LIBRARY,fx_fuelleak_m,
effect.3=30,LEAK,,
effect.4=50,LIBRARY,fx_gasfire_m,
effect.5=60,LIBRARY,fx_gastank_s,
effect.6=80,LIBRARY,fx_gastank_m,
effect.7=100,BOMB,,

[EFFECTS.11]
; System = Fuselage Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_s,
effect.2=60,LIBRARY,fx_intsmoke,
effect.3=95,LIBRARY,fx_smkpuff_m,
effect.4=100,BREAK,,

[EFFECTS.12]
; System = Rudder Cntrl Cable
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,

[EFFECTS.13]
; System = Elevator Cntrl Cable
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,

[EFFECTS.14]
; System = Port Wing Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smk_m,
effect.2=50,LIBRARY,fx_smkpuff_m,
effect.3=80,LIBRARY,fx_smk_l,
effect.4=100,BREAK,,

[EFFECTS.15]
; System = Port Flap
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,

[EFFECTS.16]
; System = Port Ail. Cntrl Cable
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,

[EFFECTS.17]
; System = Port Gear
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,

[EFFECTS.18]
; System = Port Wing Tip Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=50,LIBRARY,fx_contrail_s,
effect.2=70,LIBRARY,fx_smkpuff_m,
effect.3=80,LIBRARY,fx_smk_m,
effect.4=100,BREAK,,


[EFFECTS.19]
; System = Port Aileron
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,

[EFFECTS.20]
; System = Starboard Wing Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smk_m,
effect.2=50,LIBRARY,fx_smkpuff_m,
effect.3=80,LIBRARY,fx_smk_l,
effect.4=100,BREAK,,

[EFFECTS.21]
; System = Starboard Flap
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,

[EFFECTS.22]
; System = Starboard Ail. Cntrl Cable
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,

[EFFECTS.23]
; System = Starboard Gear
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,

[EFFECTS.24]
; System = Starboard Wing Tip Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=50,LIBRARY,fx_contrail_s,
effect.2=70,LIBRARY,fx_smkpuff_m,
effect.3=80,LIBRARY,fx_smk_m,
effect.4=100,BREAK,,


[EFFECTS.25]
; System = Starboard Aileron
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,

[EFFECTS.26]
; System = Tail (fwd) Structure
effect.0=10,LIBRARY,,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=40,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_s,
effect.4=100,BREAK,,

[EFFECTS.27]
; System = Tail (rear) Structure
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,

[EFFECTS.28]
; System = Rudder
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,

[EFFECTS.29]
; System = Port Elevator
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,

[EFFECTS.30]
; System = Starboard Elevator
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,

[EFFECTS.31]
; System = Port Engine
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=10,DAMAGE,1,1
effect.2=30,LIBRARY,fx_engsmoke,
effect.3=30,DAMAGE,1,1
effect.4=45,LIBRARY,fx_engfire_s,
effect.5=60,LIBRARY,fx_engfire_m,
effect.6=60,DAMAGE,1,1
effect.7=90,LIBRARY,fx_engfire_l,
effect.8=100,BREAK,,

[EFFECTS.32]
; System = Starboard Engine
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=10,DAMAGE,1,1
effect.2=30,LIBRARY,fx_engsmoke,
effect.3=30,DAMAGE,1,1
effect.4=45,LIBRARY,fx_engfire_s,
effect.5=60,LIBRARY,fx_engfire_m,
effect.6=60,DAMAGE,1,1
effect.7=90,LIBRARY,fx_engfire_l,
effect.8=100,BREAK,,

[EFFECTS.33]
; System = Nose Gear
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,

[GUNSTATIONS]
; Port Guns
gunstation.0=1,24,2,0.1,880,2,0.05,300,4,40,1d1*34,0,0.085,2.5,-0.6,0,0,0,0,0,0,4.586
; Starboard Guns
gunstation.1=1,31,2,0.1,880,2,0.05,300,4,40,1d1*34,0,0.085,2.5,-0.6,0,0,0,0,0,0,4.586
; Canopy
gunstation.2=2,-1,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
;
gunstation.3=3,21,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

[guns.0]
gun.0=180,-0.45,0.165,0.5,0,0,1,180
gun.1=180,-0.45,-0.165,0.5,0,0,1,180

[guns.1]
gun.0=180,0.45,0.165,0.5,0,0,1,180
gun.1=180,0.45,-0.165,0.5,0,0,1,180

[guns.2]
gun.0=0,0,0,0,0,0,0,0

[guns.3]
gun.0=21,0,0,0,0,0,0,0

[HARDPOINTS]
mount.0=-4.1,-0.3,-0.2
mount.1=-4.43,-0.27,-0.2
mount.2=-4.76,-0.24,-0.2
mount.3=-5.09,-0.21,-0.2
mount.4=4.1,-0.3,-0.2
mount.5=4.43,-0.27,-0.2
mount.6=4.76,-0.24,-0.2
mount.7=5.09,-0.21,-0.2
mount.8=-4.6,-0.05,-0.3
mount.9=4.6,-0.05,-0.3
mount.10=-3.55,-0.3,-0.3
mount.11=3.55,-0.3,-0.3

[PAYLOADS]
payload.0=%payload_name.0%
payload.1=%payload_name.1%
payload.2=%payload_name.2%

[PAYLOAD.0]
; Payload = 4x 20mm

[PAYLOAD.1]
; Payload = 8x 60lb rockets
mount.8=wep_meteor_rkt_pylon_l, 1, 0
mount.0=wep_rocket_60lb_lower, 1, -1
mount.1=wep_rocket_60lb_lower, 1, 0
mount.2=wep_rocket_60lb_lower, 1, 0
mount.3=wep_rocket_60lb_lower, 1, 0
mount.9=wep_meteor_rkt_pylon_r, 1, 0
mount.4=wep_rocket_60lb_lower, 1, 0
mount.5=wep_rocket_60lb_lower, 1, 0
mount.6=wep_rocket_60lb_lower, 1, 0
mount.7=wep_rocket_60lb_lower, 1, 0

[PAYLOAD.2]
; Payload = 2x 1000lb bombs
mount.10=WEP_DB_US_1000lb_GP_b, 1, -1
mount.11=WEP_DB_US_1000lb_GP_b, 1, 10

[MISC_DATA]
unit_family=1
category=10
allegiance=1
max_group_size=8
min_speed=150
cruise_speed=629
max_speed=941
min_alt=500
cruise_alt=9100
max_alt=13700
crew=1

[EXTRA.0]
location=-2.12,-0.2,-2.7
effect=fx_eng_exhaust_gry

[EXTRA.1]
location=2.12,-0.2,-2.7
effect=fx_eng_exhaust_gry

[STRINGS]
"box_name.0"=Nose 1
"box_name.1"=Nose 2
"box_name.2"=Nose 3
"box_name.3"=Nose 4
"box_name.4"=Fuselage 1
"box_name.5"=Fuselage 2
"box_name.6"=Fuselage 3
"box_name.7"=Fuselage 4
"box_name.8"=Cockpit 1
"box_name.9"=Cockpit 2
"box_name.10"=Cockpit 3
"box_name.11"=Pilot
"box_name.12"=Port Wing Root
"box_name.13"=Starboard Wing Root
"box_name.14"=Port Wing 1
"box_name.15"=Starboard Wing 1
"box_name.16"=Port Wing 2
"box_name.17"=Starboard Wing 2
"box_name.18"=Port Wing 3
"box_name.19"=Starboard Wing 3
"box_name.20"=Port Wing 4
"box_name.21"=Starboard Wing 4
"box_name.22"=Port Wing Tip
"box_name.23"=Starboard Wing Tip
"box_name.24"=Tail (fwd) 1
"box_name.25"=Tail (fwd) 2
"box_name.26"=Tail (rear) 1
"box_name.27"=Tail (rear) 2
"box_name.28"=Tail (rear) 3
"box_name.29"=Vertical Fin
"box_name.30"=Rudder
"box_name.31"=Port Elevator
"box_name.32"=Starboard Elevator
"box_name.33"=Port Engine
"box_name.34"=Starboard Engine
"box_name.35"=Ventral tank
"system_name.0"=Nose Structure
"system_name.1"=Oil Reservoir
"system_name.2"=Hydraulics Reservoir
"system_name.3"=Port Guns
"system_name.4"=Starboard Guns
"system_name.5"=Canopy
"system_name.6"=Pilot
"system_name.7"=Radio
"system_name.8"=Center Fuel Tank
"system_name.9"=Reserve Fuel Tank
"system_name.10"=Ventral Fuel Tank
"system_name.11"=Fuselage Structure
"system_name.12"=Rudder Cntrl Cable
"system_name.13"=Elevator Cntrl Cable
"system_name.14"=Port Wing Structure
"system_name.15"=Port Flap
"system_name.16"=Port Ail. Cntrl Cable
"system_name.17"=Port Gear
"system_name.18"=Port Wing Tip Structure
"system_name.19"=Port Aileron
"system_name.20"=Starboard Wing Structure
"system_name.21"=Starboard Flap
"system_name.22"=Starboard Ail. Cntrl Cable
"system_name.23"=Starboard Gear
"system_name.24"=Starboard Wing Tip Structure
"system_name.25"=Starboard Aileron
"system_name.26"=Tail (fwd) Structure
"system_name.27"=Tail (rear) Structure
"system_name.28"=Rudder
"system_name.29"=Port Elevator
"system_name.30"=Starboard Elevator
"system_name.31"=Port Engine
"system_name.32"=Starboard Engine
"system_name.33"=Nose Gear
"payload_name.0"=4x 20mm
"payload_name.1"=8x 60lb rockets
"payload_name.2"=2x 1000lb bombs

; DPED Version 1.21

Ordnance was in my Fox Four: Korea install, so I guess there will be no problem to use it.

The 1000lb bombs are in the same place as the wing drop tanks. If the tanks can be erased it will look better :salute:.
 
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