A Lockheed "Rounder"

Will this work in FS9? Say yes! Please!

The textures are in DDS DXT5 format for FSX and 2048, so no they will not work directly.
They need to be converted to bmp then resized to 1024..

I converted mine to bmp and they work great in FS9.

I would be happy to share but need the okay from Marty first.
 
The textures are in DDS DXT5 format for FSX and 2048, so no they will not work directly.
They need to be converted to bmp then resized to 1024..

I converted mine to bmp and they work great in FS9.

I would be happy to share but need the okay from Marty first.

Thanks Milton, I'll convert them this evening.
 
Marty has also added a set od 1024 textures for the Civilian L-18 NAC paint that he uploaded here. Just need to copy over the base textures from the L-18's texture folder I reckon. Still checking but I'll report back.

BB686:US-flag:
 
Just for clarification, I have consolidated all the Lodestar releases to one. All fixes, updates, upgrades, etc. have been rolled into the original release to clean up the library.

There are now only 3 entries: 1) FS9 only release, 2) FSX only release, and 3) the AI and MP release for both FS9 and FSX.

Hopefully this will simplify ones download experience.

I left the non-specular/non-reflective models alone for the now but I did include those models in the consolidated packages (zipped in the Docs folder). I will remove them from the library in a few days.

Shupe Library search link: http://www.sim-outhouse.com/sohforums/local_links_search.php?action=show&userid=249&sort=d
 
The sim crashed with Marty's 1024 repaint but I couldn't find any obvious textures in a non-FS9 format. Milton, if you could send me your working repaint I'd really appreciate it.

Sascha
 
The sim crashed with Marty's 1024 repaint but I couldn't find any obvious textures in a non-FS9 format. Milton, if you could send me your working repaint I'd really appreciate it.

Sascha

The landinglight.DDS may have been the issue. There were 7-8 24-bit textures as well, and the winginner.bmp at 1024X512X24bit was hard to spot.

But, no problem Sasha; happy to help: http://www.sim-outhouse.net/downloads/SOHTeam/Texture.TAA.zip
 
I find with the 2d panel view the panel doesn't completely fill to the edges of my screen. It's certainly not exclusive to this aircraft, many panels out there exhibit the same behavior. I haven't really explored why it occurs in the past because I don't use any of those panels. Is there a simple fix like maybe just extending the edges of the panel .bmp by a pixel or two?
 
I find with the 2d panel view the panel doesn't completely fill to the edges of my screen. It's certainly not exclusive to this aircraft, many panels out there exhibit the same behavior. I haven't really explored why it occurs in the past because I don't use any of those panels. Is there a simple fix like maybe just extending the edges of the panel .bmp by a pixel or two?

I remember reading somewhere that this happens when the panel bitmap exceeds the 1024 x 768 dimensions, although I have not tested this theory. Also, anti-aliasing has to be active. I get this problem on quite a few panels - but not the defaults.
 
I find with the 2d panel view the panel doesn't completely fill to the edges of my screen. It's certainly not exclusive to this aircraft, many panels out there exhibit the same behavior. I haven't really explored why it occurs in the past because I don't use any of those panels. Is there a simple fix like maybe just extending the edges of the panel .bmp by a pixel or two?

Hi Mark; nice avatar :)

In the panel.cfg at the very bottom you have this:

[Default View]
X=0
Y=0
SIZE_X=8191
SIZE_Y=6143

You can try tweaking the sizes here by a few pixels, one or two may do it.
 
Graeme and Milton, thanks very much. I thought the solution shouldn't be too difficult. I'll tweak the panel.cfg
Thanks for the avatar compliment Milton. Yes, I like it too. I made the livery for the aircraft and some other guy made the aircraft. I heard he is pretty good at making aircraft. You might want to download it and give it a try. It's an Aero Commander or something like that.

More seriously, thanks for all the great aircraft Milton!
 
Quick question, where is this antenna mount thingy on top of the nose in the texture map? I'd like to paint it green.

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Having a few nose problems today.....

W

(Yes, it's Panair do Brasil, I did a Panagra a couple of days ago and figure on releasing them together)
 

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Quick question, where is this antenna mount thingy on top of the nose in the texture map? I'd like to paint it green.

Having a few nose problems today.....

W

(Yes, it's Panair do Brasil, I did a Panagra a couple of days ago and figure on releasing them together)

Willy,

That is one of many miscellaneous parts that is mapped to a general part of a common texture; sorry, you can't touch that. :)
 
Panagra

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Panair do Brasil

attachment.php


Now in the Warbirds Library here.

Please note the pic is the delivery paint scheme for the Panair. It's included as an extra to the regular Panair scheme.
 

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