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How do you get the tanks and rockets to show?? :salute:
Or is that from a yet to be released model??
Maybe I lost mine as I've been flying the paint off my WIP version.
:ernae:
--WH
Thanks for posting the video, TuFun. Very nicely done indeed, and the presence of the tanks is duly noted.
BTW what is your water texture?
The engine exhaust effect looks great!
Hi Milton,
Thank you (and the rest of your team) for this wonderful aircraft. I will be the first person to admit that I have no idea what is involved with the following suggestion, but (as I have already found several uses for a Static conversion of your WIP model) is there any chance of your (eventually) stripping out the VC and giving us a Harpoon model for static / AI use?
Bill
Hi Milton,
Thank you (and the rest of your team) for this wonderful aircraft. I will be the first person to admit that I have no idea what is involved with the following suggestion, but (as I have already found several uses for a Static conversion of your WIP model) is there any chance of your (eventually) stripping out the VC and giving us a Harpoon model for static / AI use?
Bill
Coming up in a few days a repaint feat. PV-2 Harpoon 4626 of the Portuguese Air Force in 1950s livery.
Bill, although Nigel has a good, easy method for converting these to AI models, that is semi-okay if you restrict the number of these in a setting.
These models are not built for AI static or active. Aside from them having 20-60 times more polys than an AI should have, they are not textured efficiently for AI and even multiplayer use. They have no LOD's so the hit on your scenery and system will be noticeable in many instances.
If you keep your traffic percentage low, you can have a few of these around but doing so is costly.
Building for static or active AI is a whole different process and approach. These would need to be done from scratch to be done properly.
EDIT: With that said, I will be happy to provide a somewhat lower poly model AI package with reduced polys, reduced texture sizes, and FM for AI. This will help tremendously but it is still not optimal.
Nigel: Thanks for your response, I am, if fact, using a SAMM (made from the WIP harpoon) at Valkenburg (EHVB) now. But, as Milton said, it pulls down frame rates - so an improvement was what I was looking for,
Milton: Your lower polymodel AI version is exactly what I was hoping for. Thank you very much for offering it. I accept!
Bill
Milton. You are referring to the AI package and NOT the WIP package, correct?? And the WIP package is still targeted for release next month sometime??Bill,
No one has provided feedback regarding the first package so I am assuming it is okay.
I have updated the package to include two more models, one with guns and rockets, one with guns and tanks.
Milton. You are referring to the AI package and NOT the WIP package, correct?? And the WIP package is still targeted for release next month sometime??
:ernae:
--WH