I was going to post this down in the 'Landscapers & Architects' forum but as so few visit down there I thought I'd post it here in the hope it will be more easily seen.
I am currently working on a major airfield make-over which will have several hundred buildings in place when finished. I am making my own custom models for this and have a question regarding the undersides of roof overhangs.
The purist in me says that they should be modelled and textured but most people will never see them if they just fly/move around the place in an aircraft. They would only be seen if you used a vehicle and drove up to the buildings and looked up. As each building has multiple polys used for the overhang undersides the total savings in poly count could be significant given the scope of the project.
So my question is ...... do you other scenery designers/modellers bother modelling and texturing these items or do you just leave them out to save polys?
I am currently working on a major airfield make-over which will have several hundred buildings in place when finished. I am making my own custom models for this and have a question regarding the undersides of roof overhangs.
The purist in me says that they should be modelled and textured but most people will never see them if they just fly/move around the place in an aircraft. They would only be seen if you used a vehicle and drove up to the buildings and looked up. As each building has multiple polys used for the overhang undersides the total savings in poly count could be significant given the scope of the project.
So my question is ...... do you other scenery designers/modellers bother modelling and texturing these items or do you just leave them out to save polys?