Worthless,
Yes. I'll answer when I get home.
NO DON'T!!! You'll give all of our secrets away. 

the answer is the DP entry.
this is from Gary Aumaugher design notes for the Parseval Balloon but it will help explain.
"Yes, I know this is wierd but it works.
During development, change the balloon's dp file MISC section to read
[MISC_DATA]
;development settings
min_speed=65
cruise_speed=140
max_speed=177
;fly mission settings
;min_speed=18
;cruise_speed=23
;max_speed=35
Set the speed to 59 knots during the mission development but do not attempt to
run the mission. After the mission development is complete, search the mission
.mis file for all the ",59,,0,0,1" as below:
waypoint.0=1,1,N49* 55.06',E2* 39.37',+3999,,,,59,,0,0,1
and change to ",10,,0,0,1" as below:
waypoint.0=1,1,N49* 55.06',E2* 39.37',+3999,,,,10,,0,0,1
Change the balloon MISC section back to
[MISC_DATA]
;development settings
;min_speed=65
;cruise_speed=140
;max_speed=177
;fly mission settings
min_speed=18
cruise_speed=23
max_speed=35"
"ALL SPEEDS ARE IN KPH. NOT MPH"
you probly wonder why he did that. the answer will explain itself quite clearly if you don't do this. but the true answer is that CFS2 can't simulate "lighter than air" vehicles. so to give the apperance of a floating balloon you have to trick it.
you can't work with the lower speeds in MB. if you try it will lockup. asking for the values to be between to numbers. (lets say 59 and 19). even if you enter a number between these values it won't work. that is why you have to use the larger values in MB.
the [MISC_DATA] section of the DP is where MB gets its info. alot of people ignore this when the make DPs for aircraft. lets brake one down and then you'll get what MB is looking at.
NOTE: all values for speed and alt are meteric.
[MISC_DATA]
unit_family=1
class of object (unit_family=1 - Fighter (default))
category=5
type of object (Category=1 - aircraft fighter) in this case a bomber
allegiance=1
Country of origin in this case Britian
max_group_size=1
max number in group
min_speed=65 for aircraft this is the stall speed. In MB you can't enter a speed lower than this
cruise_speed=140 Kind of a stop gap between the min and max
max_speed=177 The Max speed that MB will let you place an aircraft
min_alt=15 The "HARD DECK" also the lowest alt you can place an aircraft. in METERS
cruise_alt=762 another stop gap
max_alt=1419 The max alt you can place an aircraft. in meters
entered_service=1/1/14
i've only seen the effect player aircraft in missions and campaigns
crew=2
the numbe of "CHUTEs" you see when you shot it down
the ones in red are the "Envelope" that the AI will try to fly in. Now your wingman will go outside the envelope to keep up with you. but any AI left on its own will try to stay in it. thats one of the reasons why you'll see aircraft crash in dogfights or bombing runs. its not "THE" reason but its one.
in MB these values are your MINs and MAXes. and that effects your unit placement. now static objects don't use this info. ships and vehicles will use some. they won't use the alt obviously.
most of this i've been learning while doing my Belgian campaigns and the AI upgrades for the aerocrates planes. Cody has alot of it in the HANDBOOK.
I hope that this explains things well enough. I kinda turned it into an AI handeling lesson. sorry.
If you have questions on it please ask and i'll try to expain it clearly or in better detail.
Till later
John