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A short editorial about flight sim developers (thoughts and contribution please)

We need standards and independant watchdogs in the sim world too.
An FS Czar?!? Gee, all the dev's can now be known as "OKB's" (Soviet era design outfits) , governed by central commitee (Kremlin?). If a dev makes a "bad" release, will they be "executed"??:pop4:
Some people take all this FS stuff way too seriously....
 
I can only say that the two best airplanes I have was both freeware. The third best was paid for. The very best scenery only cost me $15 and was worth every Plum Island cent. I'm aware of all that Aerosoft has to offer too.
However, there seems to be a vast amount of high quality aircraft for free and inversely a lot of crap that people are willing to waste their money on.
I'm probably more discriminating than most about WWII aircraft and believe the men who flew and died in them, deserved to have their aircraft depicted accurately. Only rarely do payware do them justice.
I guess it's like the early days of Ham Radio when most people built their own stuff. But there was always the "Money Hams" who bought the best they could buy. But there always a home built rig that would cause them to put on the bloomers.
 
I guess it's like the early days of Ham Radio when most people built their own stuff. But there was always the "Money Hams" who bought the best they could buy. But there always a home built rig that would cause them to put on the bloomers.

Ah, "appliance operators" is the term OM. An alternative term is "rice box operators..." :icon_lol:

Except for my KWM-2A and 30L1, everything else in my shack is homebrew.

73 de N4GIX
 
#1, accept lower quality models from the smaller studio's (I dont want that)
I'm okay with it. I may not buy it, but I can't knock anyone for releasing anyhting we didn't have before, even if it's in poor execution.


#2, pay a lot more (You dont want that)
I think we're already here, and sadly, the market has supported it. Everyone complains about how the higher-fidelity tubeliners cost 80 dollars or more, and they try to lecture companies about "the proper way to sell products through a higher volume of sales" but the market has clearly proven that it can support and sustain 80 dollar aircraft, and hobbiests will keep on buying.

None of the studio's have a budget to advertise, so we work 100% word-of-mouth.
That's simply a falsehood. Plenty of devs advertise through many sources including but not limited to internet and magazine advertising.

Thats why if we make a bad model, it dont sell.
Also, plenty of bad models sell because of advertising. I haven't seen a crap release in a long time; things are definitely getting better, but it's happened before. Mediocre releases have outsold good ones. There are mediocre MSFS addons in boxes next to FSX gold.
 
There's so much that needs to be considered here.. I dont believe that a regulatory commision or some such police force would do anything but harm the community by driving away new developers that may not currently meet standards. Perhaps instead, if developers were to come out and say, "this is my target market, and this is the price range i'm aiming to sell too", then perhaps there wouldnt be so many let downs. Then again, one mans gold, is another mans garbage. As an example: The project tupolev TU-134 was apparently an incredible model. Lots of people thought it was the very best thing since oxygen. I dont know, i couldnt even get it started. So for me it was a sad pile of junk. However, i do know that the PT team put in 200% effort on it and i respect that more than anything else there is.
I think that people change. Skills change. sometimes they improve and other times, they suffer, but there is always change. One of the hardest things to discern as a consumer however is the amount of dedication, care and effort an individual developer has put into a product, irregardless if it's freeware or payware. And i believe that therein lies the crux of the situation. So many of us put our hearts and blood into this, and yet, theres others that paint a pretty picture and toss you yesterdays scraps. telling who's who and who's doing what, is the hard part, and can only be determined with time.
Some developers dont want to make the mona lisa. They're happy with just putting out a fun product. Other developers want to make the mona lisa someday, but maybe for the moment their skills arent up to it, But these people all show consistency in what they do. You Know Milton is going to drop your jaw with the work he does, you know Davids planes are going to be fun to fly, you know MillViz is gonna give you eye candythat can make you cry it's so good, and hopefully you'll come to think that i'm getting better all the time. Piglet, Lionheart, aerosoft, A2A, Real Air, Razbam, and many others. You can get anything made by any of them and because of the consistancy with which they approach what they do you know youve got a 97% chance of getting a good product.. Still others thatare new, may not be able to model a wooden toothpick with a whittlin knife today, but give em a year or two..
Maybe as individuals, we can be jaded, cynical, arrogant, and elitist, but as a community we cant afford that. it's my belief that trying to set up a set of standards and a body to oversee the application and adherence to those standards would be setting ourselves up as nothing more than a group of arrogant elitist assholes who are rigid and unbending and unwilling to give the newby a chance. I also believe that it would ultimately kill the hobby, and the community we've been so fortunate to have. It is total overkill in an arena where at the most, a bit of research, a bit of wisdom and a little homework, would go much much further towards weeding out the predetors and snake oil pitchmen, than any set of standards ever could.
Pam..
 
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