bazzar
Charter Member 2018
Just before you do close, I'd like to add a couple of things here please.
Firstly I couldn't give a rat's posterior what people paint so long as they enjoy the process.
We have often been criticised over our paintkits being too difficult to use. This is mainly because a paintkit is really no more than the original model's paint system made available in raw form for people to use- if they wish. With us we have a style and process which may be different to others. In attempts to increase fidelity of resolution we may elect to make many small parts with fairly large texture tiles or have one tile used for some parts and not others. This is all part of the dev process to arrive at a result we are happy with for release of a briefed job. it may not suit a lot of repainters but there you go. We always add that our kits assume working knowlege of potato shop techniques and have never said that the kits are suitable for novice painters. Think back and you will find that paintkits never were a standard inclusion in payware anyway.
We don't start out developing with repainters first in mind. never have, probably never will. I am sure car manufacturers don't manufacture a vehicle with repainters in mind either. They use their own technologies and processes to suit them and their competitive position.
Pat, you know you only have to ask if you are having trouble with a paint for a DC6, we can point you in the right direction.
When I started re-painting, there were no paintkits. We just experimented, painting over copies of existing tiles. These days people want layered kits with rivets, weathering, metal effects and often even camouflage schemes already there and complain when they don't get them. That's not repainting, that's adding decals.

Firstly I couldn't give a rat's posterior what people paint so long as they enjoy the process.
We have often been criticised over our paintkits being too difficult to use. This is mainly because a paintkit is really no more than the original model's paint system made available in raw form for people to use- if they wish. With us we have a style and process which may be different to others. In attempts to increase fidelity of resolution we may elect to make many small parts with fairly large texture tiles or have one tile used for some parts and not others. This is all part of the dev process to arrive at a result we are happy with for release of a briefed job. it may not suit a lot of repainters but there you go. We always add that our kits assume working knowlege of potato shop techniques and have never said that the kits are suitable for novice painters. Think back and you will find that paintkits never were a standard inclusion in payware anyway.
We don't start out developing with repainters first in mind. never have, probably never will. I am sure car manufacturers don't manufacture a vehicle with repainters in mind either. They use their own technologies and processes to suit them and their competitive position.
Pat, you know you only have to ask if you are having trouble with a paint for a DC6, we can point you in the right direction.
When I started re-painting, there were no paintkits. We just experimented, painting over copies of existing tiles. These days people want layered kits with rivets, weathering, metal effects and often even camouflage schemes already there and complain when they don't get them. That's not repainting, that's adding decals.
