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A suggestion has been made...MTO scenery guide

Reply...

Rami,

Is it worth including the Spanish Civil War in this guide?

There is a bit of overlap with Jean Bomber's pre-war Gibraltar scenery as well as his Spanish and Balearic Islands scenery/mesh.

There is also Jean's beta Corsica scenery which will apply to your upcoming Beaufighter campaign.

Kdriver,

I am not using Jean Bomber's Corsica scenery because it is incompatible with Sander's mesh and Achim's airfields on the island.

As far as the Spanish Civil War airfields that MaskRider did and the Balearic Islands, I've never installed them, so I have no idea how it would work.
 
Reply...

I'm of the same mind here. Perhaps it's better to do an 'old' basic and a 'new' basic, depending on how much work a guy wants to do. I find that some of the older campaigns, for example, are more frame-rate friendly on this old beast of mine.

Take for example, Maskrider's new airbases vs. older. They don't all use the same base stuff. As with the war, as time progressed, so did technology and equipment, so it is with CFS2. I don't see a way to reconcile the older stuff with the newer base scenery that's evolving. My problem being (speaking as a dinosaur here ), I don't want to leave the old stuff behind completely. Horns of a dilema, so to speak.

You're missing a point here, Alpha_1 and others. EVERYTHING Achim did is compatible with Sander's scenery files, it's what he used as a base. I know, because I spent many hours helping him set all of it up, AND wrote the original ETO install guide specifically for him before you guys ever got to see it. :wavey:

Also, for the areas in the Eastern Med which got disrupted by Rhumba's new watermasks and LOD mesh, he is in the process of rebuilding them so that they fit. (This includes Norway, as well) Ergo, unlike the Pacific, there are no real compatibility issues here. Achim also did not design "early" and "late" versions of his airfields, they are universal. I can see the flaws in a "one size fits all" argument, but wouldn't you rather have them than not, guys? It sure beats the hell out of the old RCAF / DAF / CFS1 runways that existed before Achim redid / created about 400 or so airfields from Marrakech to Minsk.
 
Reply...

One more point...

If you want to make your lives easier, I would VERY STRONGLY recommend that you consider centralizing your scenery files. This is the exact same principle as aliasing sound, panel, and other files that you're used to doing. You edit your scenery.cfg so that you "tell" CFS2 where to find the scenery files. Another way of putting it is you're "pointing" CFS2 where to find the scenery files.

For instance, let's say you have two Mediterranean installs. Do you really want to have two separate LOD meshes and all the other stuff? Well, most of us have a finite level of hard drive space. So, I do this instead...

[General]
Title=CFS2 World
Description=CFS 2 Scenery data
Cache_Size=128M
Clean_on_Exit=TRUE

[Area.001]
Title=Default Scenery
Local=scenery
Active=TRUE
Layer=2
Required=TRUE
Remote=

[Area.002]
Title=Terrain
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\World
Active=TRUE
Texture_ID=1
Layer=1
Required=TRUE
Remote=

[Area.003]
Title=CFS1 Library
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\library
Active=TRUE
Layer=3
Remote=
Required=FALSE

[Area.004]
Title=Airport Facilities Data
Local=Scenedb\AFDFiles
Active=TRUE
Layer=4
Required=TRUE
Remote=

[Area.005]
Title=Scenery Ships
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\Ships
Active=TRUE
Layer=5
Remote=
Required=FALSE

[Area.006]
Title=Aircraft Weapons
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\weapons
Active=TRUE
Layer=6
Required=TRUE
Remote=

[Area.007]
Title=Vehicles
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\veh
Active=TRUE
Layer=7
Required=TRUE
Remote=

[Area.008]
Title=Effects
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\fx
Active=TRUE
Layer=8
Required=TRUE
Remote=

[Area.009]
Title=Runways
Local=Scenedb\runways
Active=TRUE
Layer=9
Required=TRUE
Remote=

[Area.010]
Title=Buildings
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\inf
Active=TRUE
Layer=10
Required=TRUE
Remote=

[Area.011]
Title=FS2000_props
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\fs2kprop
Active=TRUE
Layer=11
Required=TRUE
Remote=

[Area.012]
Title=DEM mesh
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\DEM mesh
Active=TRUE
Layer=12
Required=TRUE
Remote=

[Area.013]
Title=DEM mesh LOD 8
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\DEM mesh LOD 8
Active=TRUE
Layer=13
Required=TRUE
Remote=

[Area.014]
Title=Global_Exclude
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\Global_Exclude
Active=TRUE
Layer=14
Required=TRUE
Remote=

[Area.015]
Title=cfs2_eurw_LC_su_BETA4
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\cfs2_eurw_LC_su_BETA4
Active=TRUE
Layer=15
Required=TRUE
Remote=

[Area.016]
Title=Eurw
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\Eurw
Active=TRUE
Layer=16
Required=TRUE
Remote=

[Area.017]
Title=Afnor_Scen
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\scenedb\Afnor_Scen
Active=TRUE
Layer=17
Remote=
Required=FALSE

[Area.018]
Title=Afnor_Bases
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\SCENEDB\Afnor_Bases
Active=TRUE
Layer=18
Remote=
Required=FALSE

[Area.019]
Title=Gibraltar43
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\SCENEDB\Gibraltar43
Active=TRUE
Layer=19
Remote=
Required=FALSE

[Area.020]
Title=LandClassMalta
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\scenedb\LandClassMalta
Remote=
Active=TRUE
Required=FALSE
Layer=20

[Area.021]
Title=Malta2
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\scenedb\Malta2
Remote=
Active=TRUE
Required=FALSE
Layer=21

[Area.022]
Title=Malta1
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\scenedb\Malta1
Remote=
Active=TRUE
Required=FALSE
Layer=22

[Area.023]
Title=Malta_BSK_V2
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\scenedb\Malta_BSK_V2
Remote=
Active=TRUE
Required=FALSE
Layer=23

Thus, both installs load the same scenery folder when they are running. I don't need to have two of them. This is also applicable in any other theatre where you're using the same scenery, which can include airfields! All four of my ETO / MTO installs run off the same set of Sander's scenery files, and all seven of my installs run off the same LOD 7 and LOD 8 mesh sets.

I just have to have two separate LOD 5 meshes, one for the ETO/MTO/EFTO that runs five installs, (with Rhumba's watermasks included) and one for the Pacific that keeps the coastlines (CST) but uses the LOD 5 mesh by Rhumba.
 
Excellent Idea!

Question: only thing that comes to mind is load times.....is this affected in any dramatic way? I like this idea very much!
 
Reply...

Question: only thing that comes to mind is load times.....is this affected in any dramatic way? I like this idea very much!

A skosh, yes. But, sometimes you gotta rob Peter a little bit to pay Paul.
 
WORKS VERRRRRY WELLLLL!!!!!!

Rami.....I just tried this in a simplified way........bluidy guid, eh? Just excellent! Thank you!
 
Pour d'autres et Jean Bomber...

Jean Bomber,

Suite à votre demande, j'ai envoyé le paquet paysages Eurw par Sander De Cocq en quatre parties égales afin que vous puissiez les télécharger sans autre incident. S'il vous plaît laissez-moi savoir si vous avez encore des problèmes, mon ami!

Here are the hyperlinks...

http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=45&id=2933
http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=45&id=2934
http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=45&id=2935
http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=45&id=2936

For everyone else,

I have uploaded update versions of the ETO and MTO install guides with updated links and .pdf files. Give them a fair shake, let me know how they pan out.

http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=49&id=2931
http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=49&id=2932

Back to pooper patrol, fellas. It's my night to stay awake with the kiddies.
 
Malta

Boy! This is a great system! I installed everything up to and including Gibraltar 43, following Rami's instructions to the letter and it works like a damn.

Problem: Installed Malta as per the instructions, word for word and it CTDs every time.....in half the cases won't even complete loading the scenery. I left out the flatten, copied the world\textures files into Malta1 and Malta2, made sure the airbases.date file was up to date; installed the sceneries in the required order so I'm stumped.

Bruno has certain airbase I.D. numbers and mine are different, I numbered them sequential to what I already have. Could this be the problem? I also have the Malta layout files installed, could THIS be the problem?

HELP!!
 
Malta Working.....

After a few hours sleep and a good strong cuppa I took another look at my new med install. For some reason, Malta just wouldn't load on my machine when I put the sceneries in in the prescribed mannner. What stumped me was JB's worked perfectly, why not Bruno's?

I checked my old original MTO install to see what sequence I had for the Malta stuff and except for Malta_BSK_v.2 which came last, the order was reversed. I tried that and 'EUREKA', it worked! So for me, for some reason the install sequence has to be:

Malta1
Malta2
and lastly Landclass Malta, followed by Malta_BSK_v.2

I still get the occasional CTD after starting down the runway at Hal Far, but I'll live with it for now. I DID find that by banking to the right on liftoff I was able to keep things going as long as I wanted. For some reason, banking left after takeoff seems to cause the CTD's.

This system of a centralized scenery folder is terrific! I'll be redoing all my installs to conform to this procedure. Thanks so much for this Rami........ya done well!:salute:

Cheers!
 
Reply...

works like a damn.

??

I will never be able to comprehend why it is that so many people have problems with Malta. I know that texture size might be part of the problem, but airbase IDs surely are not the issue. If it was me, I would delete all of your .cdp and filelist files and allow them to be rebuilt, or perhaps try a different airfield on the island.

This was a problem with Pactex, but I have not had a problem with Sander's texture files...it is just very odd.
 
Reply...

Alpha_1,

You bring up a good point that deserves some reinforcement. When you look in the scenery.cfg file located in your CFS2 folder, it essentially reads "bottom-up." In order words, the scenery entries are ordered so that the first entry [area.001] is the lowest scenery layer, the one which is on the bottom, and that as you scroll down, the scenery layers are layered one on top of the other, so that your last scenery layer rests on top.

However, when you look under "settings" and then select "scenery library," it displays the scenery layers "top-down" so that your last scenery layer is listed as being "on top," and the first scenery layer [area.001] shows as being "on the bottom."

Both ways kind of make sense, but I wish they would have just stuck to one way. :isadizzy:
 
Reply...

I agree, my friend. Have you always used this centralized system? Boy it's a winner!

Alpha_1,

I believe it was Bearcat241 who turned me onto it, but Jaxon is essentially the originator of the idea. (As far as I know, it's still there on his website) Then once I discovered the space savings, I went about reorganizing my entire installs so that I make maximum efficiency of my hard drive space.

One of the reasons why this is important is that the LOD 7 mesh is about 1.1GB, and the LOD 8 mesh is about 1.4GB. Plus, Eurw is about 150MB, and so on. When you really stop and think about it, you almost can't afford NOT to do it.

My rule is that if I use an aircraft, ship, or scenery pack in two or more of my installs, it gets the aliasing treatment. So when you get even more comfortable with this, you can do stuff like...

An aircraft sound.cfg

[FLTSIM]
alias=C:\Program Files\Microsoft Games\CFS2 Engines\Single\Rolls-Royce Merlin 49

An aircraft panel.cfg

[FLTSIM]
alias=C:\Program Files\Microsoft Games\CFS2 Panels\Supermarine Spitfire Mk. V

An aircraft model.cfg

[models]
normal=C:\Program Files\Microsoft Games\CFS2 Models\Supermarine Spitfire Mk. Vb (Trop)\BSK_SpitVB

A ship model.cfg

[models]
normal=C:\Program Files\Microsoft Games\CFS2 Models\SHA_MERCHANT\sha_merchant
crash=C:\Program Files\Microsoft Games\CFS2 Models\SHA_MERCHANT\sha_merchant

I save a lot of space with sound, panel, and model aliasing, but not as much as with scenery. That's the biggest savings.
 
Reply...

Alpha_1,

I have one centralized scenery folder, but I don't load all of the folders in every sim.

For example, I'll post two scenery.cfg files, one for Late Europe and one for the Med. My scenery folders are likely named different than yours, so don't worry.

[General]
Title=CFS2 World
Description=CFS 2 Scenery data
Cache_Size=128M
Clean_on_Exit=TRUE

[Area.001]
Title=Default Scenery
Local=scenery
Active=TRUE
Layer=1
Required=TRUE
Remote=
Texture_ID=1

[Area.002]
Title=Terrain
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\World (ETO)
Active=TRUE
Layer=2
Required=TRUE
Remote=

[Area.003]
Title=CFS1 Library
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\library
Active=TRUE
Layer=3
Remote=
Required=FALSE

[Area.004]
Title=Airport Facilities Data
Local=Scenedb\AFDFiles
Active=TRUE
Layer=4
Required=TRUE
Remote=

[Area.005]
Title=Scenery Ships
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\Ships
Active=TRUE
Layer=5
Remote=
Required=FALSE

[Area.006]
Title=Aircraft Weapons
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\weapons
Active=TRUE
Layer=6
Required=TRUE
Remote=

[Area.007]
Title=Vehicles
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\veh
Active=TRUE
Layer=7
Required=TRUE
Remote=

[Area.008]
Title=Effects
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\fx
Active=TRUE
Layer=8
Required=TRUE
Remote=

[Area.009]
Title=Runways
Local=Scenedb\runways
Active=TRUE
Layer=9
Required=TRUE
Remote=

[Area.010]
Title=Buildings
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\inf
Active=TRUE
Layer=10
Required=TRUE
Remote=

[Area.011]
Title=FS2000_props
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\fs2kprop
Active=TRUE
Layer=11
Required=TRUE
Remote=

[Area.012]
Title=DEM mesh
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\DEM mesh
Active=TRUE
Layer=12
Required=TRUE
Remote=

[Area.013]
Title=DEM mesh LOD 8
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\DEM mesh LOD 8
Active=TRUE
Layer=13
Required=TRUE
Remote=

[Area.014]
Title=Global Exclude
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\Global exclude
Active=TRUE
Layer=14
Required=TRUE
Remote=

[Area.015]
Title=SdC's Europe Landclass
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\SdC's Europe Landclass
Active=TRUE
Layer=15
Required=TRUE
Remote=

[Area.016]
Title=SdC's Mesh
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\SdC's mesh
Active=TRUE
Layer=16
Required=TRUE
Remote=

[Area.017]
Title=Europe enhancements
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\Europe Enhancements
Active=TRUE
Layer=17
Required=TRUE
Remote=

[Area.018]
Title=EuroTargets
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\scenedb\EuroTargets
Active=TRUE
Layer=18
Remote=
Required=FALSE

[Area.019]
Title=CFS2 BoB Scenery
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\scenedb\CFS2BoB
Active=TRUE
Layer=19
Remote=
Required=FALSE

[Area.020]
Title=B-17 Bases
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\SCENEDB\B-17 Bases
Remote=
Active=TRUE
Required=FALSE
Layer=20

[Area.21]
Title=Norway
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\SCENEDB\Norway
Remote=
Active=TRUE
Required=FALSE
Layer=21

[Area.022]
Title=France
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\scenedb\France
Active=TRUE
Layer=22
Remote=
Required=FALSE

[Area.023]
Title=England
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\scenedb\England
Active=TRUE
Layer=23
Remote=
Required=FALSE

[Area.024]
Title=Germany
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\scenedb\Germany
Active=TRUE
Layer=24
Remote=
Required=FALSE

[Area.025]
Title=Denmark
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\scenedb\Denmark
Active=TRUE
Layer=25
Remote=
Required=FALSE

[Area.026]
Title=Other airfields
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\scenedb\Other airfields
Active=TRUE
Layer=26
Remote=
Required=FALSE

[Area.027]
Title=Frantic airfields
Local=scenedb\Frantic airfields
Active=TRUE
Layer=27
Remote=
Required=FALSE

[Area.028]
Title=Italy - Ramitelli
Local=scenedb\Italy - Ramitelli
Active=TRUE
Layer=28
Remote=
Required=FALSE

For Achim's bases....I combine his packs. All of his bases in England / the United Kingdom go in one folder, all of his Norwegian bases in another, and so on.

You'll notice that entries 4, 9, 27, and 28, along with a few others, remain "local." That's because I don't use them in another install.

And, here's one for the Med...

[General]
Title=CFS2 World
Description=CFS 2 Scenery data
Cache_Size=128M
Clean_on_Exit=TRUE

[Area.001]
Title=Default Scenery
Local=scenery
Active=TRUE
Layer=2
Required=TRUE
Remote=

[Area.002]
Title=Terrain
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\World (ETO)
Active=TRUE
Texture_ID=1
Layer=1
Required=TRUE
Remote=

[Area.003]
Title=CFS1 Library
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\library
Active=TRUE
Layer=3
Remote=
Required=FALSE

[Area.004]
Title=Airport Facilities Data
Local=Scenedb\AFDFiles
Active=TRUE
Layer=4
Required=TRUE
Remote=

[Area.005]
Title=Scenery Ships
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\Ships
Active=TRUE
Layer=5
Remote=
Required=FALSE

[Area.006]
Title=Aircraft Weapons
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\weapons
Active=TRUE
Layer=6
Required=TRUE
Remote=

[Area.007]
Title=Vehicles
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\veh
Active=TRUE
Layer=7
Required=TRUE
Remote=

[Area.008]
Title=Effects
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\fx
Active=TRUE
Layer=8
Required=TRUE
Remote=

[Area.009]
Title=Runways
Local=Scenedb\runways
Active=TRUE
Layer=9
Required=TRUE
Remote=

[Area.010]
Title=Buildings
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\inf
Active=TRUE
Layer=10
Required=TRUE
Remote=

[Area.011]
Title=FS2000_props
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\fs2kprop
Active=TRUE
Layer=11
Required=TRUE
Remote=

[Area.012]
Title=DEM mesh
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\DEM mesh
Active=TRUE
Layer=12
Required=TRUE
Remote=

[Area.013]
Title=DEM mesh LOD 8
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\DEM mesh LOD 8
Active=TRUE
Layer=13
Required=TRUE
Remote=

[Area.014]
Title=Global Exclude
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\Global exclude
Active=TRUE
Layer=14
Required=TRUE
Remote=

[Area.015]
Title=SdC's Europe Landclass
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\SdC's Europe Landclass
Active=TRUE
Layer=15
Required=TRUE
Remote=

[Area.016]
Title=SdC's Mesh
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\Scenedb\SdC's mesh
Active=TRUE
Layer=16
Required=TRUE
Remote=

[Area.017]
Title=Gibraltar scenery
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\scenedb\Gibraltar scenery
Active=TRUE
Layer=17
Remote=
Required=FALSE

[Area.018]
Title=Gibraltar 1940
Local=SCENEDB\Gibraltar 1940
Active=TRUE
Layer=18
Remote=
Required=FALSE

[Area.019]
Title=EuroTargets
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\scenedb\EuroTargets
Active=TRUE
Layer=19
Remote=
Required=FALSE

[Area.020]
Title=Land Class Malta
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\scenedb\Land Class Malta
Remote=
Active=TRUE
Required=FALSE
Layer=20

[Area.021]
Title=Malta 2
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\scenedb\Malta 2
Remote=
Active=TRUE
Required=FALSE
Layer=21

[Area.022]
Title=Malta 1
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\scenedb\Malta 1
Remote=
Active=TRUE
Required=FALSE
Layer=22

[Area.023]
Title=Malta Scenery
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\scenedb\Malta Scenery
Remote=
Active=TRUE
Required=FALSE
Layer=23

[Area.024]
Title=Italian airfields
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\scenedb\Italian airfields
Remote=
Active=TRUE
Required=FALSE
Layer=24

[Area.025]
Title=Mauro's North African bases
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\scenedb\Mauro's North African bases
Remote=
Active=TRUE
Required=FALSE
Layer=25

[Area.026]
Title=Balkan airbases
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\scenedb\Balkan airbases
Remote=
Active=TRUE
Required=FALSE
Layer=26

[Area.027]
Title=Seaplane bases
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\scenedb\Seaplane bases
Remote=
Active=TRUE
Required=FALSE
Layer=27

[Area.028]
Title=Other North African bases
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\scenedb\Other North African bases
Remote=
Active=TRUE
Required=FALSE
Layer=28

[Area.029]
Title=Northern Med bases
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\scenedb\Northern Med bases
Active=TRUE
Layer=29
Remote=
Required=FALSE

[Area.030]
Title=Palestine & Syria
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\scenedb\Palestine & Syria
Active=TRUE
Layer=30
Remote=
Required=FALSE

[Area.031]
Title=Beirut
Local=SCENEDB\Beirut
Active=TRUE
Layer=31
Remote=
Required=FALSE

[Area.032]
Title=Gibraltar bases
Local=C:\Program Files\Microsoft Games\CFS2 Scenery\scenedb\Gibraltar bases
Active=TRUE
Layer=32
Remote=
Required=FALSE

[Area.033]
Title=Poland - Krakow
Local=scenedb\Poland - Krakow
Active=TRUE
Layer=33
Remote=
Required=FALSE

The same principle applies like those above. If I don't use it in another install, it stays "local."

Make sense?
 
Absolutely.....

Glad I know about this now. It actually makes things a lot simpler as well as save disc space.

Rami, I sincerely thank you, Bearcat, Jaxton and anybody else who came up this......very well thought out. You've done a terrific job yourself of putting this in layman's terms.

Cheers!
 
icon22.gif
Pour d'autres et Jean Bomber...
Jean Bomber,

Suite à votre demande, j'ai envoyé le paquet paysages Eurw par Sander De Cocq en quatre parties égales afin que vous puissiez les télécharger sans autre incident. S'il vous plaît laissez-moi savoir si vous avez encore des problèmes, mon ami!

Here are the hyperlinks...

http://www.sim-outhouse.com/sohforum...tid=45&id=2933
http://www.sim-outhouse.com/sohforum...tid=45&id=2934
http://www.sim-outhouse.com/sohforum...tid=45&id=2935
http://www.sim-outhouse.com/sohforum...tid=45&id=2936

For everyone else,

I have uploaded update versions of the ETO and MTO install guides with updated links and .pdf files. Give them a fair shake, let me know how they pan out.

http://www.sim-outhouse.com/sohforum...tid=49&id=2931
http://www.sim-outhouse.com/sohforum...tid=49&id=2932

Back to pooper patrol, fellas. It's my night to stay awake with the kiddies.
Surtout pour les autres!

Thanks a lot Rami! :medals: :applause: :ernae:

Cutted like that I've got them quickly!
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The weight was really a block that could discourage to download this essential scenery for the Euro theatre.
I will install them tomorrow, now I think I will :sleep: :sheep:
JP
 
i am just re installing CFS2 so this is very timely. I will be using the new meshes for the first time so that will be the foundation. I am not sure about this centralized system, but i will see how it goes. i only have one install so it is a moot point i think. thanks Rami and all for this.

btw, Jean have you finished the North Africa scenery to Alex yet? that was underway when i last had CFS2 loaded and i would love to use it if you are done. thanks .
 
Reply...

Jean have you finished the North Africa scenery to Alex yet? That was underway when I last had CFS2 loaded and i would love to use it if you are done. Thanks.

CrisGer,

That is included in the guide, the short answer is yes.
 
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