DaveB
Charter Member
Thanks a lot
Almost perfect now
Just Spoiler seems not to be able to be retarded
But thats minor
THANKS
Roland
I'm seeing both spoilers retract ok here Roland albeit a little slow.. using the / key
ATB
DaveB
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The Staff of SOH
Thanks a lot
Almost perfect now
Just Spoiler seems not to be able to be retarded
But thats minor
THANKS
Roland
I think this plane was envolved with some rights issues with Eaglesoft when it was first released some years ago. It should be nice to verify if the issue is gone.
http://www.avsim.com/topic/248284-new-aryus-works-citation-xls/
Nice one mate. Good to see the LE's of the wings and horizontal stabs their correct colour (though I like the anodised look on the original release)
EDIT: Thinking about it.. shouldn't the horizontal stab LE's be black anyway (deice boots)??
ATB
DaveB![]()
First file (link) goes into effects and other link has two file looks like a mdl (model change) and the other goes to texture?
morpheusfz
I've changed the navred and navgreen fx, adjusted the positions of the navs, strobes and tail light and added a red beacon to the fin top..
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi, 7=recognition, 8=wing, 9=logo, 10=cockpit
light.0=3, -0.00, -28.4, -0.0, fx_navred_DG , >>>> Had to drop the _DG here
light.1=3, -0.00, 28.4, -0.0, fx_navgre_DG , >>>> and here to get the lights to working.
light.2=3, -25.0, 0.00, 2.80, fx_strobe ,
light.3=2, -0.00, -28.380158, -0.0, fx_strobeh , //Leftwing strobe
light.4=2, -0.00, 28.380158, -0.0, fx_strobeh , //Rightwing strobe
light.5=4, 15.5, 0.0, 3.9 , fx_vclighth,
light.6=1, -25.50, 0.00, 12.50, fx_shockwave_beaconh ,
It looks a lot less like Piccadilly Square at Christmas and the lights are better placed. Any of the navs on DG's models are excellent (I use them for just about every model that needs it's lights changing) and the Shockwave beacon just happened to be there so I used it. A default will probably be ok.
ATB
DaveB![]()