Bomber_12th
SOH-CM-2025
-DeathFromAFar, that is true, however the product's flight dynamics leave little elevator control under that speed, to a point, and going a typical 130-120 over the top of a maneuver, leaves you with no elevator control left, by the time you need to start pulling into the downward.
For a quite possibly more accurate flight experience, this is what I have found which works quite well:
First, download Fliger's original Aircraft Factory F4U-1A flight dynamics here:
http://www.sim-outhouse.com/sohforums/page.php?lloc=downloads&loc=downloads&page=info&FileID=15645
These however won't work perfectly with the AF release (likely because they were made for an earlier version of it), so follow the next steps:
Take the following data in your AF F4U-1A, C, or D, aircraft.cfg file, and replace these areas in the new aircraft.cfg - the variations, the camera-definitions, the contact points, the viewpoint, the effects, and the fuel section (for the C and D variants, which is different than the A configuration supplied).
Then, you can simply replace the airfile with the example contained, and you're on your way.
As far as I can tell, it feels and reacts as I would expect it to - but be sure to back up your original files just in case you don't agree.
For an aerobatic display, I use 42-inches of MP, with 2550 RPM, with about 85 gallons in the main 'center' tank only. Real crisp ailerons (if you treat them that way), and it is easy to control through a loop or Cuban-Eight, as long as you stay on the rudder, like any high-performance piston-engine aircraft.
A peculiar sensation when flying the Corsair, which I have read mentioned, and if you can imagine it when flying in the sim, is that because you are seated behind the wing, when you pull up, your body actually goes down.
For a quite possibly more accurate flight experience, this is what I have found which works quite well:
First, download Fliger's original Aircraft Factory F4U-1A flight dynamics here:
http://www.sim-outhouse.com/sohforums/page.php?lloc=downloads&loc=downloads&page=info&FileID=15645
These however won't work perfectly with the AF release (likely because they were made for an earlier version of it), so follow the next steps:
Take the following data in your AF F4U-1A, C, or D, aircraft.cfg file, and replace these areas in the new aircraft.cfg - the variations, the camera-definitions, the contact points, the viewpoint, the effects, and the fuel section (for the C and D variants, which is different than the A configuration supplied).
Then, you can simply replace the airfile with the example contained, and you're on your way.
As far as I can tell, it feels and reacts as I would expect it to - but be sure to back up your original files just in case you don't agree.
For an aerobatic display, I use 42-inches of MP, with 2550 RPM, with about 85 gallons in the main 'center' tank only. Real crisp ailerons (if you treat them that way), and it is easy to control through a loop or Cuban-Eight, as long as you stay on the rudder, like any high-performance piston-engine aircraft.
A peculiar sensation when flying the Corsair, which I have read mentioned, and if you can imagine it when flying in the sim, is that because you are seated behind the wing, when you pull up, your body actually goes down.


