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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

A2A Spitfire out!

No worries jp, and Huub.

Huub PM'ed me and I replyed trying to correct were I could. Quite simply we do what we can with offcial paid for period manuals + the key real world visits and real warbird pilots as part of the team or specially brought in for speicfic projects.

I and Scott regulary recieve mail and calls from aviators congratulating us on the fidelity of the latest release and often asking for custom non commercial products to help with flight training, new pilot familiarisation etc on the real deal (more on that another time).

I was the one responsible for guiding Scott to the way we currently do things re: accu-sim as an optional extra + the on/off switch. Being a casual simmer myself I understood that were other ultra real developers have potentially cut themselves off was by only offering the ultra real. I wanted a product that did both and pushed for this. The Spitfire without Accu-sim I believe still competes really well, you get a great model fully optimised by Rob, one of the best modellers in the business for this, great sounds and everything else a standard release gets these days. For those who want to try and take up the challenge of flying what we fully believe is currently the most advanced Spitfire simulator ever created and get that whiff of flying a true classic and maybe experiencing just how hard it is to fly one of these top end on 'the edge' fighters (MkI is actually a throughbred interceptor not a fighter hence the overheating when sat on the ground) then they can have the option to do so.

We have a nice community forum at our place, we are open to criticism and suggestions. We rarely delete any posts and I believe we have had to only delete a handful of members for spamming etc. If one were to have questions I always refer people to the forum. A member of the team or the community will gladly jump in to answer any questions. We have a nice Youtube chanel with many videos of not just promos but us on research trips, often climbing all over real aircraft with the pilots/groundcrew etc. I hope in this respect we set ourselves apart by being quite open. Our site recently had a complete re-design to make navigation and use easier, plus it helps give a little history behind our studios, who we are, and what we aim for.
 
Thank you.

Here is another civilian livery for the Spitfire. It is based on a real world livery of a Spitfire IXb (MH434).

Download: http://aussiex.org/forum/index.php?/files/file/1633-a2a-wop3-spitfire-g-asjv-mh434/

gasjvpreview.jpg
 
No problem Lewis. Somewhere I will remind you about the offer for the beer, as Duxford is still on my list of places to visit. I had started a much longer answer, but I will keep that to discuss with that beer we will drink together in the future.

What are you referring to? What is supposed to be different between the sim and the real start?

Found it yet Patrick? If not just take a close look again.... ;) And again a nice repaint!

Cheers,
Huub
 
Found it yet Patrick? If not just take a close look again...

Nope. I'm seeing nothing there that I haven't seen with the A2A Spitfire, or vice versa. If you should mean the blue smoke: you get that with the A2A Spitfire in the right conditions (i.e. cylinders worn down etc.). Remember, each engine start is different, depending on the conditions.


And again a nice repaint!

Thank you. ;)
 
There are also limitations to what you can and cannot do in the sim, especially regarding smoke.

When you watch a real Spitfire Mk.IX start, you can see each individual cylinder fire in sequence just from watching the smoke at start. FS won't let you do that - the effects engine simply isn't good enough.

Everything has its limits. Accu-Sim gets around them by moving a lot of the processing out of the sim, but the graphics engine still has the limitations it started with. Respectfully, Huub, I have to disagree as well. The way that RAS got around the limitation was pushing the boundaries at the time, but is old hat now. You either have a perfect engine or a blown engine, nothing in between those states. Having broken a number of Accu-Sim aircraft in a number of different ways, I can tell you that this system is utterly different and each rendition has been an incremental improvement.

I'd, personally, like them to go back and bring the B377 up to the same standard as the newer versions of Accu-Sim, but I think they have their hands full for the near future.

P.S. Come up to Cosford and I'll buy you a drink too. :d

Ian P.
 
Jigsaw, I really love those retro-era civilian schemes! Great job!

There are some people active in the warbird community that think it may be only a matter of time until we start seeing Mustangs, and the like, reverting back to those 50's/60's period civilian schemes again.
 
Although I had not planned any more posts on this subject, the fact Ian offers me beer asks for a reaction.

First I hardly drink any alcohol, so please don't try to get me drunk.

Secondly, as I still think I am misunderstood by several members here, I will explain what I tried to say before once more in a slightly different way. As I already frequently before already not to bash Accusim, A2A or who or what ever else, but just to help somebody who tries to make the decision whether he should buy Accusim or not. When you purchase Accusim just to test the 'off' button, I think you should have saved yourself the $20! (see question in post #348)

Judging Lewis reaction I think the people of A2A fully agree. Thats most probably the reason why they offer their Spitfire without Accusim and have introduced an 'off' button in Accusim.

When I referred to the FS2004 RealAir Spitfire I stated the effect were based on the same technique; namely xml programming. Or if you like; a predefined situation triggers an effect or new situation. I don't think any one disagrees on that. The main difference between Accusim and the RealAir predecessor is the number of predefined situations, the number of effects and the fact you can manually reset subjects which lead to a predefined situation. A2A definitely did an excellent job here, Accusim however does not improve the accuracy of the rate of role, the central point of gravity, or stall speed etc.

Whether you use xml programming inside FSX or in a separate module which interacts with FSX does make some difference, but again has it limitations. It mainly improves the number of work-arounds, but as Ian correctly noticed in the end you are limited by what FSX or what ever 3D engine you connect to Accusim can handle. Or to put it different; Accusim can't trigger an effect which isn't available in the sim.

Third and final; there is no need to step in and defend A2A, Accusim or your personal choice. I am not attacking anybody or anything, I just try to put things in perspective. Perhaps you do not share my opinion, but that can hardly be a reason to attack me.
This is most likely the last post I will make in this thread on this subject, when you want to discuss this topic any further, feel free to join Lewis, Ian and me somewhere in a pub in the UK.

To get back to the beer offered me already (I should keep this discussing going!), when you really think Accusim can burn oil and water in your computer, you should definitely spend less time in the pub or consider to purchase a computer which works on electricity......

Cheers,
Huub

Patrick, the A2A inherited the “wobbely engine” effect which was introduced on the A2A B-17. Therefore you see the exhausts from the model moving, due to the torque effect, while the nose panels don't move. You won't see this on the real thing as panels were bolted on the same structure the engine was put in. As I said in the previous post, a definitely a neat effect ;).
 
Hi Chaps.......................:rolleyes:

Well, I rather wish that I hadn't asked the question now. So, apologies to everyone for my having caused an unintended 'stir'. Also thanks for the info that has been included in the posts. :applause:

Huub, I think that I owe you a beer too. Maybe at Duxford some time. I haven't been there for a few years, but I used to go there annually, particularly when RAF Mildenhall had shows.

Anyway, I will get the A2A Spitfire..................:d

Cheers

Paul
 
Well Paul to answer your original question: Yes you can fly the Spit by the numbers without Accusim, but it won't break if you don't. ;)

You can exchange the canopy, but not the props. You can replace parts and test the cylinder compression in the virtual hangar, but I haven't flown it enough to see if anything actually breaks.
The canopy fogs up too and the gear needs to be raised and lowered manually on the Mk.I models.
Maybe I'll add Accusim later, but for now I'm just enjoying flying the best looking Spitfire available.
 
Well Paul to answer your original question: Yes you can fly the Spit by the numbers without Accusim, but it won't break if you don't. ;)

You can exchange the canopy, but not the props. You can replace parts and test the cylinder compression in the virtual hangar, but I haven't flown it enough to see if anything actually breaks.
The canopy fogs up too and the gear needs to be raised and lowered manually on the Mk.I models.
Maybe I'll add Accusim later, but for now I'm just enjoying flying the best looking Spitfire available.

Many thanks. I will buy the base pack for now. I can always add Accusim later.

Cheers

Paul
 
Spitfire Mk Ia K9797 repaint now available.

My repaint of K9797 for the A2A WoP3 Spitfire Mk Ia is now available in the FSX Skins library here at SOH.

Spitfire K9797 was among the first Spitfires to be assigned to 19 Squadron at Duxford. This represents how it looked on 31 October 1938 when it flew in formation with several other 19 Sqn Spitfires for a series of official RAF photographs. It never took part in the Battle of Britain as it was struck off charge on June 8th, 1939 after being damaged beyond repair.

WoP3_SpitMk1_K9797_07.jpg
 
gotta love the 19sqn paints :ernae: first squadron to go active with it after all :jump:

great job, looks a beauty...
 
Mk I X4107 "PR-F" Uploaded

This repaint represents Spitfire Mk. I X4107 "PR-F" of 609 (West Riding) Squadron during August & September of 1940. In particular, two pilot's who flew X4107 are remembered although other men flew X4107 as well during its brief career; they are Pilot Officer (later F/L) Alfred Keith Ogilvie and Pilot Officer Rogers Freeman Garland Miller.

42419 P/O Rogers Freeman Garland Miller joined the Royal Air Force on a Short Service COmmission in June 1939 and was posted to 609 Squadron at Northolt on June 11, 1940. He damaged a Do17 in July and destroyed a Ju87 in August before being killed when his Spitfire (X4107) collided with a Bf110. P/O Miller was just 20 years old; he is buried in St. Nicholas' churchyard, Radford Semele, Warwickshire.

42872 P/O Alfred Keith "Skeets" Ogilvie, D.F.C. was born in Ottawa in 1915 and joined the Royal Air Force on a Short Service Commission in 1939. He joined 609 Squadron on August 20, 1940, flew with them during the Battle of Britain. P/O Ogilvie was flying X4107 "F" when he shared in the destruction of a Do17 on September 15, 1940. He went on to become an Ace before being shot down himself by a Bf109 on July 4, 1941. During his final engagement he was wounded and subsequently baled out of his damaged aircraft. After being captured, he spent 9 months in the hospital before being sent to Stalag Luft III. He got out during the "Great Escape" but was recaptured and interrogated by the Gestapo. He was one of the lucky ones in the sense that he was not shot after the escape like many of his friends. After his release in May 1945, F/L Ogilvie transferred to the RCAF.

This repaint is in honour of both these brave men and the heroic struggle of "The Few".

Cheers,
Rick
 
Hi

I bought the Spitfire (base pack). It's really excellent in all respects. Beautiful to look at and great to fly.

However, I have one query -
I can only seem to get the 2 blade prop to show in game. In the aircraft loading screen I see a 3 prop blade for the MkII, but when the aircraft is in game, I can only see a 2 blade prop. I realise that I am not expecting to swap them in game (as per the Accusim addon), but with the MkII I should have a 3 blade prop.

What am I doing wrong please?

Cheers

Paul
 
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