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The Staff of SOH
Looking good so far Milton. Here's a few suggestions.
Add developer to FSX - Free Flight - Select Aircraft - Publisher drop list:
[fltsim.0] & [fltsim.1]
ui_createdby=Alpha Bleu Ciel
Increase prop wind down to match the sound:
[propeller]
propeller_moi=110 ; 58.8
The start flames need to go horizontal rather than vertical, they're shooting through the wings.
Someone must know how to modify the effect.
Gary Danvers
NZ
Testing in FSXA and I noticed that there are no dive recovery flaps visible and although the lever works in VC there is no effect on drag. Cheers James.
If anyone's interested I've made the ordnance selectable via payload and added back the belly tank, selectable or deletable via fuel. When you do this the model sags on the undercarriage struts at least. Whether the flight model is affected I don't know. Perhaps best to add when all other mods to the model have been made.
The ordnance is one model part in MCX but if the source .mdl files for the pylons, rocket rails, rockets and bombs are available separately they can be made selectable separately too (I'm not competent to split up a single model part).
Finally, is there a paint kit available from which I can make bump maps?
DaveQ
A few shots of the Beta in P3D_V3.4. Headed to Nellis from North Texas. Below me in the second shot is JD's Sheppard AFB.
The livery is one I did after the RTWR 3 years ago actually. As for the white line. . .It's a hi-lite that shows depending on the angle you view the airplane from and shows on both left and right sides, nothing I added though.That paint is looking nice Ed; is that a WIP of yours? Curious what the white stripe is on the starboard hstab.
The livery is one I did after the RTWR 3 years ago actually. As for the white line. . .It's a hi-lite that shows depending on the angle you view the airplane from and shows on both left and right sides, nothing I added though.
I have already setup a common texture folder and this is the full beta package, I simply added a few of my textures from the previous "portover" version. . .so the bumps and specs are active.Ah, okay. In the final release there will be a common texture folder. You are likely missing the added textures for bumps, specular, glass, etc. You can easily find and add the bumps and specs from the beta release as they are the only DDS files in the texture folder.
I have already setup a common texture folder and this is the full beta package, I simply added a few of my textures from the previous "portover" version. . .so the bumps and specs are active.
i tested it in P3D and had just a few comments.
First the title= issue most FSX aircraft have in P3d. P3D the value after title= is what shows up as the text in the aircraft selector so I would suggest changing
title=F8F2 Bearcat Bombs Rockets
to
title=Grumman F8F-2 Bearcat Bombs Rockets
Second in the FSXA conversion the cockpit textures look washed out, even compared to the previous 2014 modified version. Here is the comparison.
Lastly there is one panel, the last one, the Radio Panel that appears to be missing gauges. Here is what it looks like.
![]()
But at least the issue with the window transparency is fixed, it flys well right out of the box with no modifications required.
I did notice from the previous version you removed the center fuel tank. Is there a way to get a version that has all the drop tanks installed and no bombs?
i tested it in P3D and had just a few comments.
. . . . .in the FSXA conversion the cockpit textures look washed out, even compared to the previous 2014 modified version. Here is the comparison.
![]()
Here is the new version.
![]()
Here is the old version.
In this case, both pictures were taken at the exact same location at very close time, just long enough for me to take a screen capture, switch planes and screen capture again. I don't think the opaque windows had anything to do with it either, I also tried with the transparency fix that you helped me with and it looked the same as the 2014 version, but in my example I wanted to show the original version that I had not done any modifications to.I would suggest that the only difference between the two (since they are, in fact, identical) is the direction of the sunlight. If you put you aircraft in slew mode and turn it so the sun lights various portions of the interior you can go from a well defined interior to one that shows little or no detail. I am the one who redid the VC textures for the mod in 2014 so I can tell you this with confidence.
EDIT: Ooooops; no, I better not do that as this aircraft is a sanctioned RTW race contender and I do not want to undo that. I can however test the required changes and make them available for those who want them.
RE: Paint kit: hopefully a painter can answer this one; I do not know. The exterior is mainly covered on two textures; f8ffuse and f8fwings.
I use that pop-up extensively. Great little way to see a lot of info very quickly, and all in one place. I will fix that if you want. I use it in several aircraft, especially in Race planes. It doesn't affect the FDE, so it should be legal. Please note the use of the word "should"Lastly there is one panel, the last one, the Radio Panel that appears to be missing gauges. Here is what it looks like.