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The Staff of SOH
Gman just a question, Is the Tigercat VC taking a backseat to this project? No worries if it is because I cant imagine how great itll be with the techniques youre learning on this one![]()
Very nice work, Gordon.
I also bought Quixel when it was on sale some time ago. I feel I have never spend so little money on an application of such a huge usefulness.
I use it mainly for creating scenery objects. Took a while to get used to it (still ongoing, of course). Gone are the days of sloppy texturing or UV mapping.
I like the way it teaches you to use bump mapping as a powerful means of adding detail and realism to a texture map, without adding to the vertex count. That was one of the most important lessons I learned so far by using it.
Cheers,
Mark
Gordon, did you try to burn AO maps into the textures yet (I haven't gone that far)? I'm not sure if burning is supported at all in DDO.
Cheers,
Mark
Gordon,
looking great, but please allow me to ask a question and also excuse my ignorance.
Is your model created in Max/Gmax/blender/etc and then textured from within Photoshop via quixel? What modelling programs can be used and which versions of Photoshop are compatible? I did look at it and didn't find any answers to these questions. How is the mapping done, completely from quixel or do you define areas prior, etc?
Sorry to be a pest, and hoping this works with FSDS and CS2 for FS9, lol. When I looked last night it was on offer and the price seems to good to be true for such a powerful tool.
kind regards,
Jamie
Gordon,
looking great, but please allow me to ask a question and also excuse my ignorance.
Is your model created in Max/Gmax/blender/etc and then textured from within Photoshop via quixel? What modelling programs can be used and which versions of Photoshop are compatible? I did look at it and didn't find any answers to these questions. How is the mapping done, completely from quixel or do you define areas prior, etc?
Sorry to be a pest, and hoping this works with FSDS and CS2 for FS9, lol. When I looked last night it was on offer and the price seems to good to be true for such a powerful tool.
kind regards,
Jamie
....... Just to keep it in context though, the planes are lower priority to the scenery projects that are the focus of 90% of my work. It's a must to release the scenery to provide an income stream.
.
I am waiting for this scenery release .
You have mentioned a vegetation package your getting together. There has recently been a release of a tree package . Would that be your work ? If so, I'll go and get it .
The scenery is coming together quietly behind the scenes. The vegetation library is pretty much complete and waiting to release with the other scenery packages.
The tree package that you refer to wasn't mine, but it's good to see some variety being offered. I wasn't really too impressed with the Speed Trees that P3D released, but I'll have something to offer in that area.
I've got the P-1 to a stage where I'm ready to shoot a video. The vid will show the airplane, my scenery and vegetation/autogen packages in a real time environment. It will give those interested a chance to look at the full environment I'm trying to create.
Wow---what an ugly beautiful airplane!
Can`t wait to fly it.
Mike
The scenery is coming together quietly behind the scenes. The vegetation library is pretty much complete and waiting to release with the other scenery packages.
The tree package that you refer to wasn't mine, but it's good to see some variety being offered. I wasn't really too impressed with the Speed Trees that P3D released, but I'll have something to offer in that area.
I've got the P-1 to a stage where I'm ready to shoot a video. The vid will show the airplane, my scenery and vegetation/autogen packages in a real time environment. It will give those interested a chance to look at the full environment I'm trying to create.
This is a really interesting aircraft, any further info?