Add a torpedo to your Blackburn Baffin

fde_bressy

Charter Member 2011
Just insert the following lines to tour DP file in the [gunstations] section:

[GUNSTATIONS]
; Front Guns Browning Mk.II .303 7.7mm
gunstation.0=0,45,1,0.05,775,2,0.01,400,0,20,1d1*8,0.15,0.80, 1.15, 0,0, 0, 0, 0, 0, 0,0.40
; Rear Gun Vickers K.303 7.7mm
gunstation.1=1,45,2,0.05,816,2,0.01,500,0,20,1d1*8,0.00,1.35,-3.20,-15,0,-180,-90,90,60,-15,0.35
; Torpedo
gunstation.2=5,62,32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 
[guns.0]
gun.0=500,0,0,0,0,0,1,500
[guns.1]
gun.0=500,0,0,0,0,0,1,500
[guns.2]
gun.0=1,0,0,0,0,0,0,0
 
[HARDPOINTS]
mount.0=-0.00,0.375,-1.85
mount.1=-0.00,-0.80,-0.00
mount.2=-0.00,-0.80,-0.20
[PAYLOADS]
payload.0=%payload_name.0%
payload.1=%payload_name.1%
[PAYLOAD.0]
; Payload = Guns Only
mount.0=raf_gunner, 1, 0
[PAYLOAD.1]
; Payload = Torpedo MkXII, 18"
mount.0=raf_gunner, 1, 0
mount.1=wep_br_torpMkXII, 1, -1
mount.2=wep_br_torpcarrier, 1, 0

Then add the following line at the end of the [STRINGS] section

"payload_name.1"=Torpedo MkXII, 18"

In the aircraft.cfg file, replace the [contact_points] section withe the following ones to improve the aircraft position on the ground:

[contact_points]
point.0=1.000000,-18.583333,0.000000,-3.80,1574.803200,0.000000,0.547986,43.380000,0.498066,2.500000,0.654478,0.000000,0.000000,0.000000,0.000000,0.000000
point.1=1.000000,3.166667,-8.166667,-8.50,1574.803200,1.000000,0.547986,0.000000,0.25,2.500000,0.866244,0.000000,0.000000,2.000000,0.000000,0.000000
point.2=1.000000,3.166667,8.166667,-8.50,1574.803200,2.000000,0.547986,0.000000,0.25,2.500000,0.866244,0.000000,0.000000,3.000000,0.000000,0.000000
static_pitch=13.5
static_cg_height=7.30

Happy new year to all of you

François
 
Hi François,
Not being a kill-joy here, but it needs to be a slanted torpedo as in the pic.
It would not clear that huge radial engine and prop if it was mounted horizontally, I hate to think what would happen!!

They used early war MkVIII or IX torpedos not MkXIIs. Sorry to be a 'spotter' on this...;)

Cheers Shessi
 
If, some one... cares to decompile the bgl for the british weps. and get the GUID number and scale for the torp it would be a sinch to compile a new one at the correct angle what ever that might be?


Code:
Header( 1  N94:21:19.18 S94:21:19.18 W000:00:00.00 W000:00:00.00 )
LatRange(  S94:21:19.18  N94:21:19.18 )
Set( BUF 4096 )
Set( LABELS 9000 )
Set( PATCHES 9000 )
Set( LINBUF 8192 )
Set( MAXPTLST 3000 )

ObjID( 7DA61A3F FEB44294 B8C49C86 0DC02456 ) 
LibObj( 
    PWR   0
    SIZE  0
    SCALE 0.001        ;set scale same as original
    TYPE  0
    NAME   "wep_br_torpMkXII_d13"    )

TransformCall(  :CallObject   0.00   0.00   0.00   ;x      z       y
-13.00   0                                ;pitch -13 degrees
0.00   0
0.00   0 )
Jump( :End )
:CallObject
CallLibObj( 0 id0 id1 id2 id3 )                 ;enter the GUID of wep_br_torpMkXII
:End
EndObj
 
torpedo for Baffin

or failing all that you could use the torpedo which comes with the Vickers Vildebeest, which you can find here at SOH under my stuff.

( I don't do much with the game these days but I'm still nosy )

Happy New Year

baldy
 
Hi B,
Tried that already, but with no torp carrier struts it looks too odd with an angled torp hanging down...

As I said in my orig post hopefully Frank is going to model a version with a torpedo fitted.

Cheers Shessi
 
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