Dutcheeseblend
Blenderer
- Slightly randomized crew weight, depending on their diet.

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The Staff of SOH
One other idea I'm toying with is company funds, i.e. your money being stored in a file that can be accessed by all planes using the gauge. That way, you could haul things in a DC-3 by day and blow the revenue on GA aircraft on the weekends.
That's an excellent idea. Having the option to fly a revenue generating flight if you wish, or just spend money like it's going out of style. It'd be good then, to also have an interactive way to deposit 'funds' in your company account, so one wouldn't need to simply edit the log file you're storing your persistent values in.
Working on the engine wear and maintenance logic at the moment. This is tougher than I expected.
Performing maintenance is awfully expensive and actually decreases the engine's condition. Time to failure for an engine wildly varies between 30 and 90 hours.
will we be able to adjust the TBO for different engines? like 3000 hours for the PT6 or 3500 for the Garrett TPE-331?Alrighty, wear and tear modeling is done. Another big chunk of work from the list.
Engines:
Base wear when engine is running plus additional wear due to throttle settings (including reverse thrust, if available) plus a bit randomized wear from flight session to session. Don't know how many hours you'll get out of your engines as the time to failure is mildly randomized and it all depends on how you (ab)use them. Could be 40 to 50 hours or so.
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will we be able to adjust the TBO for different engines? like 3000 hours for the PT6 or 3500 for the Garrett TPE-331?
I'm partial to XMLTools, simply for the ease of use it brings when coding the gauge. It's what I used. Love it.
Good work on the small size. My flap failure code was quite complex, and also had a bunch of triggered custom sound stuff using Doug Dawson's sound gauge, but it ran to 400+ lines across two gauges (2hz + 18hz) just for the flaps alone. The gauge for the gear was another 100+ lines on top of that.
I was actually thinking of taking my gauge outside of the sim and using Simconnect instead. Would of been much easier. Would also make for a nicer interface for managing repairs, service, etc. Something to keep in mind, perhaps.
No external BS for me though; I am all for unintrusive minimalism. If someone donates a background image in form of a clipboard or so, I might just as well put it in and adjust font coloring accordingly. But other than that, I want to contain everything to a single window in the simulator. Thinking about adding a sceond page to the status window for statistics or so. But this is low on the to-do list.
I hear you on the minimalism. There's just been times, especially when coding logic routines, where a little voice in the back of my head whispers to me "this would be so much faster to whip up in C#...". I've done a few interfaces between the sim and an outside program using either FSUIPC or else pure Simconnect, that have been far more complex than simple tracking and failures (such as 'adversary' AI routines and the like) and it's so much cleaner in the long run than mucking about in XML.
And of course, doesn't require anyone to edit the panel.cfg file either.
Learning C++ or C# is on my "Tomorrow I'll start" list.
The adversary AI routines sound interesting. For personal use or under contract?
A small mock dogfight module would be quite something. Take of with an AI aircraft, fly in formation to a designated area, split up and separate 5, 10 or 20 nm, then dogfight until you or him "tag"s the other with an invisible curved lase beam or an invisible missile. After either one is tagged, you can choose to go again or go home.
Would be difficult to scale this to each aircraft's flight dynamics though. And to add some randomness in maneuvers and pilot skill.
Then again, I think even Falcon BMS doesn't support mock dogfighting against AI aircraft, so it's no biggie.
I don't think the crew is gonna be able to walk that off.......Let's see...
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- Quadruple engine fire
- Gear stuck in various positions
- Asymmetric flap failure
- Aileron, elevator and rudder controls damaged
Just playing with XMLTool's Simvars, don't worry. A really bad day with the maintenance tool will only be 90% as bad.![]()
I don't think the crew is gonna be able to walk that off.......