Bjoern
worst developer ever
Engine failure modes are completed so far. To give an example what you might have to contend with:
Generally, once a system is marked as failed, the exact failure will be decided by a throw of the dice. For each engine, there's the possibility of a fire*, an irrecoverable shutdown and a recoverable shutdown.
I want to test a startup assistant logic for a recoverable shutdown, but despite the four engines of the Dash 7, all I get is fires and totally broken engines, lol.
*Engine fires can be extinguished. The UI gauge makes a provision for that if the plane doesn't have fire suppression systems modeled (like portover planes). You've got 30 seconds to extinguish a fire, otherwise it will damage your flight controls. Flight control damage is a workaround, because I can't simulate a melted wing structure and don't want to fumble with the n+1 possibilites to place engines on an aircraft.
This will also allow you to limp to the nearest airfield.
Generally, once a system is marked as failed, the exact failure will be decided by a throw of the dice. For each engine, there's the possibility of a fire*, an irrecoverable shutdown and a recoverable shutdown.
I want to test a startup assistant logic for a recoverable shutdown, but despite the four engines of the Dash 7, all I get is fires and totally broken engines, lol.
*Engine fires can be extinguished. The UI gauge makes a provision for that if the plane doesn't have fire suppression systems modeled (like portover planes). You've got 30 seconds to extinguish a fire, otherwise it will damage your flight controls. Flight control damage is a workaround, because I can't simulate a melted wing structure and don't want to fumble with the n+1 possibilites to place engines on an aircraft.
This will also allow you to limp to the nearest airfield.