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Aero Commander AC50A(HC)

If you want to make door sounds work in both Aero Commanders, go and open Aero sound folder sound.cfg and find these door text lines, remove all other text from door sound lines, and leave these lines into door sound lines:

[EXIT_OPEN]
filename=door_small_open

[EXIT_CLOSE]
filename=door_small_close

And i found issue, the luggage door not work, only i can hear the opening and closing sounds.
 
Milton,
Thank you very much for all you have done for the hobby. I have been flying your commanders ever since you released the first one. At the age of 73, I still remember reading the adds for the commanders back in the mid 50's. Although I have been lucky to have friends with small airplanes, I never got to ride in a commander. You have brought them to life for me.

I have one question about the AC560A you just posted. When looking to the rear from the front seats the headliner seems to be hanging down as if it has come loose from the ceiling.
Is this just my copy, or something that needs to be looked at?
Thanks again,
Chuck68

Chuck, that drop covers the wing spars. :)
 
Milton - thanks a lot for this version of the Aero Commander.

I was curious I am sure at some point I saw a screenshot of an FSX installation which showed a variety of your AeroCommanders in the select aircraft list and I may be wrong but I thought one was in US Air Force colours ala Air Force One as used by Eisenhower. Any ideas who might have done one? I have not found one on the www there are some others that may port across once I adjust the 2004 textures to work in FSX. Otherwise I guess I will have to have a go at repainting this myself, bugger, my one least favourite sim activity.

The Air Force One (Eisenhower's aircraft) we did was the AC680S. It is next in line for conversion.

All the original paint schemes (for the original FS2002/2004 releases) will work on these conversions. There are over 100 of them on various sites. Com-Central has a large collection on their site but Simviation, Flightsim, and Avsim have many.
 
If you want to make door sounds work in both Aero Commanders, go and open Aero sound folder sound.cfg and find these door text lines, remove all other text from door sound lines, and leave these lines into door sound lines:

[EXIT_OPEN]
filename=door_small_open

[EXIT_CLOSE]
filename=door_small_close

And i found issue, the luggage door not work, only i can hear the opening and closing sounds.

I removed the animation and deleted the luggage compartment from the 520 and 560. Something about the luggage area was causing gmax to crash and I could not find the source of the issue. However, in the current AC500 version, the luggage door and compartment is back working fine.
 
I removed the animation and deleted the luggage compartment from the 520 and 560. Something about the luggage area was causing gmax to crash and I could not find the source of the issue. However, in the current AC500 version, the luggage door and compartment is back working fine.
Oh, ok. No problem, i can still enjoy these planes fully :) Probably there is a conflict with polygons and that's why it crashes gmax, is there check errors etc system in Gmax?
 
That looks great expat; maybe others would enjoy your change should you wish to share it. :)

Delighted to be able to share something for a change, LOL !

Still not sure if it is that much darker . . These are files I made for your last portover upgrade of the AC's a year ago or so and just playing around with the shade of color in the main texture and alpha. They definitely made that model's glass darker, but with the FSX native model and glossy reflection on the glass it's sometimes harder to tell depending on the angle the sun is reflecting etc.

Open your favorite paint folder, back up your existing files and drop these in (or in the aliased common "texture" folder if you want to change all paints). Also, these are not DDS files (they are bmp's), so if you have both in the same folder together, one (bmp?) may take precedence over the other, i.e., they won't overwrite each other).

This screenie is the FS9 portover model with darker windows (much less reflective vs native FSX model):
 

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A WIP based on an earlier post. No bumps, no spec. Try as I may I cannot get my head around the process.

Air%20Force%20One-2017-apr-28-001.jpg
 
A WIP based on an earlier post. No bumps, no spec. Try as I may I cannot get my head around the process.

Looking good there falcon but I am afraid I agree your not alone there, it is the one area of flight sim that I really struggle with and have mental block about (Gauges, FDE's, Air Files, Configs, coding, etc no issues) but my head hurts when I try to come to grips with textures, alphas, bump maps and speculars not to mention texture mapping of models. I am not sure why this appears to become so complicated. I have tried using 3 different paint programs to see if it was the tools but they all do the same things so it must be me. Sometimes you cannot teach an old dog new tricks.
 
Milton,

Thanks so much for the converted Aero Commanders, loving them all over again! Are paint kits still around anywhere?

Thanks,

Mike
 
A WIP based on an earlier post. No bumps, no spec. Try as I may I cannot get my head around the process.

Ed, do not feel like the Lone Ranger. :biggrin-new:

Looking good there falcon but I am afraid I agree your not alone there, it is the one area of flight sim that I really struggle with and have mental block about (Gauges, FDE's, Air Files, Configs, coding, etc no issues) but my head hurts when I try to come to grips with textures, alphas, bump maps and speculars not to mention texture mapping of models. I am not sure why this appears to become so complicated. I have tried using 3 different paint programs to see if it was the tools but they all do the same things so it must be me. Sometimes you cannot teach an old dog new tricks.

Not a painter, but this is what the SDK says about it.

Looking very nice ED, but not sure about the rivets, as nice as they look. I'll find an post a couple of pics of the one in the museum which is a 680 but the 560 may have been a little different.
 

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Milton,

Thanks so much for the converted Aero Commanders, loving them all over again! Are paint kits still around anywhere?

Thanks,

Mike

Mike, I'll have to look around. I have some of them, some may be here or at Flightsim. Let me get back to you with a list of links.

EDIT: Mike, I have scoured all my archives and cannot find a single paint kit for the Aero Commander series. I know that Flightsim must have them as so many repaints have been done.
 
A WIP based on an earlier post. No bumps, no spec. Try as I may I cannot get my head around the process.


Bjoern I think posted the following at FSDeveloper several years ago:

In case someone asks, here's the bump map creation procedure in a jiffy:

1. Create a grayscale version of your main texture, emphasize parts (dark = e.g. panel lines/light = e.g. non-flush rivets) depending on desired "standoutability" in the sim.
2. Unify all layers.
3. Run bump map creation plugin with default settings (unless you want to have something very specific).
4. Save/export the resulting file in .psd format.
5. Run the .psd through Imagetool in command line mode (ideally via a batch file)
Syntax: imagetool -batch -nogui -nomip -dxt5 -RedInAlpha -dds -nodither *_B.psd
Note: Only works if your bump map filename ends in "_B", otherwise specify the filename.
6. Wait.
7. Done. Easy, huh?
 
Complete as far as I can take it. I'm considering a custom Hangar for those who have the ability to place scenery objects. . .something that would look "Presidential", lol

Air%20Force%20One-2017-apr-29-008.jpg


OOOPS. . .noticed I had forgotten to open the vents in the engine cowl behind the spinner. . .done now for sure!
 
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