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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Aeromarine 39B released at Simviation.com

I understand your frustration and it is great that you are trying to fix it and I thank you for that:ernae:

I'm sure that one of the modeller guys will come up with an answer soon. In the meantime thanks for your work!
 
I try reinstalling my FSX acceleration sp2 sdk to be sure is correcly installed ? but mine is corrupt from my fsx acceleration disk and impossible to made a copy, and I can't find this anywhere at microsoft/download or anywhere on google, its availlable only from the disk. somebody can send me the fsx acceleration sp2 sdk so I will be able to verify if my sdk if i get the lates version and made a new update.

my email is polaris3@globetrotter.net thank in advence.
 
Here is the 39B approaching my version of the CV-1 Langley. This was my FS9 model which I upgraded the textures and fixed a few zits and then compiled with Xtomdl so it is FSX native. I have it loaded in aicarriers.
Paul, have you uploaded your FSX Langley at any website?
 
Paul, have you uploaded your FSX Langley at any website?

The FS9 version has been available at Flightsim and simviation for a few years. I have not uploaded the FSX version as it is not really complete; I just wanted something historically correct for the Aeromarine. The subject of this thread looks more detailed and probably made from better drawings than I have.

Best, Paul
 
I need some one to beta test my model, I'm tire to send it to Simviation for nothing, I just want to be sure its ok before uploading again, somebody up for the jobs ?
 
I need some one to beta test my model, I'm tire to send it to Simviation for nothing, I just want to be sure its ok before uploading again, somebody up for the jobs ?


Hello,

I have downloaded and installed the v2.0 of your wonderful model. I use frsx/Acceleration and the windshield is opaque in the VC. But view from outside the windshield is transparent. If it is convenient to you, send me the modification to the model you have done to eliminate the opaque windshield. I can beta test your modification.

Bonne journée

Benoit
 
Regarding the VC glass problem, it appears you did everything right with the glass on the exterior model. It is appropriately transparent from all directions. Why don't you copy and paste the exterior glass parts into the VC or, at least, give the VC glass the same material and texture parameters?

Best,

Paul
 
Regarding the VC glass problem, it appears you did everything right with the glass on the exterior model. It is appropriately transparent from all directions. Why don't you copy and paste the exterior glass parts into the VC or, at least, give the VC glass the same material and texture parameters?

Best,

Paul

Its exacly the same texture for both exterior and interior, why the interior one is opaque its a big fsx mistake ?
 
Its exacly the same texture for both exterior and interior, why the interior one is opaque its a big fsx mistake ?

Is the material (before texturing) the same? I don't use gmax (I still puddle along with FSDSv3.51 and FSXTweak) so I can't look at your source code, but both must adhere to the proper SDK (I use the Acceleration version of Xtomdl to compile). I have used the same material and texture for the exterior and internal model on several projects and never had this problem. There is something strange happening here; I am sure it is not a problem with FSX or other designers would be seeing the same thing.

Paul
 
Is the material (before texturing) the same? I don't use gmax (I still puddle along with FSDSv3.51 and FSXTweak) so I can't look at your source code, but both must adhere to the proper SDK (I use the Acceleration version of Xtomdl to compile). I have used the same material and texture for the exterior and internal model on several projects and never had this problem. There is something strange happening here; I am sure it is not a problem with FSX or other designers would be seeing the same thing.

Paul

The problem whit M$ FSX in the incompatibility whit each version (retail sp1,
sp1a, sp2, acceleration, and sp2 acceleration) some have reported that they see
through the windows but its raining in the interior windows other say its
opaque, and other have no trouble ? whit fs9 it was so simple to do a model.
whit FSX you get a lot of incompatibility trouble whit animation, and alpha etc
etc...
 
In SP2 and acceleration teh Alpha has to be almost dark grey for the window to be clear. Why do they have to change things.
 
USS Langley is finisch at 98%. I will try to send Ship, airplane and mission when problem sorted out.

I have find some guys that try to resolve the problem I have open a dropbox acount and have transfered my gmax model and fsx model in to the dropbox so it can be beta tested, If somebody want to try to recompile the interior model whit Gmax send me a message here I will send the dropbox address where you can test the interior model.
 
Ok I think we have find the problem, We have deleted the windows texture and have add a new fresnell ramp texture whit some alpha setting, All seem ok from here and from my beta tester Craig, if someone want to test the new model send me a private message whit your email and I will send you the beta model, thank for all the help :applause::medals::icon29:.
 
Ok I think we have find the problem, We have deleted the windows texture and have add a new fresnell ramp texture whit some alpha setting, All seem ok from here and from my beta tester Craig, if someone want to test the new model send me a private message whit your email and I will send you the beta model, thank for all the help :applause::medals::icon29:.


That's good news indeed. I like to test your beta but my e-mail limit is 5 meg so I don't think I could take it in one drop.
 
I got it thanks. The vc glass is transparent (hooray!) but the glass is now black in spot view (it was transparent in the previous version!)
Dave
 
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