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Aeroplane Heaven Lancaster available!

Version 1.2 is out, and I'm a happy bunny. Only a quick couple of circuits again, but it certainly 'feels' like you would imagine a Lancaster to be. Some longer flights coming up over the weekend, I hope.
 
On route to Berlin fully loaded @ 29.000 kg. Does anyone know how to get to 20.000ft? I'm flying by the book, 175mph, +8 boost , 2850 rpm and mixture leaned but the Lancaster won't climb above 11.000 ft.
Climb power is +9/2850. Try your test again with version 1.2. There was an issue with the boost gauges, where you weren't getting the power you thought you were. I was able to climb 300-400 ft/min with a fully loaded airplane, all the way up. Using live weather, any up draughts or down draughts will affect your climb rate as well. There's not much to play with there.
 
Main wheels compressed by weight and totally free castoring, not steerable tailwheel adds to the realism. Just these lines in the flight_model.cfg.

point.0 = 1,-41.0513,0,-5,2800,0,1.1,180,0.3,1.89,0.7,0,0,7,174,212
point.1 = 1,3.697553,-11.92,-10.7,2400,1,2.4,0,0.6,1.89,0.85,7,8,2,174,212
point.2 = 1,3.697553,11.92,-10.7,2400,2,2.4,0,0.6,1.89,0.85,9,12,3,174,212

1753711291242.jpeg
 
Main wheels compressed by weight and totally free castoring, not steerable tailwheel adds to the realism. Just these lines in the flight_model.cfg.

point.0 = 1,-41.0513,0,-5,2800,0,1.1,180,0.3,1.89,0.7,0,0,7,174,212
point.1 = 1,3.697553,-11.92,-10.7,2400,1,2.4,0,0.6,1.89,0.85,7,8,2,174,212
point.2 = 1,3.697553,11.92,-10.7,2400,2,2.4,0,0.6,1.89,0.85,9,12,3,174,212

I assume point.0 is the line referring to the tail wheel, yes ? I'm going to leave it as it is - with a single throttle HOTAS, a steerable tail wheel is a very welcome 'inaccuracy'. I think of it as a 'quality-of-life' feature. ;)

I like the tire compressions, though. Thanks for the information. (y)
 
Yes, 0 for the tailwheel. You need rudder pedals and brakes to control the taxiing and take-off roll. But it is so much more real, dancing on the brakes, (differential braking), rudder and throttle to keep her straight.
 
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Substance Painter is changing my life...
 

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Yes, 0 for the tailwheel. You need rudder pedals and brakes to control the taxiing and take-off roll. But it is so much more real, dancing on the brakes, (differential braking), rudder and throttle to keep her straight.
The Lancaster has had castoring tailwheel since launch. What you have done now is overextend the rotation. The rotation in line 0 should give maximum castor angle of 0 degrees. By lowering the gear that way you have also altered compressions and more importantly, lowered all of the dioramas into the ground.
 
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Bazzar, I simply kept a backup flight_model.cfg for diorama pictures. Yes the Lanc has a castoring tailwheel but not FREE castoring. The change to 180 degrees has a much more profound effect than just the angle of rotation. It changes the tailwheel from steerable to NOT steerable. The 180 is a well known setting form FSX. My choice is a realistic tailwheel that does not respond to rudder input especially during taxiing with ineffective rudder. The Flying Irons guys with their Spitfire IX shows how it is done. And yes it make taxiing and take-off much more difficult. With strong crosswinds impossible like the real thing.
To clarify, first the AH flightmodel. You see that during slow taxiing the tailwheel and rudder connect. Rudder steers the tail which is wrong. And yes! Easier taxiing, take-off and landing.

1753781066845.jpeg

Now the modified flight model: again slow taxiing with the rudder not connected to rudder. The position of the tailwheel is independent from rudder. The tailwheel moves only by differential braking or throttle input. This is how it is, real world. See Haynes Owners' Workshop Manual, Avro Lancaster.

1753781564230.jpeg

I use modified flightmodels where needed. Like the DC3 and Spitfire Mk1A.
 
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The Lancaster has had castoring tailwheel since launch. What you have done now is overextend the rotation. The rotation in line 0 should give maximum castor angle of 0 degrees. By lowering the gear that way you have also altered compressions and more importantly, lowered all of the dioramas into the ground.
Will AH tweak the tire contact points a bit in the next update?
 
And another request - can AH look at the texture underneath the canopy sun shade, please ? It's a very nice immersive feature to have, but it looks like a black void from underneath. Thank you.
 
More information: exploded view of the tailwheel assembly. No steering rods or cables whatsoever.1753797554165.jpeg
And the taxiing procedure described by the BBMF pilot.

1753797724985.jpeg
 
Re Neville's video and help file - the H2Snoexh model DOESN'T display the H2S pod under the fuselage.
Both on repaints and on the one default livery that uses that model.
 
Could somebody confirm I’m not alone in seeing these issues please?

Since v1.2, throttle lever 1 controls all engines and the other 3 levers seem to control prop pitch.
Also the radiator shutters aren’t mapped correctly. Switch 1 doesn’t work at all and switch 2 controls engine one.
The supercharger switch also doesn’t seem to do anything.

Also I agree with the above about the tail wheel, it would be nice if it was free castoring.
Chris
 
We are not changing the tailwheel. We know the tail wheel is castoring and that is how it is coded. We have been doing this stuff for 25 years and do know how to code. It is NOT hooked up to the rudder and never was. Without separate throttles, most people will find the thing uncontrollable on the ground and we build for the mass market. The H2S No exhausts is built to replicate the BBMF example which has no radome. A final request, as usual. PLEASE contact our help desk if you have issues. We do not have the time to run this thread as a support thread. That is not what it is designed for.
 
Looks like AH released a 1.3 patch to address the throttle lever issue.

Bazzer, I don't think anyone is questioning your ability to code. I've been an AH customer for many years across multiple simulators.
If the tail wheel is not connected to the rudder then maybe there is something else going on in the simulator, because I'm pretty sure the tail wheel can be seen moving when you move the rudder pedals.
If there are no changes planned with regard to this then that is okay but it would be good to know what is happening in the simulator because it's allows you to understand how the aeroplane behaves with regard to your control inputs.
For the other issues I mentioned, I will email help desk.
Thanks
Chris
 
Looks like AH released a 1.3 patch to address the throttle lever issue.

Bazzer, I don't think anyone is questioning your ability to code. I've been an AH customer for many years across multiple simulators.
If the tail wheel is not connected to the rudder then maybe there is something else going on in the simulator, because I'm pretty sure the tail wheel can be seen moving when you move the rudder pedals.
If there are no changes planned with regard to this then that is okay but it would be good to know what is happening in the simulator because it's allows you to understand how the aeroplane behaves with regard to your control inputs.
For the other issues I mentioned, I will email help desk.
Thanks
Chris
Sorry Bazzar, but you are wrong: "We are not changing the tailwheel. We know the tail wheel is castoring and that is how it is coded. We have been doing this stuff for 25 years and do know how to code. It is NOT hooked up to the rudder and never was.". It is free castoring only at very low speed but as soon as you gain some speed it will move with rudder. Just go to outside view behind the aircraft during taxiing and move the rudder. You will see the effect. Maybe it is not code but the way MSFS2020 works.
Fortunately the old FSX tweak works. At even with this tweak the braking does not work like in the real aircraft (and also the MK1 Spitfire). See above about the BBMF: the braking is doing with the level on the control column. The FlyingIrons guys modelled this in their MkIX and their flight modelling is really of a different level.

In flightsim.to a modification for the DC3 can be found which does the same thing. See: https://nl.flightsim.to/file/43893/duckworks-dc-3-improvement-mod. With the tailwheel unlocked it is totally free castoring but it can be locked. The RAF aircraft did not have this option.
It is understandable (and wise) that AH will not change this setting because for people without proper rudder/braking control the Lanc will become uncontrolable. And of course will complain, so you can make your own choice with the simple 180 tweak.

Probably end of this discussion and no matter what the AH Lancaster looks the bit and that at a bargain price! Thanks AH!
 
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