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Aerosoft F6 - Lightning is out......

icycle

SOH-CM-2024
FYI
Looks interesting. I am tempted, but my CC is getting a workout this month.....

Bill
 
Yeh just got mine. Very generously you can get the F6 for 12 Euro if you got the F3 pack previously...you just have to put the F3 product code in at the appropriate point in the purchase process... thank you Dave!

Matt
 
Im not sure, but it looks like F3 recived too TacPack Function...

"A new “Major Update” newly released for the Aerosoft English Electric Lightning brings the package to version 2.0, adding support for VRS TacPack, plus a number of other updates and additions.The TacPack integration includes support for both missiles and guns, as well as adding a radar screen and collimating the HUD. Fixes and upgrades include updated textures and loadsheet, plus additional animation for the hand controller and DX10 compatibility. "
 
Yes, that is correct - a lot of the improvements / additions made during the work on the F6 have been applied to the F3, so if you're an F3 owner and haven't got the F6 yet (why on earth not???) it's worth re-downloading the F3.
 
Argh! I bought mine from FSPilot shop so I doubt I can get the discount. However, Aerosoft's a great company and will support without the discount. Thanks for the heads up.
 
How about that !! This was an American aircraft built by General Electric !!
 

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Sound problem

While checking out the latest Aerosoft Lightnings, I noted a problem with the sounds.

Several of the models for both the F.6 and F.3 packages are aliased to other models, and there is an error with the sound.cfg likely due to a last minute name change of the aircraft file folders.

For example, my original install had the sound.cfg as follows: alias=Lightning F6_ferrytank\Sound

It should actually read: alias=Aerosoft Lightning F6_ferrytank\Sound

Need to add "Aerosoft" to the alias line as Aerosoft Lightning F6_ferrytank is the actual folder name.

You will find the same issue with version 2.0 of the F.3 Lightning package.
 
In this case I will give them a pass, with the lightning, the ventral tank is probably empty by the time you finish taxing out :wink-new:
 
While checking out the latest Aerosoft Lightnings, I noted a problem with the sounds.

Several of the models for both the F.6 and F.3 packages are aliased to other models, and there is an error with the sound.cfg likely due to a last minute name change of the aircraft file folders.

For example, my original install had the sound.cfg as follows: alias=Lightning F6_ferrytank\Sound

It should actually read: alias=Aerosoft Lightning F6_ferrytank\Sound

Need to add "Aerosoft" to the alias line as Aerosoft Lightning F6_ferrytank is the actual folder name.

You will find the same issue with version 2.0 of the F.3 Lightning package.

Fix from Aerosoft:
http://forum.aerosoft.com/applications/core/interface/file/attachment.php?id=69490 F3
http://forum.aerosoft.com/applications/core/interface/file/attachment.php?id=69489 F6
 
Different shaped wings.

Bigger fuel tanks, More powerful engines.
The pilot has two brain cells instead of the earlier one.

Lightning pilots were strange animals - two eyes for situational awareness, one for the radar and one permanently on the fuel gauges......

Dave
 
Lightning pilots were strange animals - two eyes for situational awareness, one for the radar and one permanently on the fuel gauges......

Dave
He he :biggrin-new:

So just to clarify, now that it is Tacpacked, can you refuel from drogue tankers or is it still the airspeed and altitude technique?
 
I dunno about that joe bob as I don't have TP but I just flew v2 F3 from Culdrose to Valley (it aint that far believe me) and still had 20% fuel remaining. That's only 24% less than the F14:biggrin-new: I'm hangin' on to the JF F6 for now as with that.. I have enough fuel to run up 'The loop' too though I still need to fuel up at Valley.
EDIT: No.. just done the same flight in the JF F6 and landed at Vallery with 78% remaining. Eco-Interceptor!!:eek:

ATB
DaveB:)
 
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Is it just me or is the Tackpack integration kinda bad? The approach to loadouts and so on is really old fashioned where you have to reload the aircraft and select different models.. :-/ Otherwise I really like it. :)
 
Is it just me or is the Tackpack integration kinda bad? The approach to loadouts and so on is really old fashioned where you have to reload the aircraft and select different models.. :-/ Otherwise I really like it. :)

Screen-Sunday-002-7.jpg~original
Screen-Friday-001-5.jpg~original



TacPack integration is everything it should be - given the loadout options the pilot actually had to work with.

For primary armament, in UK service you had a choice of either RedTop or Firestreak missiles. Two-of, as asymmetrical loading wasn't permitted. No other options other than 'None'.
Secondary weapons were just the guns. These were always fitted (but not necessarily loaded) for Squadron duties. There was one aircraft I remember that didn't have guns at all. It had an extra fuel tank instead - similar to the F2A. It was used by the LTF for long range(!!) target duties. You can select this option from the model choices. It's not part of TacPack.

The other model choices are due to the option for overwing fuel tanks. These were not used for most of the service life of this aircraft (F6 only), and are not part of TacPack anyway.

If you want bombs and Matra pods - you'll have to wait for someone to produce the F53/T55 variants (as above). These are not planned at this time (so far as I know). The developer's had enough.

Dave
 
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