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AEROSOFT flightsimulator 2012

I hope he does well with it and it wall works out awesome. This is great news.

I hope its frame rate friendly. :)



Bill
 
Mathijs Kok said:
Sorry but AFS2012 will be based on Windows7/DX11 (with fall back to older Windows and DirectX versions). So pure Windows

sorry bill :running:
 
Shame it will only be out for a little while before the world ends...:icon_lol:

( I think that probably that comment is one that might be removed as not being helpful to development...)

Brian
 
prolly wont be .. but then nothing ever is, and lets face it, if it ever gets to a stable release by 2012 thats a hell of an achievment :engel016:
 
Guessing combat will not be involved since it is not in the name hehehehe.

Can't believe I find myself rooting for Oleg... what is the world coming to??
 
Two and a half years in the making.... that must be huge!!! :ernae:

Windows 7 might be Windows 11, who knows? :bump:


Let's hope everything materialize! :engel016:
 
I sure wouldn't mind a flight simulator with an advanced scenery engine. The sudden popping in and out of scenery tiles, contour detail, and even trees and buildings have always been the biggest penalty against feeling fully immersed in the simulated world of MS FS. If they can fix that once and for all, they will be light years ahead of everyone else in my book.

I wish them all the best. If they carefully engineer it form the ground up, I see no reason why the couldn't have a plug in for combat at a future date, probably doubling or tripling sales. Aircraft models can all have placeholders for weapons, damage model, etc. meanwhile.

Someone can design a B-25 right away for instance, but go back and add the weapons info and damage model later when the combat plug-in is ready.

Do your software design all up front Aerosoft and you could become the flight sim standard for decades!
 
The negative comments and speculation amaze me here, talk about "the cup being half empty!"


if they're starting from scratch, the undertaking is monumental. especially for an outfit their size. it's hugely complicated, and expensive. also, if it doesn't beat the pants off of fsx, or show the potential to, it's doomed to failure. especially if it costs more to the end user. that's just reality.
add to that that freeware may not be an option because they can code it out from the beginning, and maybe freeware all-stars we currently enjoy may not want to switch. it's a very ambitios thing for them to do. if they pull it off they may be giants. if not, they may become a by line. i wish them all the best.
 
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