Flight Unlimited's?
No, thanks. No autogen = bad engine.![]()
Bjoern...
Think outside the box! I keep telling you that, lol...
Walk with me..
<-- sound of foot steps in background
FS9 and FSX have tons of legacy (antique original code) still in them that are said to not even be used anymore. In programs, you have added on sections, such as Autogen, shaders, maps, the earth mesh or certain terrain zones, etc.
Thus, an engine should be able to be modified to have other features quite easily enough. At least that is what I am lead to believe.
Thus, you could take an old engine, and soup it up to higher performance and add all the little bells and whistles.
There is some game engine out that Jess Lambert showed me that was pretty impressive. I think it was nearly freeware or was open source or extremely cheap and had space as well as atmosphere. I tried a basic game in it and it was pretty interesting, but the base structures in the engine were very rough.
One could possibly make up a basic sim and only have say one country to start with and start expanding on that.
Would be a cool science project. An experiment to make ones own Flight Sim, lol..
Bill