Daube
SOH-CM-2024
Aerosoft might only produce dumbed-down aircraft for MSFS
Hi all,
I just found out these comments from the Aerosoft lead on their forums regarding their recently-released Twin-Otter:
https://forum.aerosoft.com/index.php?/topic/169974-control-surfaces-not-animated/#comment-1073903
If you read carefully, you will find the following critical statements:
1- The TwinOtter was announced from the start as "aimed at the Xbox platform"
2- They had to dumb-down many systems, use only default systems, restrict many things to keep the aircraft within the limited capacities of an XBox console
3- They had to restrict many features that would prevent the plane from being available on the XBox market (I'm guessing the use of external modules required by complex systems)
4- They say they are a business driven by sales volumes, and they want to see how big volumes will be for this XBox-compatible release (clearly, it will be superior to their previous release which was PC-only)
5- They say they received many complains and support requests because the CRJ was too complex to use for a high percentage of the MSFS "average users".... understand: games who didn't ****.
6- They say developping an aircraft that complies with the XBox limitations is extremely costly, more than an adcanced aicraft in P3D.
There are a few other points in later comments that clearly indicate they are ready to keep complying with the "dumbed-down" products since these are probably going to sell in the highest volumes.
This basically means Aerosoft is clearly stating they have no interest at all in trying to produce realistic and detailed aircraft/systems anymore.
To me, this basically means Aerosoft is out of the game from now on.
What do you think ?
Hi all,
I just found out these comments from the Aerosoft lead on their forums regarding their recently-released Twin-Otter:
https://forum.aerosoft.com/index.php?/topic/169974-control-surfaces-not-animated/#comment-1073903
If you read carefully, you will find the following critical statements:
1- The TwinOtter was announced from the start as "aimed at the Xbox platform"
2- They had to dumb-down many systems, use only default systems, restrict many things to keep the aircraft within the limited capacities of an XBox console
3- They had to restrict many features that would prevent the plane from being available on the XBox market (I'm guessing the use of external modules required by complex systems)
4- They say they are a business driven by sales volumes, and they want to see how big volumes will be for this XBox-compatible release (clearly, it will be superior to their previous release which was PC-only)
5- They say they received many complains and support requests because the CRJ was too complex to use for a high percentage of the MSFS "average users".... understand: games who didn't ****.
6- They say developping an aircraft that complies with the XBox limitations is extremely costly, more than an adcanced aicraft in P3D.
There are a few other points in later comments that clearly indicate they are ready to keep complying with the "dumbed-down" products since these are probably going to sell in the highest volumes.
This basically means Aerosoft is clearly stating they have no interest at all in trying to produce realistic and detailed aircraft/systems anymore.
To me, this basically means Aerosoft is out of the game from now on.
What do you think ?
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