Thanks guys, appreciate the support.
I just finished placing all the objects on the main Axis base. As it stands, we have amazing mesh from Mark that covers most of Tunisia and the islands. You have 2 main airfields, one Allied, one Axis in central/northern Tunisia and you have 2 desert bases, one Allied, one Axis more southern. All 4 have photoreal textures under them, the larger bases have a pretty big area and it will blend fairly well with the "default" around it, but with Marks mesh, there is lots of detail, so it's kinda hard to see when it starts and stops even without the blends. I know Mark is trying some things also to enhance the landscape and experience further. I have left to finish the photoreal, blends and night textures and autogen and that part will be done.
I have also included 2 convoys along roads for both Allied and Axis, one each pulled over, the other each with some destroyed vehicles and burning fires. If I can figure out a shell explosion effect, I will do a tank/artillery battle scenery, but that relies on the effects or it's just a bunch of tanks in a pasture, LOL.
Also the static aircraft are in a separate BGL, in the hopes someone makes some low poly AI warbirds and some flightplans. I use FSRecorder, but would love actual AI.
I have made saved flights in the default cessna in a parking spot at each airfield that willl give you a good scenic view of the scenery when you start your flight. From that starting point you can change planes and create your own saved flight scenario.
Since there are 2 ways to experience scenery, by ground and by air, I have tried to take into account both POVS, Granted with the detail in my objects, the ground perspective has a few more pros, but with the photoreal and my artistic licenses on the base grounds, I feel the air perspective is pretty viable also. So far I have made about 70 unique, fairly detailed objects for this scenery and performance is great, so users can always add more if they want. Average object poly count is around 6k each, with the ones around/over 10k having LODS. Drawcall is minimal with most vehicles having 2, one for glass. Textures are quality though, I always start with 2048x2048, users can always resize if needed.
Here is a quick fly-over of the main Axis airfield. You can see in the forefront the off loading area where the soldier is standing watch on Rommel's Storch, LOL., With the tank area behind it and in the back is the airfield. There are also Pak-40 spots as well as Flak 88 batteries. No autogen here yet, but will be added.