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The Staff of SOH
The jet engine thrust scalar is 1.20, most other jet fighters I have seen keeps it at 1.0. Maybe it can have something with the problem?
[jet_engine]
thrust_scalar = 1.2
Exactly the same symptoms here. Aircraft is more than overpowered. I guess some tweak in the air file would help but have no idea which line to editI have exactely the same problem.
In fact, I flew that bird for a maximum of one hour since I bought it I think. It now stays in the hangar, I don't use it anymore :/
That's bad, because I really love the 3D model and the textures...
I'm assuming you've used the air brake?
I have the JF offering, and it's approaching nicely at just under 200 kts with the air brake popped.
Dave
Agreed - in their manual JF recommends the use of the airbrake to reduce speed when lining up for your final. I don't know if this is 'standard procedure' or just a work-around suggested to compensate for a poor FDE design.
This tweak improve things. Deceleration is possible nowA quick and dirty adjustment that gets it in the ballpark is to change the parasitic_drag parameter in the aircraft.cfg from 1.00 to 2.32. (this is for the JF Typhoon)
After this change, with a bit of energy management, I can do a decent final without the airbrake and achieve a maximum speed of 1.25 mach at sea level as per the spec. It will also eventually stall and crash with idle throttle.
This tweak improve things. Deceleration is possible now
Thanks!
I didn't buy the model while on sale even though I have wanted a decent Typhoon for some time. I have encountered this issue with different models that were both overpowered and underpowered and/or had too much or too little drag. The best way to fix them is by updating the airfile thrust and drag parameters but the quick & dirty way is by adjusting the thrust and drag settings in the config file. In this case(and not having hands on to test it), I would suggest lowering the thrust 1000 lbs at a time and if needed, make slight adjustments to the parasitic and induced drag scalars. As a rule of thumb on the thrust and drag, you should be able to turn at max G in afterburner and maintain constant airspeed (at optimum corner velocity) but be able to pull slightly more back pressure to increase drag and begin bleeding off speed and turning tighter while the G also bleeds off. It's a bit tricky to balance these parameters in FSX but it can be done. Worth a try!
For the purposes of this sort of tweaking generally, what is the difference between parasitic drag and induced drag, and when would you look to increase one or the other (or both)?
Thanks