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AI aircraft conversion question

I always use ImageTool when converting files to DXT5 simply because the other tools I've tried have caused problems, or haven't converted the texture properly and it has just not shown up. With ImageTool, ten seconds and it is done.

Regarding AI Flight Planner, Bill, unfortunately it doesn't do it all, but it provides a GUI to do it in and a lot of error checking. Rather than having to hand-code each XML line, you can click drop down boxes and radio buttons - you still have to type in most of the information such as times, flight numbers and destinations, though. You can't duplicate flights within the tool (I did that in Notepad outside the app when I was setting up squadrons of aircraft departing a base). It's a useful tool, but with the functions available in the FSX AI SDK, there's still a lot more that could be built into an FSX AI generation application which currently isn't. For some reason, as I'm sure people are sick of me saying, the freeware/low-cost payware AI developers are just ignoring FSX totally and I cannot for the life of me see why.
 
AI Flight Planner 1.5

Ian wrote [You can't duplicate flights within the tool (I did that in Notepad outside the app when I was setting up squadrons of aircraft departing a base].

Ian, when I use AI Flight Planner 1.5, I duplicated flights by one touch of the finger at the bottom of the page. You can add as many flights as you want of the same aircraft. I suggested this program to Warrant and now he has aircraft flying all over the place. It is easy to add new aircraft and they are announced by ATC by either registration number or flight number, whichever you wish.

Just thought you may have an older version and you may wish to have another look.

Hope this helps, Tom
 
Ian wrote [You can't duplicate flights within the tool (I did that in Notepad outside the app when I was setting up squadrons of aircraft departing a base].

Ian, when I use AI Flight Planner 1.5, I duplicated flights by one touch of the finger at the bottom of the page. You can add as many flights as you want of the same aircraft. I suggested this program to Warrant and now he has aircraft flying all over the place. It is easy to add new aircraft and they are announced by ATC by either registration number or flight number, whichever you wish.

Just thought you may have an older version and you may wish to have another look.

Hope this helps, Tom

Hi Tom,

The tool is working great. For planning military aircraft (in my case the F-16AM & BM), and you don't want 18 aircraft with the same tailcode's & numbers, you can simply duplicate the flight-plan but add a different aircraft to it (like different tailnumber and/or load). Gonna take me quite some time to make all the different repaints and then put them in a good flightplan, but i'm getting there.

And Ian, i'm totally with you.

Thanks so far for all the help guy's :applause:
 
FSX logics giving me headaches.

I have a FSX AI F-16 file with 13 liveries and about 3 to 4 load outs per livery.

I used that to compile AI traffic. Once compiled and added to scenery/world/scenery my FSX crashes every time i start at one of the airfields involved with the newly added traffic.

Just another glitch in FSX logics. :faint:

You probably not supposed to pick out aircraft with a load randomly when not using other liveries/loads. Each traffic file should apparently only use tailor made aircraft files. Bweg .....this crap has consumed many hours of testing.... :faint::faint::faint:

Those twisting minded FSX developers.....wierd way of logical thinking! :karate:

Back to the drawing board..............

Edit: That did not seem to be it neither.

Soemwhere there is a conflict between the aircraft, repaints and something else. But the &^%$# program will not tell me what the error is. :karate:
The painfull fact, each attempt will cost me approx 10 minutes loading time and then.....CTD! :monkies:

Anyone got some idea's? I start to grow grey hear here :help:
 
I've never found a limit yet. Certainly not under a hundred.

If you install all of Project AI, you're looking at hundreds of liveries - I converted my old (and massive) Traffic_ProjectAI.bgl to FSX format without any problem other than a refresh rate measured in seconds per frame rather than frames per second! Same with TrafficX and MyTrafficX, they use a single BGL for a world's worth of liveries and variants.

CTDs are more often texture related, with AI, if I remember correctly... Is it possible you have a corrupt/missing texture in one of your AI models?
 
Figure, the entire FS world AI scenery aircraft can load on one single BGL file..

I dont think there is a limit.

The sky is the limit..... maybe.. then, maybe there is no limit.




Bill
 
Checked and double checked...it seemed one entry missed the texture line.
My F-16AM fleet now comprises 13 different liveries, with 3 to 4 different loads per livery. Next project is finishing the Springfield, Ohio based 306 Sqn (6 F-16AM's) and then the F-16BM's (about 6 liveries, and 2 for 306Sqn).
 
And four RNLAF-16 BM's are done and flying between EHLW, EHWO, EHVK, EBFS and EBBL as well. Since i run 3 22" monitors with a triplehead 2go digital, screenies have to be adjusted. Will follow later. Gonna focus now on traffic in CONUS. :wavey:

Edit: four F-16AM's for Afghanistan traffic will follow as well

Edit2: further progress regarding this project will be posted in this separate thread:

http://www.sim-outhouse.com/sohforums/showthread.php?t=8262
 
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