Led Zeppelin
Charter Member
In CFS3, some AI aircrafts are really impossible to dogfight.
The Corsair have no chances againqt Zero, the Emil can't win a dogfight against Spitfire....
I found a simple trick this week-end to make those AI aircrafts less invicible.
1) Open Aircraft.cfg
2) Search for [flight_tuning] section
3) change pitch_stability = value to something above 1
Doing this, the aircraft will not be able to perform a turn as tight as it was with a value of 1.
I've tested a Spitfire MkI with pitch_stability = 10. With this value, a dogfight of 4 Emils (player) vs 4 Spits gave the following result: 4 Spits shot down in flame (one by me, piece of cake), all 109's came back home safely.
Conclusion, it's working because with a value of 1, all Emils are shotdown within 30 seconds.
Of course, 10 is really too high, it was just a test, I haven't started to tune this accuraltely.
This method requiers to build a standard aircraft an an AI (this is what I've done for all the Spits in my BoB install).
The Corsair have no chances againqt Zero, the Emil can't win a dogfight against Spitfire....
I found a simple trick this week-end to make those AI aircrafts less invicible.
1) Open Aircraft.cfg
2) Search for [flight_tuning] section
3) change pitch_stability = value to something above 1
Doing this, the aircraft will not be able to perform a turn as tight as it was with a value of 1.
I've tested a Spitfire MkI with pitch_stability = 10. With this value, a dogfight of 4 Emils (player) vs 4 Spits gave the following result: 4 Spits shot down in flame (one by me, piece of cake), all 109's came back home safely.
Conclusion, it's working because with a value of 1, all Emils are shotdown within 30 seconds.
Of course, 10 is really too high, it was just a test, I haven't started to tune this accuraltely.
This method requiers to build a standard aircraft an an AI (this is what I've done for all the Spits in my BoB install).