C
CW3SF
Guest
I fire a quick burst of 10 or so then 1 or 2 more burst from less than 200m, most often less than 100m, and start to see some hits. Most of my accuracy is in the 20% to 30%. It takes several burst to down an AI plane.
When a AI gets on me the burst last for a few seconds but the hits are WAY out of line with massive hits and my plane becomes a weck going somewhere to happen. It almost seems that they get more "boom boom" and several hits per round compared to us.
This is becoming not fun.
When running after the 1.25 patch My "old pusher" in 1916 lost a lot of aileron control ( the roll rate is sluggish and the ailerons move very little)
I for one would almost like to go back to P2 if this is not fixed.
I have been flying sims for years, mostly set up to the hard level, and with this one all I do is turn tail and run or enlist a new pilot. In fact most of my time is spent enlisting a new pilot.
It is not fun---- and a bit unfair.
CW3SF
When a AI gets on me the burst last for a few seconds but the hits are WAY out of line with massive hits and my plane becomes a weck going somewhere to happen. It almost seems that they get more "boom boom" and several hits per round compared to us.
This is becoming not fun.
When running after the 1.25 patch My "old pusher" in 1916 lost a lot of aileron control ( the roll rate is sluggish and the ailerons move very little)
I for one would almost like to go back to P2 if this is not fixed.
I have been flying sims for years, mostly set up to the hard level, and with this one all I do is turn tail and run or enlist a new pilot. In fact most of my time is spent enlisting a new pilot.
It is not fun---- and a bit unfair.
CW3SF