AI can fire more bullets--- Why?

Although it's a little OT for this thread, I second the concerns voiced above, about AI pilots always diving for the deck in dogfights.
 
The AI behavior seems to be the exact opposite of what it should initially do in a dogfight. Generally, shouldn't the first priority be energy management? That is, try to maintain a height advantage over the enemy? Is there any way to program the AI to first choose "maintain height" and select "dive away" only when it has lost the tactical advantage or has been damaged in some way? I know this is probably much harder to do than it sounds and may be impossible given the limitations of the game engine, but it would seem to be more realistic, IMO.

What about this idea: the AI "knows" when it is about to auger in and thus levels out before it hits the ground. Could you apply this decision tree so that it triggers level flight (while still evading) upon contact with the enemy? Just a thought...
 
I think it really depends on which AI craft. Flown a lot of DVII v Camel and most of the time they all stay high at 10k. Maybe some others can try that (AI on random skill) "Dogfight" "Normal" situation.
 
Back
Top